taimaishoo
Golden Knight of the Realm
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Diablo FansNothing regarding mob density or lag. What in the actual fuck?
dev panel_sl said:The Server Slam a few weeks back helped develop optimizations to reduce lag, though none of them are live yet
Missed that. Well at least when I finally fish up a worthy rift I won't have to pause play anymore!
What? Was there more about this?Blizzard will kick off Season 5 with a Rebirth system, which allows you to start your character over from level 1 without losing your hours played, gear, and records.
At the same time, there's literally nothing to do with gold past a certain point, so it's not like it hurts. It's terrible, but so is gold.I hope they come up with a better goldsink idea than that. I could see paying gold for GRift successes if it came with something more than just +1 gem
It is the former, number 1.That only the DR is increased per ancient item.
Thorns is terrible overall, I doubt the remake changes that. Something that applies damage when you get hit is a terrible idea considering getting hit is deadly and bad at higher GR, the whole point is to avoid getting hit by kiting, controlling and killing quickly. The set doesn't even seem to provide you the tools to actually tank stuff, the damage reduction is on a ridiculously long cooldown(bombardment). Do crusaders even have a damage reduction legendary other than the falling sword one which is hardly usable without the falling sword set(and isn't even used for that cause it's dmg done reduced instead of damage taken reduced, so it doesn't affect a bunch of elite affixes). Seems really really bad, other than botting stuff with a own made shitty bot that just runs around.New thorns set for crusader looks terrible at first glance.
Bracers are 30-35% damage reduction and honestly if they want melee dh to be viable they needed to give them something like that. DH's even with the new bracers are still squishy as fuck, sure you can actually take a hit and survive now; but that is it, just a hit, you have to regen all your health before you can take another shot. Another 60% damage reduction may just make them more in line with a monk or barb now, which there really is no reason they can't be very close or as tanky as since it used to be the tradeoff was dhs did a ton of damage, but were squishy as fuck, but now monks/barbs do more damage AND have tons more survivability.Thorns is terrible overall, I doubt the remake changes that. Something that applies damage when you get hit is a terrible idea considering getting hit is deadly and bad at higher GR, the whole point is to avoid getting hit by kiting, controlling and killing quickly. The set doesn't even seem to provide you the tools to actually tank stuff, the damage reduction is on a ridiculously long cooldown(bombardment). Do crusaders even have a damage reduction legendary other than the falling sword one which is hardly usable without the falling sword set(and isn't even used for that cause it's dmg done reduced instead of damage taken reduced, so it doesn't affect a bunch of elite affixes). Seems really really bad, other than botting stuff with a own made shitty bot that just runs around.
Meanwhile DHs are getting a ring effect that reduces dmg by 60% after using vault/smokescreen/shadow power, which combines with the sets bonuses for a really really stupid amount of damage reduction? I mean Shadow Power gives 35% and then you get 60% on top for using it, that's like crazy, DHs are gonna be tanky as fuck. And you can still use the bracers that give 40%(I think? might be 30%) when using a primary. That's like the most defenses you can stack out of any class I think.
The DH stuff looks so good, can't wait to go back to DH.