Pyros
<Silver Donator>
I didn't list everything because for the most part, playing with axes, swords or maces is the same thing. Spears are slightly different since you can use them with a shield combo, but other than that and small differences in the combat moves, they play fairly similar and are interchangeable, you just have a ton more options where you can choose a very slow strong hitting weapon or a very fast weak hitting weapon and multiple choices inbetween with various base elements and procs. I didn't say anything about Demon Souls being better though, I simply said I disliked how Dark Souls handled the daggers/bows. Not necessarily one of my favorites either, just one type of weapons I wanted to check to change the gameplay from the more usual shield+1H or 2H combat.I don't see how that makes it not as good as Demon Souls. I found the weapon customization way better in Dark Souls and of course you aren't even listening Halberds, hammers, great hammers and spears. DS has a huge huge variety of weapons, not just swords heh. Your complaint seems to boil down to "yeah, there are lots of weapons but not daggers/bows", which is a valid complaint but to imply that Dark Souls didn't have a huge variety of weapons is offbase. They just didn't emphasize your particular favorite.
What's interesting is they actually added a dagger mechanic that was interesting, the bleed effect thing, which would let you use daggers efficiently even on mobs which you can't backstab(which is a fairly large amount) by compensating for the low dmg with the high attack speed building bleed procs for high dmg when you sustain attacks. And then they went and only added that effect on 2 of the daggers. It's pretty stupid. Every dagger should add bleed, or add poison with a similar but unique mechanic to daggers. Maybe different daggers have different poisons, like a dmg reducing one, a dot one and a slowing one, then adding a dagger with a weak poison but high crit dmg, and bam you have a bunch of daggers that all offer unique things so you can play in different ways. This isn't huge changes, I'm not asking for a stealth mechanic and whatever, but there should have been daggers variety especially considering how easy it was to make them using existing mechanics. Daggers are fairly viable as a weapon, they're just atrociously limited due to simply choosing not to add enough different weapons.
Bow is a different issue, I find to fix it you'd need to rework it to work like a typical weapon, and maybe that's not in their plans, which is fine to an extent. I would at least like more different type of arrows but whatever.