idk found it interesting. Not all the enlightening, but interesting.
seems to indicate combat is going to have a more weighty, strategic feel than just gcd spam of 30 randomly named abilities that all do the same thing. But we kinda already knew that much.
the game will reward those who can predict moves and counter them, the "flow" of combat will be more skill based, more like chess or a fighting game where skill matters, and less like typical mmo where two dudes exchange blows until one of them runs out of hp.
they've been saying mostly the right things out of the gate. A few things have been "wtf thats dumb as shit" but this isn't one of them.