Draegan_sl
2 Minutes Hate
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As simple as diablo3 or league of legends. I mean I know your trying to be funny but you don't need a million buttons to be complex.
And that's only at like level 12 in EQ2LoL is too simple, lets go with something more robust...
sounds like eq2.Having 5 buttons that can do 20 things depending on the environment, personal combination, team combination, NPC specific quality and buffs/debuffs
So much this. That's one of my gripes with FFXIV too.5 abilities works in LoL because you only play a character for 45 minutes and then you get a chance to switch to someone else. Limited number of abilities can work in certain MMORPG contexts (e.g. Guild Wars 1, with its hundreds of unique abilities and combos to choose from), but in general MMO characters require more depth than that. I certainly wasn't the only person who got bored as shit in GW2, unlocking all my abilities by level 10 and realising the character was exactly the same except +better for the remaining 70 levels.
What class in FFXIV doesn't get abilities that are good after level 10?So much this. That's one of my gripes with FFXIV too.
FFXIV is starting to journey up the ability bloat path as well. Once you start having to use a mouse with 12 buttons, and most of your number and letter keys mapped to different skills anywhere close to your left hand on the keyboard the game is getting pretty bloated. Not sure why you think FFXIV only has a few abilities?So much this. That's one of my gripes with FFXIV too.
I'm OK with having a ton of abilities but having to slot them the way you want. It's already done on plenty of games. Diablo3 for one.5 abilities works in LoL because you only play a character for 45 minutes and then you get a chance to switch to someone else. Limited number of abilities can work in certain MMORPG contexts (e.g. Guild Wars 1, with its hundreds of unique abilities and combos to choose from), but in general MMO characters require more depth than that. I certainly wasn't the only person who got bored as shit in GW2, unlocking all my abilities by level 10 and realising the character was exactly the same except +better for the remaining 70 levels.
The thing is, this is only this way because of how bland and linear MMO abilities currently are. Imagine an ability that had a dozen different outcomes depending on target, number of targets hit, environment, debuffs, buffs, combos (Something actually in this game) and then augmentations based on build and gear. Current MMO abilities are very specific and exacting, it's why everyone thinks you need to layer on more for more complexity. But one of the serious fall backs in MMO's vs say, a table top game? Is losing that ability to do something unique given a situation with an ability. MMO's should really try to re-capture that feeling of the world and your character drastically changing how an ability plays.5 abilities works in LoL because you only play a character for 45 minutes and then you get a chance to switch to someone else. Limited number of abilities can work in certain MMORPG contexts (e.g. Guild Wars 1, with its hundreds of unique abilities and combos to choose from), but in general MMO characters require more depth than that. I certainly wasn't the only person who got bored as shit in GW2, unlocking all my abilities by level 10 and realising the character was exactly the same except +better for the remaining 70 levels.