ItemPassivePowerDescriptions.txt
ItemPassive_Unique_Ring_600_x1 - Summons shadow clones to your aid when you stun an enemy. (Previously when you were hit by a crowd control effect)
ItemPassive_Unique_Ring_634_x1 - Blocking an attack Freezes the attacker for 3 seconds. (Previously did not specify time)
ItemPassive_Unique_Ring_649_x1 - Removes the cooldown of Seven-Sided Strike.
X1_Passive_BountyScroll - Grants a random buff to you and your allies.
ItemPassive_Unique_Ring_650_x1 - Gib all enemies you kill.
ItemPassive_Unique_Ring_651_x1 - Haunt is cast on all nearby enemies when you open a chest.
ItemPassive_Unique_Ring_652_x1 - Heal for 1% of your maximum Life per second for each enemy affected by a damage over time skill.
ItemPassive_Unique_Ring_653_x1 - Equip on Follower: Your follower cannot die.
ItemPassive_Unique_Ring_654_x1 - Knockbacks will knockup enemies instead.
ItemPassive_Unique_Ring_655_x1 - Removes the resource cost of Blessed Shield.
ItemPassive_Unique_Ring_656_x1 - Increase the size of your Blessed Hammers.
ItemPassive_Unique_Ring_657_x1 - Flail surges to an additional enemy.
ItemPassive_Unique_Ring_658_x1 - Reduce the cooldown of Heaven's Fury by 50%.
ItemPassive_Unique_Ring_659_x1 - Marked for Death causes all rockets to lock in on that enemy.
ItemPassive_Unique_Ring_660_x1 - Ray of Frost now pierces.
ItemPassive_Unique_Ring_661_x1 - Your Life per Second becomes an aura that affects all nearby allies.
ItemPassive_Unique_Ring_662_x1 - Chance on being hit to charm Undead enemies.
ItemPassive_Unique_Ring_663_x1 - Your items become indestructible.
ItemPassive_Unique_Ring_664_x1 - When there are 5 enemies within 8 yards of you, gain an absorb shield for 30% of your maximum Life.
ItemPassive_Unique_Ring_665_x1 - Increase your Life per Second by up to 100% based on your missing Life.
ItemPassive_Unique_Ring_666_x1 - Chance on kill with Holy damage to summon an Inner Sanctuary on all group members which heals them.
ItemPassive_Unique_Ring_667_x1 - When you kill a fallen, you Charm surrounding fallen.
ItemPassive_Unique_Ring_668_x1 - Chance to shatter and instantly kill frozen enemies.
ItemPassive_Unique_Ring_669_x1 - Taking fire damage restores resources.
ItemPassive_Unique_Ring_670_x1 - Lightning damage effect is increased and lightning damage has a chance to stun.
ItemPassive_Unique_Ring_671_x1 - Increases duration of stun effects by 1 second.
ItemPassive_Unique_Ring_672_x1 - Chance on killing demons go gain a shrine effect.
ItemPassive_Unique_Ring_673_x1 - Your Thorns damage is applied on every attack.
ItemPassive_Unique_Ring_674_x1 - Gain increased run speed after Fearing enemies.
ItemPassive_Unique_Ring_675_x1 - Chance to spawn a Nephalem orb when you Blind an enemy.
ItemPassive_Unique_Ring_676_x1 - Knockbacks cause the enemy to move more slowly.
ItemPassive_Unique_Ring_677_x1 - Crushings blows have a chance to spawn a health globe.
ItemPassive_Unique_Ring_678_x1 - Your projectiles move faster.
ItemPassive_Unique_Ring_679_x1 - On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
ItemPassive_Unique_Ring_680_x1 - Reduce all cooldowns by 1 second every time you kill a demon.
ItemPassive_Unique_Ring_681_x1 - Gainup to 30% increased run speed based on amount of Life missing.
ItemPassive_Unique_Ring_682_x1 - Occasionally taunt nearby demons, forcing them to mindlessly melee you.
ItemPassive_Unique_Ring_683_x1 - Periodically knockback nearby enemies.
