Is there a point for weapons to have an elemental damage type, or is it just flavor? There are perks with buff elemental dmg "skills", but those won't buff a weapons base dmg type, right?
I'm kinda at a loss on how to continue building my Monk. I have all the items needed for a SSS build, except for the 60%cdr staff, and the Gungdo bracer I got has bad rolls. I also have a full of Inna's gear (aside from the weapon), but using the 2pc bonus with other gear seems better than going with 4/6. Current setup is:
Ishemi
I had been using the 2pc bonus from Uliana, Raiment, and Monkey King, but the 2pc MK bonus performed badly in that the clone is summoned would usually appear far away from any mobs...so its explosion was wasted. So I replaced those pieces with the Crudest Boots and a Hellfire amulet. I'm easily clearing T7 / GR30 now making things blow up, but Arcane beams and those exploding fatties are my nemesis. My single target dmg seems a bit low vs bosses, even if I use a lvl25 BotS, so I swapped that out for higher base dmg from generators.
Anyone know how the +300%dmg to generator bonus from the 2pc Raiment set works? It doesn't show up on the details sheet like all the other generator buffs (Increase skill X by %, or the perk from Depth Diggers), my detail sheet shows Crippling Wave dmg increased by 159%, does the extra 300%dmg from the Raiment set just get applied on hits?