Deathwing
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List of Unity games - Wikipedia[citation needed]... Not that I doubt it. Just furthers my point.
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List of Unity games - Wikipedia[citation needed]... Not that I doubt it. Just furthers my point.
So how come games didn't take as long to make in the past?All the folks saying "it doesn't take that long to develop", I wonder how many of you have actually worked in software development and have any idea how long that curve actually is? Because I do. Small game, small number of assets, small amount of features and art, 1-3 developers/artists, maybe 6 months. That all scales up unless you sacrifice somewhere, or you have a running IP like Overwatch with small blue/green deployments. But that shit doesn't work with large single player games.
Activision gets away with releasing a "new" game every year by literally releasing nearly the same game over and over. Their new features are actually content patches, and rank resets.
Blizzard has had a 3-4 year content cycle for WOW, with intermittent updates to features, be they art, animations, class design. New areas, "new" quests, new raids and dungeons, new stories, new art, new armor, mounts, etc. But remember this game gets $15/mo from millions of accounts.
Diablo 3 hasn't had a real injection of capital, so development on it isn't exactly top priority. Feature releases aren't going to be prioritized as a new product if they're expected to continue supporting D3 across its existing platforms (PC, XB, Switch, etc) and whatever form D4 takes, when it's not brining in a revenue stream, or has a potential revenue stream.
It sucks having a clear line of sight to their corporate objectives, opex, etc, and historical trends from Blizzard to know that a new game isn't going to come out of the company unless backend support is low, and revenue stream is going to be consistent. See: Hearthstone, Overwatch, and now Diablo Immortal. Warcraft 3 reskin is also a cheap cash injection, where they only update the art and models, same engine, slap a $40 on it, maybe offer minor incentives for other Blizz games like a mount or skin, and boom.
Art is about all Blizzard has these days. Game design and storytelling has been severely lacking, or the storyteller folks are being dedicated to the cinematics that feel somehow untethered to the games they're supposed to be from. You can't tell me Overwatch is in any way an original design or concept, or that they've perfected balancing because I'd say you were full of shit (for better or worse).
Blizzard's market is also heavily saturated, with nearly every game being online, they'd likely sacrifice one of their existing IP's to release another in a similar market. D4 would cut off D3's head, and if it isn't released to a resounding success, high consumer feedback, which is going to be a challenge after the tone deaf retardation of the Diablo Immortal announcement. If ever Blizzard was gunshy, that shit certainly didn't help.
Literally the dumbest question that could be asked, especially after I've already answered it.So how come games didn't take as long to make in the past?
Well that makes your opinion irrelevant!Literally the dumbest question that could be asked, especially after I've already answered it.
I'm also not going to defend stupid design or development decisions like snowboarding in an already shit rpg.
Blizzard's market is also heavily saturated, with nearly every game being online, they'd likely sacrifice one of their existing IP's to release another in a similar market. D4 would cut off D3's head, and if it isn't released to a resounding success, high consumer feedback, which is going to be a challenge after the tone deaf retardation of the Diablo Immortal announcement. If ever Blizzard was gunshy, that shit certainly didn't help.
7 years for an isometric ARPG is not only laughable, due to the long dev cycle they have to play catch up with technology and the market, which only lengthens the process.
Remlnds me of the Department of transportation. Always see a dozen people outside standing around and only 3 people who are actually working. No wonder it takes years for the roads to get repaired.Gaming industry just has terrible management, it should be clear by now. Pretty sure Blizzard spent hundreds of hours on the diablo blizzcon presentation, I doubt I can imagine the bloat of their teams. A dozen managers and 8 hierarchical levels, with 7 guys actually working on the game.
FIX'D[citation wanted]... Not that I doubt it. Just furthers my point.
Well in their defense, I recently read what Titan was about and it sounded like all kinds of suck.
But that doesn't excuse the lack of expansion packs for D3, etc.
The problem is any small-medium size studio with good practices and people gets bought out, and there aren't any big companies that guarantee quality left.
If a small company can make the witcher 3 in a good 3 years, a company like Activision-Netease should take no more then 2 years. Anything over that indicates massive waste of time.
With software, and probably video games, having more developers and more designers doesn't necessarily speed up the process.
You can't have a D4 game with D2 quality by tripling the headcount. You'll have yet another shitty modern game that further destroys good childhood memories. Nobody wants more of that - there's enough around at the moment.
What one programmer can do in one month, two programmers can do in two months!