No, but you can never reach 100%, because it's multiplicative. Say you have 2 pieces of 10%, you only get 19%. Third one would gives 27.1% and so on.Is there a cap on cooldown reduction?
We were doing it last night and all getting the bounties (5 caches) and even the xp from events and shit. Although we would all get the boss invite, we could decline it. We ran this a bunch on hard because it seems to be the best way to farm gold.Alright so I never did Split Bounty farming until today so unless this is how it was before I apologize. They defiantly nerfed it in 1 aspect as I will explain, and to note I think this is a good thing personally.
Either if you did not participate or are not in the immediate area you do not get gold / xp / keystones/ bloodshards from bounty rewards. This was tested a few times across acts, across same act, inside and outside of caves, etc. This directly nerfs power leveling mostly, people who were doing split farming typically were not doing it for xp.
Second change was that to do the boss kill bounties it makes all people in the game do it now, regardless if they are not in the same act. I was not able to do Izual in Act 4 while my partner was doing a bounty in act 5 even if he canceled the fight, which you could do before.
Anyways its still the fastest way to farm caches, but I suspect they will change the cache rewards next to prevent people who did not do anything from receiving them.
I am interested in this as well. The boss fight accepting/declining doesn't seem easily hotfixed considering its been apart of the game since forever.We were doing it last night and all getting the bounties (5 caches) and even the xp from events and shit. Although we would all get the boss invite, we could decline it. We ran this a bunch on hard because it seems to be the best way to farm gold.
Yeah, it does have diminishing returns in that if you stun the same target multiple times in a row the duration of the stun is less each time to a certain point, so it just makes future stuns less effective, but if you're stunning so much it doesn't matter you can still stun lock.Don't stuns (and all CC) have diminishing returns when applied more than once? Seems to me a build based around stunlocking won't work well if that's in fact the case.
Unrelated, but does anyone know if you can get the 4 piece set bonus active from another classes set fromRing of Royal Grandeur? Meaning, could a demon hunter wear the 3 universal pieces of Inna's and the ring to activate the 4 piece bonus and have 4 monk mantras active?
What I have noticed is a cooldown for the stun to affect the mob that is player specific and skill specific. Also using a stun ability on a mob that is already affected by a stun won't trigger their immunity timer for your use of the skill.Yeah, it does have diminishing returns in that if you stun the same target multiple times in a row the duration of the stun is less each time to a certain point, so it just makes future stuns less effective, but if you're stunning so much it doesn't matter you can still stun lock.
Chance on hit affixes are modified by your skill coefficient. Tempest Rush does NOT have a large coefficient, so you won't see much in the way of charms while using it.So there is a Amulet called "Overwhemling Desire". It has a chance on hit to charm the enemy and make them take 35% extra damage.
Tempest Rush.