ItemPassive_Unique_Ring_684_x1 - Thorns now deals fire damage.
ItemPassive_Unique_Ring_685_x1 - Opening a chest grants 100% increased damage for 30 seconds.
World Map, Nephalem Rifts, Health Globe Buffs
The current difficulties have been removed from crafting reagent's tooltips. Also more World Map strings have been added and Loot Runs have been renamed to Nephalem Rifts. Not to be confused with Nephalem Trials. Needless to say this is a very, very, very early build of the game so considering absolutely nothing below as final.
DiabloFans Quote:
Bnet_Campaign.txt
LootRunsButton - Nephalem Rifts
Bnet_GameSettings.txt
AdventureModeDetails - Explore the world of Sanctuary and complete Bounties and Random Dungeons to earn awesome loot!
ReaperOfSoulsRequired - Reaper of Souls Required
Difficulty_4_Locked - This difficulty is locked until you get at least one hero to level 60
GameOptions.txt
HotKeyWorldMap - Toggle World Map
ItemDescriptions.txt
LootRunKey - Bring this to the Nephalem Obelisk in town and it will open a Nephalem Rift. (Previously sent you to Zoltun Kulle)
WaypointMap.txt
WaypointMapInstructions - {icon:rmb} to open the world map.
Press ({c_white}{HOTKEY_MAP}) to close the map.
BuffTooltips.txt
Pages_Buff_Invulnerable_0 - Dimensional Shield
Pages_Buff_Damage_0 - Dimensional Power
Pages_Buff_Electrified_Cast_0 - Dimensional Conduit
Pages_Buff_Infinite_Casting_0 - Dimensional Channeling
Pages_Buff_Run_Speed_0 - Dimensional Speed
PowerupGlobe_Buff_Infinite_Casting_0_desc - Free casting and removed cooldowns.
PowerupGlobe_Buff_Invulnerable_0_desc - Invulnerable.
PowerupGlobe_Buff_Damage_0_desc - Greatly increased damage.
PowerupGlobe_Buff_Run_Speed_0_desc - Greatly increased run speed.
PowerupGlobe_Buff_Damage_0 - Nephalem Power
PowerupGlobe_Buff_Electrified_0 - Nephalem Conduit
PowerupGlobe_Buff_Electrified_0_desc - Electrocuting nearby enemies.
QA_FSU_0 - Slayer
QA_FSU_0_desc - This aura emanates death within 50 yards.
Class Changes
A huge amount of class changes this patch. Be warned that they're still in the process of formatting. And just to be sure, these are changes to the extremely super early build of the game, which means everything will change! Nothing you see below is final.
DiabloFans Quote:
Barbarian
DiabloWiki.com - Pound of FleshPound of Flesh Gain 50% additional Life from health globes. (Previously 100% additional Life, also increased chance to find Health Globes by 25%)
DiabloWiki.com - Inspiring PresenceInspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 50 yards regenerate 1% of maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry (Life Regen down from 2%)
DiabloWiki.com - Boon of Bul-KathosBoon of Bul-Kathos Reduce the cooldowns of your: / *Earthquake by 15 seconds. / *Call of the Ancients by 30 seconds. / *Wrath of the Berserker by 30 seconds. (Earthquake cooldown down from 30 seconds)
DiabloWiki.com - RampageRampage "The battle was never ending, sapping our minds and bodies to the point of exhaustion. But they thrived amidst the carnage, every killing blow renewing their bloodlust. They couldn't be stopped." ???Sergeant Peshkov on the Siege of the Barbarians, 1123 Anno Kehjistani
DiabloWiki.com - Sword and BoardSword and Board "Turning away the attack of an enemy saps their resolve as surely as landing a blow of your own."???Battlemaster Kal-Jor
DiabloWiki.com - Killing SpreeKilling Spree "The faster your enemies fall, the shorter the battle, the greater the glory." ???Ancient barbarian wisdom
DiabloWiki.com - BashBash Generate: 6 Fury per attack / Brutally smash an enemy for 165% weapon damage. (Fury Generation down from 8)
DiabloWiki.com - OnslaughtOnslaught : Each hit adds 2 reverberations that cause an additional 70% total weapon damage. (Previously did 25% damage per strike)
