Adaptability:
Primary Increase: Agility
Secondary Increases: HP, Poison BNS, Poison RES, Bleed RES, Petrify RES, Curse RES.
Poise Increase with Endurance
ADP does a little to a lot. By increasing Agility, ADP reduces the time it takes to perform most actions such as drinking from your Estus Flask. Apparently, with max agility, the time it takes to drink from your Flask is reduced by almost half a second. Of note is the fact that ADP does not increase Parry Speed.
ADP and END have a synergistic effect on each other in that raising the lower of the two stats increases Poise by a point per stat point spent.
Intelligence:
Points of Intelligence:---| 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
Magic Bonus:-------------| 50 | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
INT is the primary stat for Sorceries. Intelligence and Faith both contribute to your Fire Bonus stat. This is not like Poise with END and ADP; you can raise both stats and get the same bonus from each. INT also increases your Magic, Fire, and Dark RES stats. To raise Dark Bonus, you must raise both INT and FTH, much as you would have to to raise Poise with END and ADP. Finally, INT also increases Casting Speed slightly.
Faith:
Points of Faith:-------------| 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
Total Lightning Bonus:----| 50 | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
FTH is the primary stat for increasing the power of Miracles and Lightning. ATT, INT, and FTH also increase the amount of castings you have access to for each spell, though this bonus varies from spell to spell. FTH provides Fire Bonus. FTH boosts Fire, Lightning, and Dark RES, as well as Bleed Bonus. Finally, both FTH and INT are required to raise Dark Bonus.
Those are the stats according to the guide. Some of this information may very well be horribly incorrect - after all, the game could well be patched immediately after release.