Jackie Treehorn
<Gold Donor>
Fucking Millennials!
It has the stench of millennial mindset all over it.
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Fucking Millennials!
Bullet time is great, but my love for Sandevistan ended once I realized that with a stealth build you can just use Synaptic Accelerator (non-stealth can use Kerenzikov + Nano Relays) and you don't have to give up Breach Protocol for Mass Vuln., Big Sleep, etc.. That way you can invest in Int, but imo you should stop at 16 (needed for the crit chance and crit damage brain mods) if you want to maintain any sort of challenge in the game. If you take int all the way to 20 you unlock legendary quickhack crafting, then you craft Legendary Short Circuit and it's game over.I got the legendary hacking deck, contrary to board advice here who seem to jizz over bullet time.
Legendary quickhacks all have a passive effect you get just for loading them onto your deck; Short Circuit's is that it applies itself to anything you crit with your weapon. Same damage and effect as using it normally, with no internal cooldown or anything. Only thing it doesn't really work great with is shotguns and snipers, since it's not per-pellet and snipers fire too slowly (not that either of those weapons needs any extra damage anyway). Smart SMGs and ARs, especially the iconics that target multiple enemies automatically, are utterly ridiculous.Yeah whatever level of Short Circuit I have right now is positively ridiculous. I am one shotting everything with it and can pretty much spam it. Anything that survives gets a Synapse as a finisher. Its like you are not even playing the game and I am only INT 11 right now.
Legendary quickhacks all have a passive effect you get just for loading them onto your deck; Short Circuit's is that it applies itself to anything you crit with your weapon. Same damage and effect as using it normally, with no internal cooldown or anything. Only thing it doesn't really work great with is shotguns and snipers, since it's not per-pellet and snipers fire too slowly (not that either of those weapons needs any extra damage anyway). Smart SMGs and ARs, especially the iconics that target multiple enemies automatically, are utterly ridiculous.
WTF is "quality, meaningful combat experience"? Is this a date? Does every time you massacre a group of outlaws/gangbangers/corpo thugs need to leave you fulfilled as a merc in a dystopian future city? Isn't there a difficulty level? I ask because I think I did this playthrough on normal or hard; what it is, I have no real desire to change at this point. What I dislike are the missions telling me to sneak somewhere. Bitch I didn't come here to sneak: I came here to kick ass and chew bubblegum, and I am all out of bubblegum. Stealth is not this game strong suit, nor is it my preferred play style.Yea there seems to be a few different ways you can unbalance combat pretty quickly. People have already mentioned Mantis blades and how with the right skill/perc you can pretty much run through anything and anyone. Then you have quickhack monsters that have good quickhack drops along with some decent abilities and you rape like Phazael said. Then you have a hard sniper build, that if you get the right shit, and upgrade the Overwatch, it is just fucking stupid.
With all that said I try to recognize what is unfair/broken and not abuse it. I mean it is the games fault and we should be able to just max out what we want and still have a quality, meaningful combat experience, but until they fix i I just try to use other weapons/styles/approaches to combat in order to keep it fun.
At one point I was able to just craft 50 epic laser grenades in a few minutes for little cost and would just chuck 8-12 of them at a group of enemies and they all get destroyed. I layed off of it and now I just use them when things get hairy.
I think he means that petty much any build type you can come up with will completely trivialize the game if you put any thought at all into the stats/skills/perks/gear you use. Difficulty is irrelevant other than maybe in act 1, you just kill everything in a few seconds whether you're playing on easy or very hard.WTF is "quality, meaningful combat experience"? Is this a date? Does every time you massacre a group of outlaws/gangbangers/corpo thugs need to leave you fulfilled as a merc in a dystopian future city? Isn't there a difficulty level?
Smart guns too, I suppose, though not to the same degree as those others.
The guns are fine, what's shit is the free smartlink tattoo you get at the start of act 2. (It can't target Tyger Claws.)Weren't you shitting on smart pistols the other day? Or did you find one that was actually good?
You mean the free smartlink tattoo given to you by the Tiger Claws? lolThe guns are fine, what's shit is the free smartlink tattoo you get at the start of act 2. (It can't target Tyger Claws.)
I agree with you but even games like Dark Souls are trivial when you see people beating it on lvl 1 without taking hits (albiet requiring much more skill), their basically is no perfect system.I think he means that petty much any build type you can come up with will completely trivialize the game if you put any thought at all into the stats/skills/perks/gear you use. Difficulty is irrelevant other than maybe in act 1, you just kill everything in a few seconds whether you're playing on easy or very hard.
Not sure how they can ever balance stuff like Tech weapons or legendary Ping and Short Circuit though. Smart guns too, I suppose, though not to the same degree as those others.
Edit: This is the biggest problem I had with Witcher 3 as well. Once I learned how the combat systems worked, the last challenge I had in that game even on very hard was fighting the White Orchard wraith at level 7.