Agonizing the Bait Master_sl
shitlord
- 947
- 3
4 hour drive for me. Flex on 6th Street seems like a good idea.No nameplates is almost a dealbreaker for me. Is no nameplates a thing? Has a dev commented on this?
I'd fly out to Austin to get drunk with you and barge in their black box room of the studio.
I actually think 1 month is the longest I'd want. But it all depends on the rules and winning conditions.6 months is OK... Anything measured in months is. I have no interest if most campaigns are a week, or even days.
Dreagan, also can you add to my question about nameplates?Well we don't have enough information to make that judgement yet Quaid. They haven't said anything about nameplates.
Dreagan is asking them tomorrow in an interview.
They mentioned doing so is totally fine and acceptable. What do you think problem with doing that would be?I'm still quite worried about the Eternal Kingdoms. I feel like they're dropping the ball hard with their current envisioned design.
I have a feeling I'm just going to end up ignoring them completely and just going Terminator mode into Campaigns nonstop.
So a large part of the point of this design is to get that "new MMO" rush often. Campaign opens, people rush, start claiming places on the map, start murdering. How long can they last so it still feels like that "new virtual world to explore", so it still is exciting, but not so short that it just feels like "oh my WoW arena queue just popped, back in an hour"?I actually think 1 month is the longest I'd want. But it all depends on the rules and winning conditions.
I understand it's an option. But I feel like I'm going to be doing it for the wrong reason because from the perspective of an FFA player: the Eternal Kingdom is seemingly uncompelling, provide little continuity between campaigns, and serve little to no strategic purpose.They mentioned doing so is totally fine and acceptable. What do you think problem with doing that would be?
W/O more details I am w Tuco on this. Tuco centaur up so we can mount you and ride into combat together?I actually think 1 month is the longest I'd want. But it all depends on the rules and winning conditions.
No the object of the game is to win campaigns. The spoils of those campaigns will make you stronger and thus winning campaign easier. Those spoils are gathering materials that help make gear. Depending on the type of campaign you can lose gear when you get killed. So it's not some kind of permanent character progression. You can go from super duper geared guy to naked in a single bad fight.I guess the point I'm trying to make, or find out is...Is this game centered around gaining materials just so you can build in your Eternal Kingdom? The way it's sounding right now is that you have an EK, but it doesn't have any resources....so you go on a campaign to get resources to bring back to your EK, so you can build. Is that it? If so...what's the point? Especially if you can't war/destroy someone elses EK.
This could be solved if you can have multiple characters, or just starting a different archetype.If campaigns are 3-6 months length you can be pretty sure there WILL be a mechanic that will allow campaign hopping.
I disagree with you completely.I think people are spending too much time thinking about EK. It's actually one of the questions I'll be asking tomorrow. "Are people spending to much time worrying and/or thinking about EK in relation to the over all game design?"