Delly
Trakanon Raider
- 3,010
- 671
Played since the Founder's Alpha, game has definitely come a long way. Just got to the last island (Maelstrom). Difficulty jumps up until you're able to upgrade your armor enough to tank more than a few hits at a time. Doesn't take a lot of time to hit the Maelstrom and the monsters there are mostly upgraded versions of the previous monsters. Think low rank to high rank for you MH players.
Great:
Art, animation, music
Armor/weapon designs - Fun, interesting, and you can transmog
Weapon depth - Mostly easy to learn, hard to master. Look up the mechanics of the hammer, so much going on with it.
Potential - Most of the monsters up to the Maelstrom have some unique abilities and a lot of re-hashed abilities, but if you don't care about spoilers you should check out Shrowd which is the current endgame boss I believe. Great potential IMO.
Needs work:
UI is shitty overall, especially the menus. I think they only have one person working on it so if that is the case I guess it isn't so bad in that context.
Optimization definitely needs work. Sometimes feels good and sometimes its just sluggish.
Social stuff is severely lacking. There is a guild in place which is essentially a friends list at this time. I have friends on my friends list but I can right click on them in guild and get the option to add them to friends still.
Cells (essentially armor skills from MH) depth: Most seem like trash or just boring. Medic is insanely good.
Undecided:
Store - Pay to progress faster? You can buy consumables which can help a ton in fights but they're not required. Or you can farm them yourself. There is some cosmetics as well that look fun. Lastly, there is a patron status that boosts your XP which leveling only seems to give you extra cores to open up which provide cells for your gear. As of right now the patron boost seems like waste which was a big selling point for Founders. Will be interesting to see if they compensate us or not.
Other than the first couple days being near impossible to play, the open beta is pretty dang good.
Great:
Art, animation, music
Armor/weapon designs - Fun, interesting, and you can transmog
Weapon depth - Mostly easy to learn, hard to master. Look up the mechanics of the hammer, so much going on with it.
Potential - Most of the monsters up to the Maelstrom have some unique abilities and a lot of re-hashed abilities, but if you don't care about spoilers you should check out Shrowd which is the current endgame boss I believe. Great potential IMO.
Needs work:
UI is shitty overall, especially the menus. I think they only have one person working on it so if that is the case I guess it isn't so bad in that context.
Optimization definitely needs work. Sometimes feels good and sometimes its just sluggish.
Social stuff is severely lacking. There is a guild in place which is essentially a friends list at this time. I have friends on my friends list but I can right click on them in guild and get the option to add them to friends still.
Cells (essentially armor skills from MH) depth: Most seem like trash or just boring. Medic is insanely good.
Undecided:
Store - Pay to progress faster? You can buy consumables which can help a ton in fights but they're not required. Or you can farm them yourself. There is some cosmetics as well that look fun. Lastly, there is a patron status that boosts your XP which leveling only seems to give you extra cores to open up which provide cells for your gear. As of right now the patron boost seems like waste which was a big selling point for Founders. Will be interesting to see if they compensate us or not.
Other than the first couple days being near impossible to play, the open beta is pretty dang good.