I don't see the point of playing seasonal when none of the new items are remotely close to being game-changers. I enjoyed S1 because of Frydehr's Wrath, and because I never actually played Crusader before. S2 got boring really fast. Gungdo is the only somewhat interesting item, but it's not interesting enough to keep playing beyond paragon 300 with only 1 Unity. Re-acquiring SoJs, immunity/HF amulets, etc. is pretty much the least fun thing ever. The only thing seasons have going for them is a fresh leaderboard, but S2 is dominated by the exact same comps that non is, and is now just as tainted due to the Sever+MFD bug.99.999999999% of people are playing seasons but there is still 1 or 2 who do not.
PoE is on end cycle currently so not really a good time to play that either. Better wait on Act4.Yall need to come back to PoE.
The only way that gets fixed is because it's finally becoming common knowledge. Shit's been around for years, literally.and is now just as tainted due to the Sever+MFD bug.
It's always been around, only now some people have found a way to semi-reliably abuse it without gimping their DH.Blue_sl said:I just wanted to jump in really quickly to clarify that we have no current plans to change how the Legendary sword Sever or the Rest in Pieces affix functions. I can assure you there is no nerf, and none were ever announced. We were briefly looking into Sever (which is why it appeared in the Known Issues List), but ultimately decided against making any changes.
S2 is my first time playing DH, I didn't even realize you could equip them with a non projectile weapon. Is this build worth messing around with if you don't have an ancient sever? I just found a normal one and sharded itThe only way that gets fixed is because it's finally becoming common knowledge. Shit's been around for years, literally.
I don't really see M6 stopping to be top choices when either soloing high grifts or grouping in high grifts. The pets are way too valuable when soloing and for groups where you can setup a full nest of turrets it's just stupid damage. The new set looks nice for T6 speed clears and like GR 30-35 farming(maybe 40-45 when in groups) since it goes fast, but you're squishy as shit and you don't have the 3 pets blocking/pulling aggro from random shits. The pets are super undervalued I think in M6, it's not like a huge impact, but the wolf team buff+bat regen+boar defenses does matter quite a bit, and you're pretty much losing all/most of that when not using 2pc marauder, which I don't think you can afford over natalia for the other set.I'm having trouble theorycrafting a roll for the new DH set in progression. It seems great for speed farming because you don't have to lay down turrets upon zone in nor for max damage. But in grift progression, it seems like M6 would be better. 5 turrets out firing your spender is basically a 11x multiplier, which is the same multiplier UE6 would get if you went max discipline as possible(weapon, quiver, cloak, nats 3 piece, invigoration rune) but now you don't have 5 turrets blanketing 60% slow nor a bunch of mini tanks soaking up hits.
On top of that, the gearing for UE6 is kinda clunky. You want to fit in nats 3 piece for 20 more discipline, but what pieces do you sacrifice? Nats aside, even Cindercoat provides a problem because it can't roll +disc as a secondary.
Somewhat unrelated: has anyone measured the uptime on their Pride's Fall? I'm using fire MS and Cindercoat for now, but would like to try the physical or cold runes on CA. I just don't see being able to avoid all damage, thus leading to poor uptime. I know Hexing pants is another alternative, that just feels weird, and having to move between every shot seems like inviting danger.
UE died the moment they said it would no longer work with Kridershot and Frost Arrow. Granted, that probably would have been overpowered, and extremely annoying to the 99.99% of DHs who don't have a godly-rolled ancient Kridershot so it's probably for the best. It's mostly annoying because it's another shitty set clogging up the loot tables along with Nat's (still useless in 2.2), Blacktroll, and Invoker.I'm having trouble theorycrafting a roll for the new DH set in progression. It seems great for speed farming because you don't have to lay down turrets upon zone in nor for max damage. But in grift progression, it seems like M6 would be better. 5 turrets out firing your spender is basically a 11x multiplier, which is the same multiplier UE6 would get if you went max discipline as possible(weapon, quiver, cloak, nats 3 piece, invigoration rune) but now you don't have 5 turrets blanketing 60% slow nor a bunch of mini tanks soaking up hits.
On top of that, the gearing for UE6 is kinda clunky. You want to fit in nats 3 piece for 20 more discipline, but what pieces do you sacrifice? Nats aside, even Cindercoat provides a problem because it can't roll +disc as a secondary.
MS is fine for trash clearing, but its dps drops a ton when you get to the boss. Rocket-based spenders only allow one of the rockets to hit each target, and MS+1 rocket is way behind CA Maelstrom or Stars + 1 Rocket. And even further behind what LfB does to a RG.Yeah, I'm not using Loaded for Bear for solo grifts. I personally like the shape of MS, so the arsenal rune makes sense. It's competitively efficient(damage/hatred) compared to the rocket runes of CA.
Are DH the only class that haven't been able to ditch their generators? I mean, I guess Condemn Crusaders still need them, but it doesn't really hinder them in any way.
Sever exploiting is a group thing. DH loads MfD/Grim Reaper, Monk equips a Sever and uses EP on the mob the DH marked. Then the DH kills that target and the whole screen dies. Including RGs up to something like GR58.S2 is my first time playing DH, I didn't even realize you could equip them with a non projectile weapon. Is this build worth messing around with if you don't have an ancient sever? I just found a normal one and sharded it
I somewhat disagree about MS for single target. Obviously LfB is better than the rest, but I'm not going to use that for soloing.MS is fine for trash clearing, but its dps drops a ton when you get to the boss. Rocket-based spenders only allow one of the rockets to hit each target, and MS+1 rocket is way behind CA Maelstrom or Stars + 1 Rocket. And even further behind what LfB does to a RG.
DH can't really ditch the generator when solo, even using Cindercoat or Pride's Fall with max uptime. CDR is not a good stat to gear for btw; RCR shares the exact same slots and is far more effective at what it does. At the very highest end of grouping, the DHs can drop their Evasive Shot because 0dog WDs and zdps Crusaders provide so many health orbs that Reaper's Wraps are all you need to sustain CA forever.