Dark Souls 2

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Pyros

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I don't see how that makes it not as good as Demon Souls. I found the weapon customization way better in Dark Souls and of course you aren't even listening Halberds, hammers, great hammers and spears. DS has a huge huge variety of weapons, not just swords heh. Your complaint seems to boil down to "yeah, there are lots of weapons but not daggers/bows", which is a valid complaint but to imply that Dark Souls didn't have a huge variety of weapons is offbase. They just didn't emphasize your particular favorite.
I didn't list everything because for the most part, playing with axes, swords or maces is the same thing. Spears are slightly different since you can use them with a shield combo, but other than that and small differences in the combat moves, they play fairly similar and are interchangeable, you just have a ton more options where you can choose a very slow strong hitting weapon or a very fast weak hitting weapon and multiple choices inbetween with various base elements and procs. I didn't say anything about Demon Souls being better though, I simply said I disliked how Dark Souls handled the daggers/bows. Not necessarily one of my favorites either, just one type of weapons I wanted to check to change the gameplay from the more usual shield+1H or 2H combat.

What's interesting is they actually added a dagger mechanic that was interesting, the bleed effect thing, which would let you use daggers efficiently even on mobs which you can't backstab(which is a fairly large amount) by compensating for the low dmg with the high attack speed building bleed procs for high dmg when you sustain attacks. And then they went and only added that effect on 2 of the daggers. It's pretty stupid. Every dagger should add bleed, or add poison with a similar but unique mechanic to daggers. Maybe different daggers have different poisons, like a dmg reducing one, a dot one and a slowing one, then adding a dagger with a weak poison but high crit dmg, and bam you have a bunch of daggers that all offer unique things so you can play in different ways. This isn't huge changes, I'm not asking for a stealth mechanic and whatever, but there should have been daggers variety especially considering how easy it was to make them using existing mechanics. Daggers are fairly viable as a weapon, they're just atrociously limited due to simply choosing not to add enough different weapons.

Bow is a different issue, I find to fix it you'd need to rework it to work like a typical weapon, and maybe that's not in their plans, which is fine to an extent. I would at least like more different type of arrows but whatever.
 

Needless

Toe Sucker
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To fix bows, they should have added bow specific skills. not just the ability to double zoom in when you hit X amount of Dex. Its very lackluster
 

Pyros

<Silver Donator>
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To fix bows, they should have added bow specific skills. not just the ability to double zoom in when you hit X amount of Dex. Its very lackluster
Yeah basically, which would require some work and shit. Daggers tbh could have been fixed with a DLC adding 3-4 new daggers that would just be variations of existing daggers and other effects(like life leech) and it'd be just fine.

For bows I think they should take a look at Dragon's Dogma stuff, just add a bunch of the skills. Maybe have different skills for crossbow and shortbow, combat stuff like multishot, shooting while rolling, rain of arrows type of attacks etc then have longbows which are only for sniping like the current bows but can use different arrow types and stuff.

Dual Wielding I think should mostly get 2 types of changes. First would be to add DW specific moves, that you can only do when dual wielding, such as attacking with both weapons at once for more damage(drains more stamina and leaves you open longer) as well as some sort of spinning attack with both weapons or similar stuff. Doesn't need moveset based on weapon types specifically, just specific DW moveset for any type of DW. Another simpler way would be to add a % of the damage of your offhand to your attacks on every hit, which isn't very realistic but would make it so you do more dmg when dual wielding. Second change is parry when dual wielding should give a bonus to damage, over parrying with a shield. Doesn't have to be huge but there should be a bigger advantage than a very slight bonus to parry frames when using a parrying dagger instead of a shield. Also maybe adding more than one parry dagger, like maybe the normal parrying dagger then a magical parrying dagger for "endgame" that also does something else, like a guaranteed poison proc if you parry and counter with it equipped. Simple stuff really.

