Diablo 3 - Reaper of Souls

Deathwing

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I think they're doing a great job iterating on the base design, but a class full of new concepts and gameplay, I'm not so sure. That the last two crusader sets had to actively undo the class's base concept(short cooldowns) does not bode well. Crusaders have kinda limped along as zDPS support, but now that the heavy CC meta is dead and monks do it better, crusaders are hurting. There's already threads in the class forum with people barely able to recall grouping with one.

Maybe crusader was just a miss. Multiple short cooldowns that are incongruous with each other AND the gameplay cadence(for example: time it takes to kill one elite pack and move on to the next) is just horrible design. What kind of gameplay could druids add besides shapeshifting?
 

AladainAF

Best Rabbit
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In Season 2 I actually was a crusader, it was pretty fun. With a really good phalanx build, with phalanx shield and good gear, the DPS was through the roof.
 

Arcaus_sl

shitlord
1,290
3
The problem with Crusader is they haven't given them a set that does a billion times base damage that is multiplicative. Every other class constantly gets these huge DPS sets. Falling sword and blessed hammers just isn't good enough to bang it out.
 

Palum

what Suineg set it to
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Seems pretty easy to me, take class give one ability 2-5 billion damage multiplier set bonus and add a few legendary pieces to give additional/unique effects and BAM, relevant! It's pretty much every build in game - core set for DPS throughput then hodgepodge as much cool shit via cube or non-set slots/RORG shenanigans to make it a bit more robust.
 

Vorph

Silver Baronet of the Realm
11,473
5,205
In Season 2 I actually was a crusader, it was pretty fun. With a really good phalanx build, with phalanx shield and good gear, the DPS was through the roof.
S1 Crusader with Blade of Prophecy and Frydehr's Wrath was great, even with my 'no, you can't have an ancient BoP or a single Gift the entire season' retarded fucking luck.
 

Deathwing

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I thought Ponies was a bit boring. I like Condemn. Neither have persisted but they're noteworthy because they were powerful at the time and fit into the Crusader class design: short, situational cooldowns. I hate cooldown mashing the last two Crusader sets have promoted, simply awful to play. Anything that takes awareness away from what's going on in the actual game is bad design.

I was having a similar conversation with Mudcrush last week. I didn't try UE until this patch. I think if I had tried it last patch, I would have hated it. DH can be a fun class but I always hated how managing your hatred distracted from dodging shit, got me killed a lot. Yang's Recurve solves by making managing resources a much smaller distraction. I love the build and it's a good DB farming class for dex stats.
 

Pyros

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I liked Nat strafe stuff for a bit, even though realistically it's just a way more annoying whirlwind build, you have to constantly stop to shoot your primary and rain of vengeance so it ends up being a lot of busywork, but it functions well enough and is nice for speed farming.


Crusader stuff is like, meh.

Long crusader ranting
The baseline spells are pretty fucking bad. Condemn cd is way too long for the damage it does for example. It's like what 1200% or something on a 15secs cd. Bunch of classes have spammable 800-900% damage skills and 15secs is on the high end for "short" cooldowns, most are 8-12 and the aoe is shit unless you rune vacuum or the larger aoe. And this is basically crusader design. Bombardment cooldown is ridiculous and the damage it does is pathetic for the cooldown, Heaven's Fury is the same and the aoe is shit.

Falling sword is such a joke, they added a set for it and all, and yet if you compare to the monk's SSS, which is basically the same ability(invulnerability for a bunch of time for large damage on a long cd), on one hand you have Falling Sword doing 1400% with a 30secs cd and on the other SSS doing 5700%dmg on a 30secs cd. So right from the start, the comparison is way fucked in favor of SSS. Then you have the sets bonus, Falling Sword does 500% more damage and SSS applies its full damage every hit, since there's 7hits, that's 700%. Again in favor of SSS. And then on top you have a legendary that makes it hit 14times instead, so it does 1400% more damage, on a baseline that already hits 3times as hard while the Falling Sword legendary gives you damage reduction, which you already get from the set. Finally SSS detonates Exploding Palm for maximum synergy in the set and that in turns increases your damage by ridiculous amounts, while the only synergy for Falling Sword with hammers is that hammers reset the cd of Falling Sword(which is done via legendaries for SSS). So you end up with Falling Sword being something you want to cast as little as possible on a set that's designed to make you use Hammers and Falling Sword.

I imagine whoever designs the Crusader shit has no interest in actually trying to balance it against other classes and instead just throw shit together, put standard numbers on it(like 500% on Falling Sword) and forgets to actually check what the baseline is and if it's good enough.

Then you have the abilities no one ever use, like Consecration which is a way way shittier Sanctuary and that root that used to make it so you'd always crit mobs but was nerfed into the ground(rightfully so, that was dumb as fuck) so it's completely worthless now, don't even know the name. You have a blind that is only used to fuel wrath because the class ressource generation is absolute garbage, though really that's not different than the monk blind I guess, a taunt you have to take in every build for wrath generation which is like a shittier Warcry and a bunch of Laws which all suck because why would you take anything but the one giving 100%crit dmg especially when the others are bad.

Class is just a fucking mess. Hopefully an expansion would get them to rework it a decent bit.
 

