Diablo 3 - Reaper of Souls

W4RH34D_sl

shitlord
661
3
Well if blizz decides to add expansion packs frequently, the RMAH becomes relevant again for a short while until it needs a kickstart with another xpac.
RMAH did not detract from the fun, I felt it added fun. I never got anything insanely OP from it, but it helped bridge the gap. My friends still hooked me up with the crazy shit, just like in D2.
 

Zaphid

Trakanon Raider
5,862
294
More like - add 5 new uniques every month, that are slightly more powerful than anything else.
 

Dudebro_sl

shitlord
862
2
I love that you're absolutely fucking lazy and don't want to read, but then you feel the need to be so agro in your comebacks. That's so 2004, it's beautiful. Did you even EQ?

I think for me, even the thought that an RMAH exists is a real hurdle - I have the money to buy things but I don't necessarily have the time to get paragon 100+ and all that that entails - so it's much easier to imagine just clicking a few buttons and getting 300k+ DPS. Which I really, really hate since I lack all willpower when it comes to Diablo.
I know what you mean. When you go on the gold auction house and look at the insane prices that would take you 20 years to farm up, and then see that you can buy 50 million gold for $1.50, it kinda makes you go why even bother.

I hope loot 2.0 fixes the game. I have still never found anything worth a damn, and what is the point of playing a loot game that is unrewarding? I just feel like right now there is no reason to even play the game because by actually playing it you aren't even getting anywhere.
 

W4RH34D_sl

shitlord
661
3
I know what you mean. When you go on the gold auction house and look at the insane prices that would take you 20 years to farm up, and then see that you can buy 50 million gold for $1.50, it kinda makes you go why even bother.

I hope loot 2.0 fixes the game. I have still never found anything worth a damn, and what is the point of playing a loot game that is unrewarding? I just feel like right now there is no reason to even play the game because by actually playing it you aren't even getting anywhere.
Whats the point of getting gear if you don't enjoy administering the ass beatings? If that isnt fun, why chase gear?
 

Dudebro_sl

shitlord
862
2
Don't get me wrong, I love the gameplay in diablo 3. I think it has the best combat of any arpg period. Make no mistake though, it's the item hunt that keeps people playing these games. When you have a 0.00000000000005% chance of finding an upgrade for your character through a drop or even finding a good item to put on the auction house, it gets old much faster.

You can farm good items in PoE. You could farm good items in diablo 2. It's not even possible to do that playing the game the way it currently is.

Has anyone on here honestly got an item from hunting that sells for a crazy high price on auction? Even the legendaries I get are usually all trash tier versions of them that don't sell for much.

My buddies used to joke that blizzard just stocks the auction house and the good stuff doesn't even drop in game.
 

Chris

Potato del Grande
<Banned>
19,985
-10,409
Doesn't PoE bias the stats on items to be useful for the kind of spec that will wear it? Like a robe is guarenteed to have energy sheilds (caster tank stat) on it and is more likely to have intelligence and more engery shields, a dagger is guarenteed to have crit on it and is more likely to have dexterity on it. I know that they do it for socket colours.

I think the D3 expansion is doing it and I think that is what is needed. I think PoE also taught them that rerolling bad stats as part of crafting is a good thing.
 

MossyBank

N00b
542
5
I got a Mempo that sold for 2bill, could of gone for more if I put it in the RMAH or sold it through a website. Just got lucky though, but they do drop on occasion.
 

Deathwing

<Bronze Donator>
17,186
8,195
I love that you're absolutely fucking lazy and don't want to read, but then you feel the need to be so agro in your comebacks. That's so 2004, it's beautiful. Did you even EQ?

I think for me, even the thought that an RMAH exists is a real hurdle - I have the money to buy things but I don't necessarily have the time to get paragon 100+ and all that that entails - so it's much easier to imagine just clicking a few buttons and getting 300k+ DPS. Which I really, really hate since I lack all willpower when it comes to Diablo.
Because you weren't doing a great job of hooking me into reading your article. Don't worry, it's nothing personal, I skip lithose's posts sometimes too.

So if i understand you correctly, the rmah is devaluing your perceived value of farming? To which I respond as before: the same would have happened eventually with trading. The problem is not the rmah, it's the non removal of items from the market. Which ladder seasons accomplished in D2 and hopefully BoE/BoA will accomplish in the expansion.
 

Nirgon

Log Wizard
15,060
24,763
Got about 1.5 billion to spend after selling all my shit last time. Not 100% sure what I even want to buy yet for my DH. Might try to do another 20 paragons or so before xpac time.
 

BoozeCube

The Wokest
<Prior Amod>
54,531
324,069
Because you weren't doing a great job of hooking me into reading your article. Don't worry, it's nothing personal, I skip lithose's posts sometimes too.