Anyway doesn't detract from Dark Souls being a great game, one of the greatest really, it's just details but I think it could definitely be made better. The game is awesome if you play the more standard stuff, but daggers/unarmed/whip/bow/dual wielding feels like an afterthought and unpolished combat.
 

shattuck_sl

shitlord
128
0
I enjoyed Demon's Souls more. The sound was crisper, especially the metal/slashing sounds, and like someone else mentioned I preferred it graphically as well. The open world of Dark Souls vs. the central hub of Demon's Souls didn't really make a difference to me, especially once you unlock warping in Dark Souls. Weapons in Dark were better I guess, that's about the only nod I'd give it. World tendency never mattered much to me, nor did covenants.

I wouldn't necessarily call it part of the story, but just the atmosphere in Demon's really stood out to me being as far superior to Dark. This includes the music, sound effects, level design, scenery, etc. I can't think of any levels from Dark that stood out to me as being as creepy as 3-1, 2-1, 2-2, 5-3 or 4-2 from Demon's. I also got more of a "you against the world" feeling from Demon's.
 

Sean_sl

shitlord
4,735
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My favorite weapon in Dark Souls by far was the Black Knight Great Axe. It had a very unique moveset and swing arc and was just plain fun to play with (and raped face). Sword lovers be crazy.

In Demon Souls the Tower Shield + Spear combo and/or Bow Exploiting ruled all. The bow was just absurd in Demon Souls and they really gutted it in Dark Souls.
 

Uriel

Blackwing Lair Raider
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+15 Uchigatana + Grass Crest Shield + Dark Wood Grain Ring. Use your preferred weapon enchant as needed. Washing pole is useful sometimes too, but heavy.
 

MrBelding_sl

shitlord
143
3
I enjoyed Demon's Souls more. The sound was crisper, especially the metal/slashing sounds, and like someone else mentioned I preferred it graphically as well. The open world of Dark Souls vs. the central hub of Demon's Souls didn't really make a difference to me, especially once you unlock warping in Dark Souls. Weapons in Dark were better I guess, that's about the only nod I'd give it. World tendency never mattered much to me, nor did covenants.

I wouldn't necessarily call it part of the story, but just the atmosphere in Demon's really stood out to me being as far superior to Dark. This includes the music, sound effects, level design, scenery, etc. I can't think of any levels from Dark that stood out to me as being as creepy as 3-1, 2-1, 2-2, 5-3 or 4-2 from Demon's. I also got more of a "you against the world" feeling from Demon's.
Yeah I like them both, but I also preferred Demon's Souls. I think the level design there was much better. Maybe I replayed some areas so much that they just became engrained in my head. I also found it more difficult, but I had the benefit of playing through it before Dark Souls, so that may be unfair criticism.
 

Tuco

I got Tuco'd!
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I could only enjoy Dark Souls with one playthrough, but I like that they balanced the weapons enough that there's no real consensus on the 'top' 1, 2 or 3 weapons. That can be difficult to do for an RPG without a lot of post-release tweaking.

Personally, I preferred the winged spear.
 

bytes

Molten Core Raider
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But Tuco, that's the little sissy weapon. Did you hide behind the shield at all times and only did the poke move aswell?

On the topic of weapons, dex weapons in general feel too strong in Dark Souls. They're quick, hit hard enough and usually have good movesets. The heavy, or strength weapons will do more damage per swing, but it's harder to find an opening and you're more vulnerable to getting countered. Hope they'll improve that for the sequel and while they're at it, rebalance endurance.

It's just way too important of a stat, you need it for everything, no matter the build. Maybe tie heavy armor or load in general to strength, that way you wouldn't see insanely fast dex users fast roll all over the place in tanky armor.
 

Tuco

I got Tuco'd!
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Pretty sure Dark Souls is a game where only real men can play and they all fight like sissies. It was kinda nice to have a viable spear + shield weaponset, since that would make the most sense for virtually all games where you fight monsters, but usually a sword is balanced to work better in a variety of ways.

But to answer your question, honestly in most fights I didn't use the shield as much once I got used to the mob attack-set, which is a big part of the game and being able to use a shield whilst attacking makes the learning curve easier.