Chris

Potato del Grande
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Falling sword is such a joke, they added a set for it and all, and yet if you compare to the monk's SSS, which is basically the same ability(invulnerability for a bunch of time for large damage on a long cd), on one hand you have Falling Sword doing 1400% with a 30secs cd and on the other SSS doing 5700%dmg on a 30secs cd. So right from the start, the comparison is way fucked in favor of SSS. Then you have the sets bonus, Falling Sword does 500% more damage and SSS applies its full damage every hit, since there's 7hits, that's 700%. Again in favor of SSS. And then on top you have a legendary that makes it hit 14times instead, so it does 1400% more damage, on a baseline that already hits 3times as hard while the Falling Sword legendary gives you damage reduction, which you already get from the set.

Finally SSS detonates Exploding Palmfor maximum synergy in the set and that in turns increases your damage by ridiculous amounts, while the only synergy for Falling Sword with hammers is that hammers reset the cd of Falling Sword(which is done via legendaries for SSS). So you end up with Falling Sword being something you want to cast as little as possible on a set that's designed to make you use Hammers and Falling Sword.
And all that Seven Sided Strike damage pales in comparison to what 50 detonated exploding palms 14 times in a row does, to that point that nobody is taking +SSS damage and do +EP instead.
 

Pyros

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And all that Seven Sided Strike damage pales in comparison to what 50 detonated exploding palms 14 times in a row does, to that point that nobody is taking +SSS damage and do +EP instead.
Point was, in a vacuum both abilities are treated way differently and SSS far outperforms Falling Sword, and on top of that the other part of the set is also way better. Meanwhile Falling Sword does way less damage and has 0 synergy with the set, it simply procs the damage reduction element of the set, in a very clunky and inefficient way. They could have made it so Falling Sword instantly summoned 5 hammers on use, or gave hammers some sort of consumable stacks that would massively buff your next falling sword or whatever, but instead you just have a really random pairing for the worst reason possible. It's a really poor set because of it, associating an ability that maximizes its potential by casting as much as possible and an ability that prevents you from casting for an extended period of time is like, fucking stupid, and the set doesn't even compensate you for the time you spend not casting by providing a good ability, instead it's a net penalty, as in, use falling sword at the cost of DPS so you can get the dmg reduction and survive. Why they didn't pair it with like literally, any of the other skills, that's a fucking mystery. It's a bad skill on its own and a bad skill in the set that's designed around using the skill.

Like the guy who made this monk set really thought about a nice way to combine 2 skills into one set. Other new sets aren't necessarily the same either, combining 2 skills can be a bit complicated and shit, so for example if you take Helltooth they went with a very basic "use one skill to buff most of your damage" direction which is very simple and straight forward(and it helps that they massively buffed the base skill too, much more than SSS was) and if you check Vyr they just want with the whole "Archon" buff and then tweaked other stuff to make Archon much better, like Chantodo. The light set on the other hand feels like it was a hammer set, and then someone told the guy making it "eh we just reworked Falling Sword a bit so the animation is faster, you should add it to the set" and he just crammed it in there last minute and added a very shitty legendary to go with the set that does the same thing the set bonus does.
 

Nirgon

Log Wizard
13,666
21,274
Back in my day Paragon 800 meant something

Then again so did 100 before that


Kind of miss 100 being a max
 

Mures

Blackwing Lair Raider
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511
Shiet, I just realized today that when I put an immunity token on my templar forever ago that it auto picked his abilities so I wasn't getting my hatred regen, before that he had on an all abilities token.
 

Pyros

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Shiet, I just realized today that when I put an immunity token on my templar forever ago that it auto picked his abilities so I wasn't getting my hatred regen, before that he had on an all abilities token.
Back when I was finishing up on the season journey, I did 2 GR59 for gem leveling without my templar cause it dropped during a bounty run and apparently didn't come back on its own and I didn't notice. I died a few times on these runs and was wondering why I was squishier than usual until I noticed.
 

moonarchia

The Scientific Shitlord
23,212
42,117
For the life of me I can't get one either. I tweaked my WDs to maximize what they are using, and am getting a little better performance, but not having focus/restraint is a major fuckup. On the other hand, I am getting close to done with my barbarian. 5/6 IK and no ancient weapon yet, but I do have the CotA shoulders and Bracers of the First Men. Technically I do have 6/7 IK, but I want the Seismic Slam hammer eventually, and the bracers that boost that. As it stands T1 is just absurdly easy. I demolish everything so fast it's hard to keep berserker up.
 

AladainAF

Best Rabbit
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I got way way more focuses than restraints but finally got one. It definitely is worth it. Keep trying.
 

Draegan_sl

2 Minutes Hate
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I got 3 more restraints today in a mix of ancient and regular. I think I have a total of 7. Gotten them from drops, shards and cube upgrades. On top of that I'm getting bored of my wizard. Really want to convert to Archon build, but I'm missing some key gear like one more Unity and 2 pieces of Vyr.
 

Jackie Treehorn

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I got both focus and restraint on my WD on the first day or two of hitting 70. I haven't seen another one since then in 20 times as much play.

Never got a Wormwood yet either which I wanted to play with, but I think I have literally every other major WD item, Furnace, and full sets, and weapons for all the sets for the popular synergies. None of it's great though. Think I did as high as 47? with my Zuni / Carnevil build. To be honest mostly I like just fucking around speedrunning T1s in chicken gear and impressing low paragon people and helping them, ha.

Oh, I've yet to see a Convention of Elements drop, really the only other item I'd like.