So if i understand you correctly, the rmah is devaluing your perceived value of farming? To which I respond as before: the same would have happened eventually with trading. The problem is not the rmah, it's the non removal of items from the market. Which ladder seasons accomplished in D2 and hopefully BoE/BoA will accomplish in the expansion.
You don't understand correctly, which is why taking the all of 2 fucking minutes to read would be useful if you want to toss around your uninformed opinion. The problem is the RMAH solves less issues than it creates, as a whole. While it is nice to be able to trade in an easy and safe environment, it encouraged farmers, botters, and dupers to a higher level than it would have if the money trading remained third party and unsupported. This also forced Blizzard to act certain ways that it would not have before, I remember the crying that came from the original "Attack Speed Nerf of 50%" due to the fact that people had spent real money on them. Blizzard to a degree with hosting a supporting the RMAH on own added their own legal obligations whether they like to admit it to not alter items or delete sold duplicates from the game. They encouraged botting with the RMAH in fact they legitimized it to a degree in that a person doing this for a living now had a safe way to make transactions and ensure they would be paid for them reducing nonpayment and fraud that 3rd party sites are many times known for.

So yes RMAH made it easier to sell and trade for players but at the cost of the games soul, the non removal of items of which you also admit is a problem was something that Bliz knew would happen so they limited the drop rates to better accommodate the RMAH to artificially keep items safer for a short time, but what happened instead? It killed the motivation of the players as the payoff was almost nonexistent (and had to be to prolong the RMAH) hence why you also had so many posts early on that the game practically forces Pay to Win. Once they loosened the requirements a little the flood gates opened and we have the hyper inflation that we see now. I remember the first week selling 1 million gold for $50.00 before the RMAH was added and now it's down to 50million per $1.xx ish, items and gold devalued faster than players could reasonably acquire them. This killed your motivation even if you tried to avoid the RMAH which was almost impossible as if you by chance did find that one uber drop it was almost assured that in short order it was going to become trash.

Again Blizzard has their hands tied (which they did to themselves). They can't remove dupes, they can't alter items, they can't add resets and ladders without the risk of being accused of defrauding the players. Hell they couldn't even change set bonuses without being careful in how they did so. The Legacy Natalya's Set is a perfect example of this as it was broken as shit yet they were forced to leave as is to prevent charge backs from peoples CC's. You can also blame Blizzard for the fact that they had to Nerf attack speed and fucked up set bonuses to the fact that they are to fucking stupid to do math and understand their own game mechanics, or that the released game was a beta and players got fucked because they couldn't keep the $$'s out of Kotick's eyes long enough to complete the game but that's another story all together.

TLDR: in case this was to long suck a bag of baby dicks.
 

Deathwing

<Bronze Donator>
17,186
8,195
I'm not defending the rmah. I would ultimately prefer it removed for many of the reasons you listed. But for the reasons Amadeus listed, advocating removing both AHs in favor of trading, he's wrong.

Can I get those dicks in a bowl?
 

Mist

REEEEeyore
<Rickshaw Potatoes>
31,800
24,478
I don't think the RMAH is the problem.

I think the whole way loot was done is the problem.

The affixes are just so fucking random, and the amount of garbage that drops is just so ridiculous. It's the entire algorithm by which items are dropped and generated that needs addressing.

If people want to use the RMAH to sell their top tier shit, and Blizzard provides a secure way to do it, then fine. But the loot algorithm should be smart enough to generate loot that's actually useful more than .001% of the time.
 

W4RH34D_sl

shitlord
661
3
I don't think the RMAH is the problem.

I think the whole way loot was done is the problem.

The affixes are just so fucking random, and the amount of garbage that drops is just so ridiculous. It's the entire algorithm by which items are dropped and generated that needs addressing.

If people want to use the RMAH to sell their top tier shit, and Blizzard provides a secure way to do it, then fine. But the loot algorithm should be smart enough to generate loot that's actually useful more than .001% of the time.
Careful, they'll neg you for enjoying the RMAH. How dare you think its fucking awesome to get paid from a video game.
 

Nirgon

Log Wizard
15,060
24,763
Gold mostly spent.

The fact they are telling us that we can build virtually as much of a headstart going into the expansion as we can muster is comedy.

The twitter I saw said it adds up all the paragon xp across your chars for the xpac and gives it account wide.

Meaning..

If one was so inclined, he/she could have a paragon 100 and a paragon 50, giving you about.. what? A paragon 110-125 char day 1 (of every class)? Lul. Much respect given tho for letting you swap class at your liking without having to re-paragon.
 

Lithose

Buzzfeed Editor
25,946
113,041
Yeah, I agree. While I think Booze and Amad bring up valid points about how Blizzard constricted themselves due to the RMAH--I don't think the RMAH was the primary reason the game was flawed. Rather, I think the RMAH really amplified those flaws and forced Blizzard to make dumb decisions that compounded the underlying flaws (No seasons ect.)