The benefit for a spear is how fast it attacks + the range at which it can hit, which makes it much easier to exploit openings in mob attacks. In my second playthrough I went with a 2H weapon with a short range and wanted to basically Mike Tyson the enemy, which is sort of the opposite style as a spear + shield.
 

Anwyn_sl

shitlord
85
0
But Tuco, that's the little sissy weapon. Did you hide behind the shield at all times and only did the poke move aswell?

On the topic of weapons, dex weapons in general feel too strong in Dark Souls. They're quick, hit hard enough and usually have good movesets. The heavy, or strength weapons will do more damage per swing, but it's harder to find an opening and you're more vulnerable to getting countered. Hope they'll improve that for the sequel and while they're at it, rebalance endurance.

It's just way too important of a stat, you need it for everything, no matter the build. Maybe tie heavy armor or load in general to strength, that way you wouldn't see insanely fast dex users fast roll all over the place in tanky armor.
That was more a by-product of DWG and Havel's than Endurance being broken. 20 Endurance with a Havel's got you 90 Equip Load (+20% if using RoFP), which let you wear any weapon + shield + brigand tunic (for Poise). Hitting 30 Endurance got you 115 (before RoFP), which lets you wear Elite Knight legs+helm and Brigand Tunic and you essentially will never need more Poise than that, and Def is pretty much a busted stat outside of PVE, with only marginal usefulness in PVE due to every boss doing % based damage rather than flat.

Never really liked the Spears myself, fell in love with Kellogg's Furysword though.
 

Pancreas

Vyemm Raider
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I liked my +15 zweihander. I used that 1 handed with the eagle crest tower shield(whatever the lightest tower shield was) and the giant's armor set. For the last boss however, I ran in naked using the sword 2 handed. Being able to move around at top speed makes that fight a breeze.

The sword swings were slow enough, that for fast enemies you kinda had to have your timing down. But the over the shoulder charging slash was pure money in tight spaces.
 

Anwyn_sl

shitlord
85
0
I liked my +15 zweihander. I used that 1 handed with the eagle crest tower shield(whatever the lightest tower shield was) and the giant's armor set. For the last boss however, I ran in naked using the sword 2 handed. Being able to move around at top speed makes that fight a breeze.

The sword swings were slow enough, that for fast enemies you kinda had to have your timing down. But the over the shoulder charging slash was pure money in tight spaces.
That's what I ended up using in NG+ and beyond, as well as a +15 Uchi and plain ol' Longsword.
 

Needless

Toe Sucker
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I liked my +15 zweihander. I used that 1 handed with the eagle crest tower shield(whatever the lightest tower shield was) and the giant's armor set. For the last boss however, I ran in naked using the sword 2 handed. Being able to move around at top speed makes that fight a breeze.

The sword swings were slow enough, that for fast enemies you kinda had to have your timing down. But the over the shoulder charging slash was pure money in tight spaces.
He's incredibly easy to parry btw lol

My latest character is a +15 large club w/ sunlight blade/WoTG dex/faith build, its pretty entertaining.

Dark Beads/Pursuers for best "weapons"~
 

Vaclav

Bronze Baronet of the Realm
12,650
877
To fix bows, they should have added bow specific skills. not just the ability to double zoom in when you hit X amount of Dex. Its very lackluster
Say what? Never knew that - how much dex? And just a second click to zoom again? Making me want to pull it out again. (And not that - talking Dark Souls - god, people)

My goto weapon was always the Gravelord Sword myself, so easy to get early on if you grab Astora's Short Sword to permakill the skeletons - it would get replaced in the longrun, but honestly would play through 90% or so with it only replacing it for a few fights like Gwyn that it sucked for.
 

Quineloe

Ahn'Qiraj Raider
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Is there a way to drop items you no longer need? Or should I just wait for the merchant to become available?
 

bytes

Molten Core Raider
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638
You can also get a bottomless box and sort out your inventory at a bonfire. The box can be bought from the undead merchant guy in the Burg for example, it's really cheap aswell.
 

ZED_sl

shitlord
12
0
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Wish it would be more than 12 minutes!