I’ve been playing this on Series X using performance mode. It looks great. Few bugs, but nothing even close to game breaking. No crashes.
I don’t care too much about game difficulty, but I understand the complaints here. I haven’t spent an attribute point since near the beginning of the game and never used a perk point. I think I have 12 attribute points saved up and 27 or so perk points. Not really sure why I’m saving them, just haven’t needed them.
There’s something off about the atmosphere. I can’t quite put my finger on it, but I think it comes down to two things for me:
1. The side quests don’t feel organic to me at all. I think RDR2, Witcher 3, and Valhalla all did a better job of having you happen upon side quests as you’re going through the story. Here, I feel like I have to make a conscious decision to hunt down side quests. The closest this game comes to organically introducing side quests is the phone calls. Hardly a creative/interesting way to get quests. And I get so many calls I usually answer and ignore them. I don’t actually do the quest until I’m in “side quest mode” just going down my list in the journal or finding whatever’s closest on the map and heading there.
2. It’s open world in the sense that you can drive around anywhere and there’s side quests to find etc., but I don’t think they did a good job of making the world feel alive. The non-quest NPCs have zero personality and say one line, at most, when you try to talk to them. I say “at most”because at least 25% of them don’t say anything even though it says on the screen I can press X to talk. Must be a bug. But it just feels like a bunch of mindless robots walking/sitting/dancing with an occasional quest NPC thrown in to spice things up.
At the end of the day, I still like the game. But if they were trying to raise the bar for open world games, I think they failed on that front. I’d call it on par with the open world games of the last 2 or so years.