Really, the big culprit was, as said before, the narrow band of what made a great item. Essentially, all really good items had [Resist All, Primary Stat, Vitality] in buckets, and then something good for the specific slot, like +Critical, or Life on Hit. But any item that really didn't have that narrow band of 5(ish) affixes, sucked ass. So good items became about the amount of those affixes. Here's the problem with that. The only way to make an item good was to give it those affixes. However, because you absolutely needed those affixes and none of the other Affixes could ever hope to replace them in terms of need--the only way to make something "valuable" or "rare" was essentially torestrict those affixes.And make them all random, so they could only synch up rarely.

So you ended up with a situation where you either had great items, or terrible items. There was very little in between.

But if you had specific skill augmentations, like D2, where gear played right into certain builds--then you could have most items start out with good "meat and potato" stats. Items could always have really good Primary/Vitality/Resist All+Slot Affix (Whatever).....What would make items rare, or sought after is not this base strength, but rather very specific builds it interacted with. So rather than making items "rare" by making most items +Shitty Affix +No Vitality Shit +Bad Resist All, so the rarity is simply determined by which items are even usable....You could instead have most items be +Lots of Pirmary Affix +Vitality +Resist All +Critical (Whatever)---and have what makes the items rare and valuable be the unique skill augmentations that you add.

Like an item with [Adds +3 Seconds to Iron Impact but reduces armor bonus to 50%] (And has a slathering of +Strength/Vitality/Resist All/Armor).....This item is "okay" on it's own, but for someone who has a nice set of boots with the rare affix [Increases armor bonus to 150% of Iron Impact if player has 3 Points in Call of Areat and at least one in Iron Impact], it becomes amazing. Because it counteracts the defect and they come together to make an ability that could can literally form a build around.

This way the above item(s) fit into a small, niche skill and gear set. It's valuable in it's own right because the bonus,andcore (Required) stats are decent, but it's very valuable for a specific few people who chose to build out their toons to make it work with this affix. And these little changes, these small skill augmentations that work with each other and player builds, are what could make items rare--NOTjust lacking core stats.

Core stats are boring because they are required. When you make it so Core Stats are the sole measure of what makes an item rare and good, then it makes all items that are NOT rare, shit. And that shouldn't be. I should be able to look at most Yellows and see really good items, but just not items that fit into my build and the way I play.That'swhat should dictate rarity. In D2, your character got showered with good items. But the rarity, the power, came from items that could alter builds because of how they uniquely affected them.

Core stats should be saved for one thing in a game--generational or tier obsolescence. You use stats like +Primary/Vitality or other "required" stats to make the items in a new difficultybetter, or in a new expansion better--whatever. Mostly just to gate content through itemization. To really augment and reward players though, you need to give them something unique, that changes not just the size of the numbers but how they play. That was D3's biggest blunder. Attempting to use core/required stats as the defining factor in what makes items valuable and rare. Rather than using unique, skill altering affixes to make items rare and let the value be affected by slight adjustments to those core stats.
 

Azrayne

Irenicus did nothing wrong
2,161
787
Ok slight diversion: was watching the gameplay videos for the PS version and it actually looked pretty decent in all ways except one: the fucking inventory takes up the entire screen, and can only be used one at a time. So each time you kill a boss, you'll have to take turns in the inventory, each time in town, you'll have to take turns vendoring, each time you level up... etc. Does this seem a little stupid and possibly game-killing? I'd love to chill out and play the game Gauntlet style with other people (not to mention the lack of AH), but I know everyone is going to say 'fuck this' and quit when each town trip starts taking half an hour.
 

Mr Creed

Too old for this shit
2,394
287
Core stats should be saved for one thing in a game--generational or tier obsolescence. You use stats like +Primary/Vitality or other "required" stats to make the items in a new difficultybetter, or in a new expansion better--whatever. Mostly just to gate content through itemization.
I agree with your post, however I dont think this quoted part is needed in an arpg if itemization and leveling (soft-cap) are designed correctly. The level 70 items are a bad sign to me, because I dont want to re-gear with the boring basic stats every 15 months when they throw out an expansion/level upgrade patch. Instead I want those game additions to give new items /affixes (and areas/classes/skills) so I can play around with new interesting builds. Gearscore-chasing can stay in MMOs.
 

DMK_sl

shitlord
1,600
0
Lol at people bragging they got payed from a video game. What you made 20 bucks after farming for 3 days? ahahahah. Look out we got some high rollers in here.
 

Namon

Blackwing Lair Raider
1,976
2,565
I know this has been said a thousand times but I'll restate it: I really wish this whole "primary stat" bullshit would die in a fire. Why do they even have +crit? Why not just make higher Dex increase your crit chance? And Dex and Str both combined increase Crit damage. Dex and Int increase attacks per second... and so on. and then as others said, that would leave room for them to have buffs to actual skills etc. They did this crap in WoW and I always thought it was stupid, and then they carried it over to Diablo. That way if a Warrior gets a +Dex and +Int item, he's not screwed... he just got a boost in attack speed.