Big Flex
Fitness Fascist
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I gotta go to work in 20 minutes, gimme dem rough deetsDraegan stop spending time editing the interview and publishing it so you can give updates and information about the interview!
I gotta go to work in 20 minutes, gimme dem rough deetsDraegan stop spending time editing the interview and publishing it so you can give updates and information about the interview!
Some people are going to hate the interview because there aren't any concrete updates but I loved it. It was more high scope development philosophy on how they plan on creating the game. I think the core lesson to be learned is that the game is still in early development and details are fluid but the scope is very much there. It's really a matter of tweaking. Imagine a dev armchair debate on these forums but with an actual dev. There are some specifics in there as well though.Draegan stop spending time editing the interview and publishing it so you can give updates and information about the interview!
mother of god..There was a dumar reference in the interview.
I asked this question specifically. Basically there will be campaigns that are fresh and no advantage is given except by a player's skill progression. There will be campaigns that allow you to bring a whole fucking army of specced out people in too. So new guy can join a campaign and be on equal footing for the most part. But PRX can man up, gear up and go toe to toe with any number of guilds in a fresh campaign with the full backing of an uber EK behind them.Depends, they haven't said terminator disables trophy effects.
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I guess I dont see a real point to it being a "start naked" setting if you not only bring some of the rewards you reaped in the months before, but they cant even be destroyed or taken away. But my understanding was that the rewards/relics dont actually give passive effects in any campaign. The way I read it so far is that they provide their advantages only within the EK, in the form of better craft workshops or special recipes, and you can profit from them in campaigns where you can bring that special relic-crafted sword along, but if you lose it there it's gone until you make a new one with the relic recipe/forge/gimmick.Depends, they haven't said terminator disables trophy effects.
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I predict this will be the most interesting part of the interview.You also get to see my wife bring me some donuts.
Except if you keep reading, it basically says the trophies are just relics and supplies used to build items that you can take into other campaigns.It says on the FAQ that the trophies provide passive advantages to the holder that carries over to other campaigns.
Straight from the FAQ:
Meaningful Trophies (like a Super Bowl ring, or the Stanley Cup) are much cooler. And remember, many of these trophies provide in-game benefit: they can be used to make your Kingdom stronger,or make your team more viable in other Campaigns.
Too many PvEers that want PvP to feel like PvE.What is it about MMO's that make people so scared to see who killed them? Every other kind of game that has PVP you see the name of the person who kicks your ass. For some reason MMO players are treated like fragile children.
This is where Vitality spends spring and summer digging a huge hole in the ground, hoarding all his shit and just sitting inside his hole and having a pint until the whole thing blows over and he emerges the victor.I think the easiest way to limit campaign length is to create a finite amount of resources in the world (perhaps with a way to salvage supplies from items/structures), and make food actually matter for surviving. Eventually everything runs run, the world becomes too hostile - and it dies. Whoever is left standing (or is the closest to the win condition) at that point, wins.
God you know me so well.This is where Vitality spends spring and summer digging a huge hole in the ground, hoarding all his shit and just sitting inside his hole and having a pint until the whole thing blows over and he emerges the victor.