Diablo 3 - Reaper of Souls

TecKnoe

Molten Core Raider
3,182
51
Gold mostly spent.

The fact they are telling us that we can build virtually as much of a headstart going into the expansion as we can muster is comedy.

The twitter I saw said it adds up all the paragon xp across your chars for the xpac and gives it account wide.

Meaning..

If one was so inclined, he/she could have a paragon 100 and a paragon 50, giving you about.. what? A paragon 110-125 char day 1 (of every class)? Lul. Much respect given tho for letting you swap class at your liking without having to re-paragon.
if paragon is the only thing carrying over i dont think thats too bad, its pretty easy to just grind paragon if thats all you want and you dont care about drops, its still stupid but not as horrible as allowing gold over i hope they dont do that.
 

Nirgon

Log Wizard
15,060
24,763
Lol at people bragging they got payed from a video game. What you made 20 bucks after farming for 3 days? ahahahah. Look out we got some high rollers in here.
More like we were done playing through and farming our chars and cashed out for ~800$ instead of 0$

I would hope no one farms for a living
 

AladainAF

Best Rabbit
<Gold Donor>
12,994
31,281
If you want to make money playing a game or something similar you certainly wouldn't do it in Diablo 3. You'd do it in PS Home/Second Life/IMVU/Etc. Hard to be millionares or anything but you can certainly make a hell of a lot more than $100 USD a month fairly consistently on the right business. Plus, if you make shit, once you make it, its there forever for people to purchase.

But anyway, I havent played D3 in awhile. It's just been so unattractive lately, though I do like farming paragon every so often.
 

Sinzar

Trakanon Raider
3,149
269
The talk of D3 expansion got me in the mood to play diablo again. I hooked up with a friend and we played level 42 characters we had abandoned long ago. Both of us were auction house geared from before we quit. We played monster power 10 from level 42-53 over a few hours that night. In 11 levels, at MP10, I did not find a single piece of gear to replace what I was already wearing, and was still using the level 30-40 AH gear at level 53. In the early part of hell, we both kind of said why are we doing this, and ended up stopping...
 

Nirgon

Log Wizard
15,060
24,763
Items I already see are going to be 1/3 as strong as the new shit at 70. Paragons we covered.

But. Gold. If I have 4 billion banked... what are they gonna do? To reset that, mobs will have to drop stacks of 20k gold or something to handle the standard Blizzard reset/ leveling the xpac playing field. Who knows.
 

W4RH34D_sl

shitlord
661
3
I wasn't bragging, i think i made $2, but the concept is awesome. If it was done with a check from blizzard I would have framed it.
 

Grumpus

Molten Core Raider
1,927
224
Is this game going to translate well on PS4, I love me some console arpg's and havent played this on pc at all.
 

Dudebro_sl

shitlord
862
2
Well if they do like they say they are going to do and make good items drop regularly for people while playing the game, that 4 billion gold won't matter all that much. You'll be set to buy whatever you want obviously and still have an advantage, but the common man who doesn't have shit won't be screwed either if he can actually build characters with the items he's farming.

Plus if they are dropping more good items the auction house will obviously become flooded with them driving the prices down.

It will be interesting to see how it all works out but I'm sure it won't be smooth lol.
 

Zaphid

Trakanon Raider
5,862
294
There will be bitching no matter what Blizzard does or doesn't do. Their only hope is to make the game in general fun without using RMAH and then design niche items that you will want to sell there.
 

lost

<Bronze Donator>
3,227
3,495
More like we were done playing through and farming our chars and cashed out for ~800$ instead of 0$

I would hope no one farms for a living
I stopped months ago after they increased the stack size.. gotta unload 12 accounts with para 100's, wonder what I can get for em now a days
 

Dudebro_sl

shitlord
862
2
The game is definitely better since I quit after release, but it's still fundamentally broken. I'd say if you don't have any interest in farming paragon levels, just wait till expansion.
 

Lithose

Buzzfeed Editor
25,946
113,041
I agree with your post, however I dont think this quoted part is needed in an arpg if itemization and leveling (soft-cap) are designed correctly. The level 70 items are a bad sign to me, because I dont want to re-gear with the boring basic stats every 15 months when they throw out an expansion/level upgrade patch. Instead I want those game additions to give new items /affixes (and areas/classes/skills) so I can play around with new interesting builds. Gearscore-chasing can stay in MMOs.
Yeah, that's fair, I too, think the tiered wash out of core stats is pretty boring. It works, but it's boring.

