- 5,918
- 4,504
Probably the skills and desire to build this are mutually exclusive.
iceburn.gif
Probably the skills and desire to build this are mutually exclusive.
To me it just feels like a natural extension and evolution of the genre. I think raid content could be really cool if it was you and a couple friends trying to assemble the optimal 25 character force with each of you piloting five. Between class choice, gear, talent/specialization type stuff, how much to rely on the game's baked-in automation, when to assume direct control of what, you could have something that was very satisfying to play. I like the WoW raid encounters in BFA thus far just fine but at times it feels like they just bolted Dance Dance Revolution onto their RPG.
People love playing dress up, tricking out their characters, etc. Make a cool looking team instead of just one dude! Unlock cool team emotes more than character acts in unison!
Agree. If done right a mmo that allowed you to play your alts in a team or just play one toon would be great. EQ with their heroes kind of does that already and GW1 did it well. First with henchmen and then with actual heroes you could gear up.
The change to that I would like to see would be allowing us to play any of our toons separately or in a team. The team could be all of our own alts, or a mix with another player, or just 6 individual players each playing one toon. Whatever we want.
Allowing trading of individual characters between players is inviting a lot of potential customer service headaches from victims of scams and “hacks”. I do like the idea of a bartering economy though!You could make it super modular and allow the trading of individual characters between players, max level characters as their own in-game currency. On a raid you could treat all the characters brought along as a combined pool and then dole out control as part of the organizing. When a starting concept of "why don't we just make a MMO with baked in multi-boxing" a lot of possibilities open up. You as the player could have a talent tree/alternate advancement/leveling system entirely independent from the characters you were running with all kinds of specializations for the different systems.
I take down one of those billion dollar lottery jackpots I'm going to fund the gaming equivalent of the Spruce Goose.
That's kinna how Star Trek Online works. You have your character, and bridge crew, all who bring abilities/stats to the group/table, which you execute through a single, variable ship. Only the ship wears useful gear for space combat. Ground combat each crew member has their own gear and different ground abilities.Dragon Age lets you command a box army/group as you work your way through the game right? Also, a MMO where you command a team? Basically like EQ2 where you just face roll abilities non stop then? Except the abilities are spread out over separate "characters"?
Thats all fine and well for those that like that. Let the next MMO go back to basics though: ONE account per paying customer. Play Dragon age or EQ2 if you want to box.
Allowing trading of individual characters between players is inviting a lot of potential customer service headaches from victims of scams and “hacks”. I do like the idea of a bartering economy though!
When you make your game I also want to do this:I take down one of those billion dollar lottery jackpots I'm going to fund the gaming equivalent of the Spruce Goose.
That’s a very good point. Iirc DA Inquisiton had several short, spammy cooldowns on each character. Controlling multiple characters with long CDs and slower paced combat would be much more enjoyable than hopping around spamming short, insifignifant CDs on multiple heroes.Last time I played EQ I manned a whole team, well not a whole team, but 3 toons and 3 mercenaries which were usually cleric and 2 nukers. EQ today is perfect for this as just running one is boring as fuck. Running 2-3 charaqcters is perfect as the pace of the combat is just slow enough to do so. Plus the entire setting up a camp and pulling is perfect. Even a slow crawl in some dungeons is still perfectly viable if your macro/3rd party programs are all set up properly. I just wish the in game interface was set up to do so more easily and not having to employ and set up 3rd party software to do this. I think it would breathe some life back into this game if they actually started to support this with their in game UI. Youre spending $30-60 per month in order to play multiple toons so they should damn well support this with their UI. This is not something new people are doing.
Granted there is still people that like to play only one character, but they have servers that strictly enforce this (1 box servers)
With today's boxing software, you don't even have to hop around. Macros or programmable keyboards and keystroke broadcasting FTW.That’s a very good point. Iirc DA Inquisiton had several short, spammy cooldowns on each character. Controlling multiple characters with long CDs and slower paced combat would be much more enjoyable than hopping around spamming short, insifignifant CDs on multiple heroes.
True. I wonder how feasible it is to accomplish this within a single client? And furthermore can you only do it with 20 year old graphics engines or could this be done with more current engines (Unreal 4, Unity, etc)?With today's boxing software, you don't even have to hop around. Macros or programmable keyboards and keystroke broadcasting FTW.