Hmmm. I mean the tiered unlocks for preorders on Steam has been a pretty regular thing for awhile now. I don't recall there ever being multiple items and you had to choose. If that was the case, then I can understand the uproar.If I recall it was several tiers of preorder bonuses that started out locked. They would unlock each tier after X amount of preorders per tier and each tier had several items in it, of which you could only choose one item per tier.
That's reassuring to hear. Giving us a full game for our initial purchase, but adding in some microtransactions to speed things up (QOL improvement) and still avoiding pay-to-win.?We're aiming for lighter than Hearthstone, because that's free-to-play, which we're not. We're a premium triple-A game. It's a lot of testing to get it right. We're really treading very carefully here. We don't want the game to be pay to win, especially since we're starting with a triple-A game that people are already paying for.?
wat?We also have this thing where, if you're incredibly close to finishing a map, but die, you can spend a bit of hard currency to revive.?
I'm not sure whether I'm jaded or realistic when I expected that without reading the article. It's like the Overwatch cosmetics, people are willing to drop the cash for absolutely superficial bullshit and not letting them do so makes them unhappy. Dying close to the finish makes people rage, so why not let them fix that for a few bucks ? Not particularly enthusiastic about it, but as long as that playthrough is marked as such and inelligible for any achievements/highscores, whatever.That's reassuring to hear. Giving us a full game for our initial purchase, but adding in some microtransactions to speed things up (QOL improvement) and still avoiding pay-to-win.
wat
Ask amod to fix it.Can't find the option to edit the title name to fix the misspelling.