Mostly though, if I could communicate something with Blizzard, it would be the fact that items without those primary stats aren't just "not as good", they are "not good at all". You can remove an interesting/unique affix from an item, and it could still be useful with core stats on it, you can't remove the core stats though.

And that's really a huge difference. The game would be a lot better if most items dropped had +Primary/+Vitality/+Resist All/+(Crit/LoH whatever)----and what made an item exceptional, or rare, was a unique, skill affected affix, not simply having those core stats.

So...For example.

(Normal Yellow) Primary/Vitality/Resistall/Crit or Loh or whatever/ +5% Whirl Wind Radius.

(Nice Yellow) Primary/Vit/Resisall/Crit (Maybe a little more strength)/ Whirl Wind randomly shoots an axe that does X weapon damage if you have the tornado spawning rune.

(Exceptional Yellow) Primary/Vit/Resisall/Crit (Maybe a little bump in strength and some of the resisall)/ Whirl Wind has a 1% chance on damage done to whirl a monster around and send his body out like a god damn missile, doing his health in damage to whatever he hits, if you have X invested in the hurricane rune.

So all the items are good. What makes a super rare item great is not the presence of those needed core stats, but rather, small fluctuations in those core stats (Hopefully smart enough to be a fluctuation up when a very unique/powerful specialized affix spawns) and a more interesting specialized affix that interacts directly with specific skills. Then make legendary a step above. The main thing is, there shouldn't be just junk or awesome. Many items should be serviceable (Like the regular yellow above). We should sometimes find just a yellow that's a few stat points better, with a neat little affix, that's a decent upgrade. What should berareis finding those yellows with the same or slightly better core stats, but a really wicked specialized affix.
 

Mr Creed

Too old for this shit
2,394
287
Mostly though, if I could communicate something with Blizzard, it would be the fact that items without those primary stats aren't just "not as good", they are "not good at all". You can remove an interesting/unique affix from an item, and it could still be useful with core stats on it, you can't remove the core stats though.
An item without a primary stat is disenchant fodder. I'm sure Blizzard knows this, they couldnt be that oblivious. That said, a certain amount of disenchant fodder is ok and even required. Enchanting might fix the issue with an item being awesome in the "other" stats but worthless due to no main stat. So there is hope in this regard.

I get that they feel a need for a reboot of their stat system due to extensive changes so I can deal with it for this expansion, if what they deliver is otherwise solid. If they go the MMO route of resetting all items every year by bringing out higher item levels I dont see myself picking it back up every couple of months like I did with D2 and to a point do with D3 (in D3 its more to see if they unfucked stuff, so far nay but I keep hoping).
 

SimSimSalabim

Molten Core Raider
874
351
I'm holding out hope that the very best items in the game come RoS are going to be self found items, via "Targeted Drops" being bind on account (unconfirmed). This combined with good items actually being removed from the economy now via the Mystic should help a great deal.
 

Nirgon

Log Wizard
15,060
24,763
Good changes since I last played.

Grouping is a good thing, so is killing on mp10.

Speed clearing mp1 vs steadily killing (without constant deaths of course) on mp10 with friends are both good ways to go (FINALLY).

There's one more patch coming I think before launch, and I can say it cleaned this game up pretty well except for the some skills being useless part... you might say that will happen no matter what but seriously some of the skills are horribad.

If a little imagination can find its way into the items/abilities like D2, and there's an emphasis on the "find your own shit" again like with these new craftable rares... sins are almost completely forgiven.

Edit cuz stole this:

ZL8Qoo2.jpg
 

Lithose

Buzzfeed Editor
25,946
113,041
^ great summary and it's baffling blizzard didn't see this before release
Well, they had a major overhaul a couple months before shipping and I don't think they really thought about all the implications. Like originally, every stat was balanced to be as useful to every class as their primary stat. This effectively made stats indistinct, and bland-butit also made them universals on gear. So a piece of gear wouldn't become garbage, for a barb, if it didn't have Strength . Dex and Int would be as good for Barbs as strength. Blizzard felt this was bad, because it didn't give stats any meaning. (Intelligence Barbs felt wrong.)

I agree that makes stats boring in it's own right, but the underlying concept of not having a single stat make or break items was sound. Blizzards problem was that instead of wanting to make one stat better than others to add 'flavor" to classes, they should have just said "If all stats are the same...Then do we need stats?" And just stripped the stats off the gear (And added them to your character though levels) or made them something that you just get with Ilvl (Like armor, so this Ilvl X piece automatically has Y strength).

In other words, they took one problem (Stats lacking distinction) and turned it into a much worse problem (Stats being required to make an item function.)