- 16,608
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All I see is a lot of Gordon Walton admitting (Which is good mind you) all his mistakes with UO, SWG, and SWTOR. The thing is, he should have learned from the get go, but continued to jam down shit decision after shit decision. You can't teach an old dog new tricks here. I am sure you can find the links where he takes full credit for the NGE debacle (Then was fired and then again fired from Bioware) and I already know he was the reason why SWTOR failed when he made his choice for an engine placing a 200 million dollar project on a beta engine which anyone working at Bioware - Austin can tell you at the time, they seriously and quite literally prayed the thing would compile after every patch. Why? He wanted to buy from his buddy.I think you need to look at comparable production timelines though. You are making claims about a process that is largely obscured from public view and the only detailed accounts are screw ups or high level retrospectives.
It's like peaking into the design department of a major car manufacturer and crying over the use of dev mule cars while some dude roughs out sheet metal for a prototype two years before the refresh model is due.
These are epic mistakes. Continued to be made over and over again. It's very easy to see that when you take the same people responsible for the major mistakes made in SWG, Warhammer, and SWTOR, (After they should have learned from any of those) and don't, the definition of insanity is doing the same thing over and over and expecting different results. This continues to happen every, single, game. And worse? They are now using consumer funds since no one else will publish them. This goes for this team, Jacobs, McQuaid. No one will touch them because they already know they are full of shit, and they have seen the results of their investments. (Aside from EA angel investing with Crowfall - which is what I hear is driving the pay to win microtransaction addition you have not heard about yet)
Now as far as being a decent human? I am sure they are fine people in that regard. As far as developers when they put on the work hat? As far as ethics go within the industry? Well, I guess you could chalk that up to the environment they learned it. You see, SOE was like a mom or a dad and they were the kids. They learned the wrong way, and they cannot unlearn what they have been brought up as. There are a few that break out, eat their humble pie, but I guarantee you, these people are not it. The game looks great on paper? Anyone here with a pulse can do that. Peter Molyneux became a household name due to over-promising and never delivering.
Draegan go away. Let the adults talk.