It does have a decent amount of skills in the later parts of the game (I haven't played the expansion) but the first time I played it I was bored senseless of playing my gladiator by level 28. The 2nd time around I played a summoner and it was better (and I was playing with my brother so I stuck around and got all the way to 50 and whatnot) but the first 20-50 hours (assuming it's your first char on the game and you aren't just power-leveling) were absolutely miserable between only having a couple of skills and the global cooldown.FFXIV is starting to journey up the ability bloat path as well. Once you start having to use a mouse with 12 buttons, and most of your number and letter keys mapped to different skills anywhere close to your left hand on the keyboard the game is getting pretty bloated. Not sure why you think FFXIV only has a few abilities?
All Kickstarter backers with the Alpha 1 reward have been invited. All backers with the Alpha 1 reward who backed us through April 17th have been invited.
Get ready!
Ah, I love games that make you do that, sitting somewhere else zzz about getting home and smashing 111111111.I played the AM and the PM tests and the difference is really noticeable. The AM tests the game runs relatively smooth and skills fire off more reliably the PM tests tend to be lag central.
The AM tests really show how fun the game can be when stuff just works. Oh and I'm loving the Lego, the run speed boost is boss for a team, especially for chases.
And the most telling sign for me is that I want to play again in the next session, I catch myself thinking during the day how I can improve my combat performance when I should be working!
I'm pretty sure most people on this forum that enjoy PvP focused MMOs will give both a shot.Gonna agree about Tuco regarding the whole CU / CF debate. As much as I disregard Mark Jacobs' CU and don't really like CF gameplay I'll play both of them and I'm not the only one : since Archeage there's a void any PvP-centered MMORPG could fill.
Totally agree. I think CU will end up being a deeper game but remains to be seen. CU's crafting system sounds like it would appeal to non PvPers, and same may be true of CF. If either game can attract players from both sides of the coin they should be very successful. CU has a lot of catching up to do, where as Crowfall came off Kickstarter all guns blazing. We'll see if CUs two new senior programmers can help Mark and Co. make some progress gains.I'm pretty sure most people on this forum that enjoy PvP focused MMOs will give both a shot.
I enjoyed DAoC and Warhammer enough to at least give CU a shot and CF has been fun in it's alpha so far with lots of voxely fun potential in the future.