Dark Souls 2

Vorph

Silver Baronet of the Realm
11,477
5,216
They always ship new releases on Mondays for me.
Yeah, you can definitely game their system by keeping an empty queue and shipping back the previous game you had out so that they get it on Fri/Sat at the latest. I was getting a little concerned because there hadn't been any shipment notices yet, but it just finally switched to the "Games I Have Out" category a few minutes ago.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Considering how many times I've died, I think the load times are fairly quick. My PS3 has a 5400 rpm drive too.
Frankly, too quick of a load time would be a bad thing for DS IMO - so many times I'd need a breather after a close death... only running around between areas warping would it really bother me.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,505
12,500
good info there too, mobs are actually social now, no more bow splitting. That's already a huge increase in difficulty about trash mobs.

Loading times are pretty terrifying.
I love his comment:

Day 1 - I beat Giant. 67 died.
That's me tomorrow after I get home from work.
 

Lenas

Trump's Staff
7,558
2,297
Since you guys will be starting up tonight, here is my main tip for beginning:

Suicide run through Heide's Tower of Flame to lower the drawbridge (to your left when you first enter the area) so you can get the ring to increase hollow hp. Then go to the Forest of Fallen Giants, definitely the easiest area to start in.
 

Budos

Golden Knight of the Realm
593
10
If anyone is trying to co-op at all, I'm doing a cleric Heirs to the Sun (Sun Bros.), or Blue Sentinel character for the first go. XBL: slapstick2

I'll be playing from midnight on and I'm off work all week.

Covenant Tiers and Rewards (all listed):


The stat soft-cap / diminishing returns list:

Vigor:
Points of Vigor:-----------| <20 | >=20 <50 | >=50 |
HP Gained per Point:----| 30 | 20 | 5 |

VGR is the primary source of HP in your stats. Other stats raise HP, but VGR adds the most HP per point spent. Additionally, VGR increases your resistance to Petrification.

Endurance:
Points of Endurance:--------| <20 | >=20 |
Stamina gained per Point:--| 2 | 1 |

END increases slightly your physical defense. Additionally, END increases Poise along with ADP. According to the guide, the guide, increasing the lower of the two stats increases your poise by an equivalent amount (i.e.: 12 END 10 ADP -> 12 END 12 ADP = +2 POISE).

Vitality:
Points of Vitality:------------------| <29 | >=30 <49 | >=50 <70 | >=70 <98 | =98 |
Equip Load gained per Point:--| 1.5 | 1.0 | 0.5 | 0.5 per 2 | 0.5 |

VIT now increases equip load.

Attunement:
Points of Attunement:-|<10|10-12|13-15|16-19|20-24|25-29|30-39|40-49|50-59|60-74|75-99|
Total Spell Slots:-------|..0..|...1...|....2....|....3....|...4...|....5.. ..|....6....|...7...|....8....|....9....|..10..|

ATT increases your Spell Slots. It also is the best way to increase your Casting Speed. Additionally, ATTunement slightly increases Curse Resistance and Agility. Finally, an unstated effect of ATTunement is that it increases the number of uses each spell has before being exhausted. This increase varies from spell to spell.

Strength:
Points of Strength:------| 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
Total Attack: Strength:-| 50 | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |

STR increases your Total Attack with strength weapons. Total Attack is multiplied by your weapon's scaling value. STR is primarily used to allow your character to wield stronger weapons. You can two-hand a weapon to double your strength value for the purposes of wielding weapons (i.e.: Longsword: 10 STR; you: 5 STR. 2-Hand the weapon to wield it effectively). Furthermore, STR increases Physical Defense.

Dexterity:
Points of Dexterity:------| 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
Total Attack: Dexterity:-| 50 | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |

DEX is much like STR. It increases Physical Defense as a secondary boost. However, where STR and DEX differ is that Dexterity adds to your Bleed BNS and Poison BNS (BNS stands for Bonus) stats, that is, it makes those effects stronger on weapons with Poison or Bleed added properties.

Part 2 of stats:

Adaptability:
Primary Increase: Agility
Secondary Increases: HP, Poison BNS, Poison RES, Bleed RES, Petrify RES, Curse RES.
Poise Increase with Endurance

ADP does a little to a lot. By increasing Agility, ADP reduces the time it takes to perform most actions such as drinking from your Estus Flask. Apparently, with max agility, the time it takes to drink from your Flask is reduced by almost half a second. Of note is the fact that ADP does not increase Parry Speed.

ADP and END have a synergistic effect on each other in that raising the lower of the two stats increases Poise by a point per stat point spent.

Intelligence:
Points of Intelligence:---| 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
Magic Bonus:-------------| 50 | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |

INT is the primary stat for Sorceries. Intelligence and Faith both contribute to your Fire Bonus stat. This is not like Poise with END and ADP; you can raise both stats and get the same bonus from each. INT also increases your Magic, Fire, and Dark RES stats. To raise Dark Bonus, you must raise both INT and FTH, much as you would have to to raise Poise with END and ADP. Finally, INT also increases Casting Speed slightly.

Faith:
Points of Faith:-------------| 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
Total Lightning Bonus:----| 50 | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |

FTH is the primary stat for increasing the power of Miracles and Lightning. ATT, INT, and FTH also increase the amount of castings you have access to for each spell, though this bonus varies from spell to spell. FTH provides Fire Bonus. FTH boosts Fire, Lightning, and Dark RES, as well as Bleed Bonus. Finally, both FTH and INT are required to raise Dark Bonus.

Those are the stats according to the guide. Some of this information may very well be horribly incorrect - after all, the game could well be patched immediately after release.
 

Yaamean

Molten Core Raider
1,009
452
you can totally split mobs, at least as melee. I did it in many different areas, find out where they leash, and then catch one solo running back. Im actually making an effort NOT to do it, as I am in no rush to beat my first playthrough. Having a blast, and while it looks like theres only a couple areas left for me, still TONS of bosses left to find - so Im hoping I'm not even halfway through at this point.

-Y
 

Droigan

Trakanon Raider
2,569
1,252
The Pilgrims of the Dark PvE covenant seems a must to join at one point since it adds more content and bosses.
 

Vorph

Silver Baronet of the Realm
11,477
5,216
So who else will be strapping on a pair and going to the Victor's Stone to join Company of Champions the moment they first set foot in Majula?
biggrin.png
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,505
12,500
Since you guys will be starting up tonight, here is my main tip for beginning:

Suicide run through Heide's Tower of Flame to lower the drawbridge (to your left when you first enter the area) so you can get the ring to increase hollow hp. Then go to the Forest of Fallen Giants, definitely the easiest area to start in.
Thanks I only need these two tips. Where to start and where that ring was
smile.png


Picking mine up tomorrow morning.