Flipmode
EQOA Refugee
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1.) I never mentioned guilds in my theoretical MMO post. I mentioned Realms/Alliances. Larger groups of people working together, similar to EVE, DAOC, GuildWars 1, etc. Systems that "unlock" content for LARGE groups of people.. but not everyone.
2.) I never said monopolizing respawn was good design. It's a tricky problem for sure. I also hate instancing. I have said multiple times that emergent gameplay is the future. We also discussed procedural systems to help create content. I feel like the future MMO will enlist procedural techniques to create massive amounts of content that would be near impossible for a single guild to consume.
3.) Don't use the "I paid for!" excuse. This whole line of thinking is wrong, and also has changed a lot recently. Many games not even requiring payment anymore. Pricing schemes vary and it'd be silly to conflate game mechanics with pricing.
Fair enough. And I apologize because I posted before your edit. Most of which I agree. Didn’t mean to come off sounding half-cocked.