DayZ, Arma2, Arma3

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Adebisi

Clump of Cells
<Silver Donator>
27,712
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I tried playing a few minutes ago and could only see experimental servers. All of which would not let me connect.

Also: I has new vidcard installed
smile.png
 

Muurloen

Pronouns: zie/zhem/zer
13,870
39,454
Game is down for maintenance and the experimental servers are up and running theupcoming patch. It also looks like they added a bunch more stuff to this patch. I edited myprevious poston the boards to reflect it.

If you want to play on the experimental servers, go into your steam library-> right click DayZ-> properties-> betas-> select the beta you want to opt into-> experimental

I have no idea if your non-experimental char will copy over to the experimental, nor do I know if you die there you will also lose your non-experimental char as well.

Play at your own risk I guess.
 

BrotherWu

MAGA
<Silver Donator>
3,259
6,502
The only trouble I consistently have is listing, connecting to, and staying connected to servers. Content is less than the mod but that is expected and I like he improved interface and shorter load times.

Also, I hate darkness.
 

Adebisi

Clump of Cells
<Silver Donator>
27,712
32,824
MSI GeForce 650. Its upgrading my 5+ year old Nvidia GeForce 8800 GT.
 

Muurloen

Pronouns: zie/zhem/zer
13,870
39,454
The only trouble I consistently have is listing, connecting to, and staying connected to servers. Content is less than the mod but that is expected and I like he improved interface and shorter load times.

Also, I hate darkness.
Brightness and gamma are your friends.
 

Adebisi

Clump of Cells
<Silver Donator>
27,712
32,824
The easiest way to gear up and avoid darkness is to server hop a military spawn at around 7am. Servers are dead and most of them are in daytime.
 

Plaid_sl

shitlord
230
0
What performance are you guys getting with your hardware?

I'm running an i5-3750k @ stock speeds, eVGA GTX 680.

50-65 fps in wilderness, tiny towns/outskirt buildings

25-45 in mid sized towns/large cities.

My settings are a mixture of medium and high with low quality AA, low quality shadows.
 

Hekotat

FoH nuclear response team
12,243
11,888
Sounds like some good changes, but it also looks like they intend this game to be tedious as hell.
 

Muurloen

Pronouns: zie/zhem/zer
13,870
39,454
Yeah. I am curious about the weapon cleaning kits. How long can you go between cleans with out fucking up your gun? If you fuck up your gun can it be cleaned up to a point to where it (example go from pristine to damaged back to worn or pristine)?
 

BrotherWu

MAGA
<Silver Donator>
3,259
6,502
Patch is up.DAYZ PATCH UPDATE 22 JANUARY 2014 Branch: Stable ETA: In process Version: 0 - Pastebin.com

DAYZ PATCH UPDATE 22 JANUARY 2014

Branch: Stable
ETA: In process
Version: 0.32.114557

This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.

Known Issues
- Corpse cleanup causes server crash during forced server restart
- Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory

Fixed
- Niosh mask (respirator) inventory size fixed to 1/1 slot.
- Missing strings for BE popup for alternate languages, set to English while translations are being done.
- Reduced dispersion of FNX45 (from 0.05 to 0.03)
- Balanced stomach capacity,
- Added stuffed notifier (instead of sickness when full up)
- Eating and drinking animations properly set for tablets/disinfectants
- Version number in server browser and details
- Saline transfusion doesn't refill full blood
- Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
- Player aim run speed updated, weapon position changed and improved for first person view
- Glitches on right hand while moving and while giving taunt fixed
- Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
- Magnum speedloader should be spawning now
- Number of backpacks spawning lowered
- Number of .357 Pythons spawning lowered.
- Number of M4A1s spawning lowered
- Dead character cleanup performed at 10 minutes past death
- Removed scripted server teleporting check as now managed by engine
- Sea ambient sound is now slightly quieter
- Animation: Fixed misc issues with vaulting
- Animation: Fixed getting on the ladder from kneel for the armed player
- Animation: Fixed animation speed for unarmed player in main menu
- Animation: Fixed an issue with changing weapon while aiming in kneel
- Animation: Fixed an issue with rotation while aiming in prone
- Headtorch color descriptions fixed
- Jeans descriptions (color) fixed
- Cargo pants description fixed (color)
Chest holster description added
- Using an item in your hand no longer goes out of hand once action done
- Using an item while something else in your hand will go back to that item once action done
- Security issue with IGUI variable compiling
- Situation where player used item on other players inventory causing neverending looped item check
- Weapons now display tooltips
- Players can now be revived with the defibrillator
- Clipping on right hand when holding an item and pressing F1 (Greeting).
- Map_ChernarusSW description fixed
- SKS rifle description added

New
- UI: Editable character name in main menu
- UI: Hive, mode and time columns in server browser
- Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
- Security: Signature verification against PBOs
- Loot: Added shotgun speedloader into loot spawns
- Loot: Added box of 20 pieces .357 rounds into loot spawns
- Loot: Added color variants of all shoes into loot spawns
- Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
- Loot: Added hacksaw into the loot spawns
- Loot: Added shotgun into loot spawns
- Action: Players can now collect Berries as food
- Loot: Added Hacksaw into loot spawns
- Crafting: Players can create sawed-off shotgun from shotgun
- Crafting: Players can opening cans with a hacksaw
- Crafting: Painting Mosin with spraypoint now supported
- Loot: Added spraypaint can into loot spawns
- Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
- Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
- Animation: Surrender now disarms player for single handed items
- Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
- Action: Burlap sack can be placed on head of self or target
- Action: Burlap sack causes black screen and reduced sound when worn on head
- Performance: Server Performance improvements
- Zombies: Six new zombie soldier types
- Crafting: Weapon cleaning kit used for keeping your guns in good shape
- Loot: Shotgun snap-loader for fast reloads
- Crafting: Player can spraypaint MP handguard and buttstock
- Crafting: Support for "add paint" or "repaint" for spraypainting
- Crafting: Player can spraypaint CMAG magazines
 

Muurloen

Pronouns: zie/zhem/zer
13,870
39,454
People are saying that they have been rolled a few days back. Anyone experience that?
 

Adebisi

Clump of Cells
<Silver Donator>
27,712
32,824
Yes. I have all my shit from last week. Geared to the tits.

New observation: Damaged scopes = damaged scopes. Touche Rocket. Touche.
231D67FB1C8D6B4411705F381DFDF296F67FB2CE
 

Adebisi

Clump of Cells
<Silver Donator>
27,712
32,824
Gets new video card installed and is pumped to see how DayZ looks
12702-first-world-problems-template.jpg

All servers are set to night.