Harfle
Lord Nagafen Raider
- 1,055
- 69
you can stay in mine with 0%tax.I'm just going to dig a voxel hole in the voxel ground with my moleman and sleep there. In the voxels.
you can stay in mine with 0%tax.I'm just going to dig a voxel hole in the voxel ground with my moleman and sleep there. In the voxels.
I'm gonna name my fallen hero "Matthew Fire Roar"
So should I name it Sir Bad MacQwaid or Stallion-tail, the Son of George?
Also, per ranged combat and aiming
- ThomasB
Got Draegan an interview with Gordon and company. Start thinking up substantive questions.
They've already discussed this mechanic in their press reviews with the Bloodstone ruleset.- Banestones? Property invulnerability?
Edit: Nvm - thanks for the link - ruleset based.They've already discussed this mechanic in their press reviews with the Bloodstone ruleset.
Now for my personal interest: User Interface.
- Do they have a current UI prototype, or is it still in design? When might we get a glimpse?
- Have they decided whether they're going to allow user modification of the UI via LUA or HTML5?
- Are they going to allow Addons that provide additional functionality, or is it going to be visual changes only?
They just opened up another Limited Tier. Same content as the $30, but costs $34 instead.They're going to sell out of the $30 early bird pledge soon, only 30 left.
This seems like putting a lot of gameplay quality in people's hands. I can think of several high end guilds that I would not want in power. How will empowered people either remain or be removed from power? How much can they actually impact the game both negatively and positively? If you do not like the "living situations" of the EK, can you go live as an outcast or are there ways to tough it out without it being too much of a negative experience?11. Doesn't that create balance issues? Using the analogy above, isn't this like Uncle Bob bringing a bunch of tanks into the next game of Risk, after the board reset?
It could, except that everyone coming into a Campaign is dealing with the same Import rules. The key to the reset mechanic isn't "the board must be clean," the goal is "everyone needs to start on roughly equal footing, to make the game fun."
If everyone is allowed to bring the same number of assets into a Campaign (i.e. if we can ALL bring in a few tanks) then the starting condition is still balanced.
12. What do you mean by "player owned and player managed"?
As the owner of a Kingdom, players are the monarch of these Worlds. They get to set many of the rules that govern that World and the buildings within it. Don't want people to visit your world? Lock it out. Want to setup a place for others to visit and trade? Make it public! Want to set a tax for all trade that happens there? Go for it. Want to turn on free for all PvP? No problem.
Alternatively, if you don't want to manage your own kingdom, you can always swear fealty to the Monarch of another Kingdom and be granted a domain (i.e. one or more parcels of land) within that Kingdom. If your domain is greater than one parcel, you can sub-parcel out areas within YOUR domain to other players - creating a fealty tree. This is an ideal approach for Guilds and crafters.
13. So the purpose of the Kingdom is to store trophies? I thought you said "trophies" were lame?
"Meaningless" trophies are lame. Giving a player a trophy for killing 10 rats is lame; these are similar to the "participation" trophies we give our kids for playing soccer.
Meaningful Trophies (like a Super Bowl ring, or the Stanley Cup) are much cooler. And remember, many of these trophies provide in-game benefit: they can be used to make your Kingdom stronger, or make your team more viable in other Campaigns.
Campaign Trophies include relics, artifacts, materials and rare resources - the things that are required to build structures, craft equipment, and fuel the economy in your Kingdom. It's not a lobby in the traditional sense; but it serves a similar purpose as a place that players can gather in between participation in Campaigns.
That said, players who have no interest in Kingdoms are not required to visit them.
We've seen jumping in the gameplay videos already. Although the jump height looked a bit extreme, hah.With momentum and physics in game will we see jumping and levitation?
As I understand it, this is only in the Eternal (Personal) Kingdoms. If some dude is an asshole in his kingdom, you can basically just opt to stay in yours and never be affected by him.This seems like putting a lot of gameplay quality in people's hands. I can think of several high end guilds that I would not want in power. How will empowered people either remain or be removed from power? How much can they actually impact the game both negatively and positively? If you do not like the "living situations" of the EK, can you go live as an outcast or are there ways to tough it out without it being too much of a negative experience?
denzel
I wonder if, for instance, I pledge to Tuco, does that merge our kingdoms essentially? I'm down with a RR mega kingdom.We've seen jumping in the gameplay videos already. Although the jump height looked a bit extreme, hah.
As I understand it, this is only in the Eternal (Personal) Kingdoms. If some dude is an asshole in his kingdom, you can basically just opt to stay in yours and never be affected by him.
To that point: One thing I would be interested in knowing is, what is the benefit of forgoing your own personal Kingdom and swearing fealty to another person (and thus, making you subject to their rules)?