penalty_sl
shitlord
- 832
- 0
S1 Crusader with Blade of Prophecy and Frydehr's Wrath was great, even with my 'no, you can't have an ancient BoP or a single Gift the entire season' retarded fucking luck.In Season 2 I actually was a crusader, it was pretty fun. With a really good phalanx build, with phalanx shield and good gear, the DPS was through the roof.
And all that Seven Sided Strike damage pales in comparison to what 50 detonated exploding palms 14 times in a row does, to that point that nobody is taking +SSS damage and do +EP instead.Falling sword is such a joke, they added a set for it and all, and yet if you compare to the monk's SSS, which is basically the same ability(invulnerability for a bunch of time for large damage on a long cd), on one hand you have Falling Sword doing 1400% with a 30secs cd and on the other SSS doing 5700%dmg on a 30secs cd. So right from the start, the comparison is way fucked in favor of SSS. Then you have the sets bonus, Falling Sword does 500% more damage and SSS applies its full damage every hit, since there's 7hits, that's 700%. Again in favor of SSS. And then on top you have a legendary that makes it hit 14times instead, so it does 1400% more damage, on a baseline that already hits 3times as hard while the Falling Sword legendary gives you damage reduction, which you already get from the set.
Finally SSS detonates Exploding Palmfor maximum synergy in the set and that in turns increases your damage by ridiculous amounts, while the only synergy for Falling Sword with hammers is that hammers reset the cd of Falling Sword(which is done via legendaries for SSS). So you end up with Falling Sword being something you want to cast as little as possible on a set that's designed to make you use Hammers and Falling Sword.
Point was, in a vacuum both abilities are treated way differently and SSS far outperforms Falling Sword, and on top of that the other part of the set is also way better. Meanwhile Falling Sword does way less damage and has 0 synergy with the set, it simply procs the damage reduction element of the set, in a very clunky and inefficient way. They could have made it so Falling Sword instantly summoned 5 hammers on use, or gave hammers some sort of consumable stacks that would massively buff your next falling sword or whatever, but instead you just have a really random pairing for the worst reason possible. It's a really poor set because of it, associating an ability that maximizes its potential by casting as much as possible and an ability that prevents you from casting for an extended period of time is like, fucking stupid, and the set doesn't even compensate you for the time you spend not casting by providing a good ability, instead it's a net penalty, as in, use falling sword at the cost of DPS so you can get the dmg reduction and survive. Why they didn't pair it with like literally, any of the other skills, that's a fucking mystery. It's a bad skill on its own and a bad skill in the set that's designed around using the skill.And all that Seven Sided Strike damage pales in comparison to what 50 detonated exploding palms 14 times in a row does, to that point that nobody is taking +SSS damage and do +EP instead.
Back when I was finishing up on the season journey, I did 2 GR59 for gem leveling without my templar cause it dropped during a bounty run and apparently didn't come back on its own and I didn't notice. I died a few times on these runs and was wondering why I was squishier than usual until I noticed.Shiet, I just realized today that when I put an immunity token on my templar forever ago that it auto picked his abilities so I wasn't getting my hatred regen, before that he had on an all abilities token.
Paragon 100 Pre-RoS checking in.Back in my day Paragon 800 meant something
Then again so did 100 before that
Kind of miss 100 being a max