Leaked patch notes for exotics in S21, take them with a grain of salt.
Full patch note part of the leak for those interested (link to original leak would also spoil seasonal content), sorry for individual spoilers mobile formatting sucks and I can’t figure it out.
Salvation’s Grip: Charged shot forms a group of six crystals, uncharged shot fires a grenade that shatters.
Eyes of Tomorrow: Defeating 4 targets in one volley refunds the rocket.
Graviton Lance: Shot delay reduced by 20% to match Revision Zero’s two-burst rate of fire. Damage difference between both bullets reduced.
Tommy’s Matchbook: Catalyst updated, when overheated sustained fire deals scorch to enemies.(14 base, +7 with Ember of Ashes)
Worldline Zero: Tesseract can be chained into itself one time, damage slightly reduced.
Legend of Acrius: Max ammo increased from 12 > 16, projectile distance increased from 9m to 12m.
Vesper of Radius: Now emits a shockwave every 3s that deals 200 PvE + 70 PvP damage. If the shockwave kills an enemy, they explode on delay for 100 damage. When on Stormcaller, both effects afflict blind.
Chromatic Fire: Elemental explosions now afflict debuffs aligning with your subclass.(Doesn’t specify which debuffs)
Dawn Chorus: Daybreak projectiles deal increased damage to enemies affected by Scorch.
Ophidian Aspect: Melee range extension removed.
Astrocyte Verse: Blinking will leave behind a burst of Void damage that suppresses enemies.
Sanguine Alchemy: Grants a small damage bonus to weapons matching your subclass element while standing in a Rift.
Mantle of Battle Harmony: Damage buff changed to a non-stacking damage buff.
Dunemarchers: Chain lightning range reduced from 20m to 12m. PvP damage decreased from 85 > 50.
Point Contact Cannon Brace: Lightning Strikes now jolt enemies. PvE damage increased from 50 to 200. Being amplified increases damage of Lightning strikes by 50%. Amplified no longer increases range of Lightning strikes.
Second Chance: Second shield throw now also weakens and will be refunded if it stuns a Barrier Champion.
Stronghold: Damaging an enemy after blocking damage with a Sword grants Restoration.
Eternal Warrior: Arc kills grant an escalating bonus to Arc weapon damage. After Fist of Havoc ends, gain highest bonus to Arc weapon damage.
Khepri’s Horn: Solar wave now scorches.
The Path of Burning Steps: No longer stacks with Surge mods.
Sealed Ahamkara Grasps: Powered melee kills reload all weapons matching your subclass energy. While buff is active, increases jump height and movement speed.
Raiju’s Harness: Deactivating your super causes a blinding explosion that increases Arc weapon damage. 15% in PvE and 5% in PvP.
Athrys’s Embrace: Rapid precision hits grant Weighted Knife energy.
Oathkeeper: The longer an arrow is drawn, the more damage it deals.(PvE only)
Stomp-EE5: Airborne Effectiveness penalty removed. Bonus is now only active while you have full dodge energy.
Radiant Dance Machines: Kills extend the duration of its effect.
Mask of Bakris: No longer stacks with Surge mods. Damage bonus increased from 10% > 25% with a slight bonus added to PvP at 7%.(Doesn’t specify which bonus or whether it just folds both into one shared bonus)
Starfire Protocol: Grenade energy gained per damage tick reduced from 20% > 5%.(Will take 8 seconds for a grenade to be refunded rather than 2 seconds) IMO this will likely move Starfire to B-C tier. Sucks as it’s been a part of my boss loadout since Splicer and we never got a single ornament for the actual exotic. I wish there could’ve been a way to nerf it’s interaction with Touch of Flame as that’s the main problem. I guess it’s had it’s time of being absolutely broken for an entire year though.
No Backup Plans: Effect description reworked/updated: Defeating a powerful combatant or rapid final blows with a Shotgun grants a Void Overshield and starts health regeneration. While you have a Void Overshield, shotguns deal additional damage and shotgun final blows refresh the Overshield. Provides a moderate bonus to the airborne effectiveness and reload speed to Shotguns.