DiabloWiki.com - PunishPunish : Increase the damage of your skills by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. (Damage down from 8%)
DiabloWiki.com - ClobberClobber : Each hit has a 20% chance to Stun the enemy for 1.5 seconds. (Stun chance down from 35%)
DiabloWiki.com - InstigationInstigation : Generate 3 additional Fury per attack. (Fury Generation down from 4)
DiabloWiki.com - PulverizePulverize : Each hit causes a shockwave that deals 60% weapon damage to enemies in a 26 yard line behind the primary enemy. (Damage up from 38%)
DiabloWiki.com - CleaveCleave Generate: 5 Fury per attack / Swing your weapon in a wide arc to deal 160% weapon damage to all enemies caught in the swing. (Damage up from 140%)
DiabloWiki.com - Broad SweepBroad Sweep : Increase damage to 230% weapon damage. (Damage up from 230%)
DiabloWiki.com - Scattering BlastScattering Blast : On Critical Hits, knock enemies back 10 yards and deal 60% weapon damage to enemies where they land. (Knock back distance increased from 9 yards)
DiabloWiki.com - Reaping SwingReaping Swing : Generate 2 additional Fury per enemy hit. (Fury Generation down from 3)
DiabloWiki.com - RuptureRupture : Enemies slain by Cleave explode, causing 160% weapon damage to all other enemies within 8 yards. (Damage up from 85%)
DiabloWiki.com - War CryWar Cry
DiabloWiki.com - Charge!Charge! : Increase Fury generated to 60. ( FuryGeneration increased from 40)
DiabloWiki.com - Threatening ShoutThreatening Shout
DiabloWiki.com - FalterFalter : Affected enemies also have their attack speed reduced by 15% for 15 seconds. (Up from 5 seconds)
DiabloWiki.com - Ground StompGround Stomp
DiabloWiki.com - Trembling StompTrembling Stomp : Enemies in the area also take 900% weapon damage. (Up from 76% damage)
DiabloWiki.com - Jarring SlamJarring Slam : Enemies hit have a 25% chance to drop a health globe. (Renamed from Avalanche. Previously knocked enemies back 9 yards and dealt 55% to them)
DiabloWiki.com - Foot of the MountainFoot of the Mountain : Increase Fury generated by 35. (Up from 30)
DiabloWiki.com - Deafening CrashDeafening Crash : Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned. (Slow increased from 60% for 3 seconds)
DiabloWiki.com - Hammer of the AncientsHammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. (Damage up from 325%)
DiabloWiki.com - SmashSmash : Smash for 680% weapon damage. (Damage up from 406%)
DiabloWiki.com - Rolling ThunderRolling Thunder : Create a shockwave that deals 505% weapon damage to all enemies within 22 yards in front of you. (Damage up from 275%)
DiabloWiki.com - ThunderstrikeThunderstrike : When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 1.5 seconds. (Stun duration down from 3 seconds. Previously stunned all enemies, but the one that is hit)
DiabloWiki.com - Ignore PainIgnore Pain
DiabloWiki.com - Ignorance is BlissIgnorance is Bliss : While Ignore Pain is active, gain 826 Life per Fury spent. (Up from 289)
DiabloWiki.com - Ancient SpearAncient Spear Cost: 15 Fury / Throw a spear that pierces enemies and deals 300% weapon damage. (Fury cost down from 20, damage increased from 200%)
DiabloWiki.com - Dread SpearDread Spear : Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended. (Up from 10% damage)
DiabloWiki.com - Jagged EdgeJagged Edge : Increase the damage to 405% weapon damage. (Damage up from 260%)
DiabloWiki.com - Furious ChargeFurious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back and dealing 480% weapon damage to enemies along your path. (Damage up from 195%)
DiabloWiki.com - Battering RamBattering Ram : Increase damage while charging to 1000% weapon damage. (Damage up from 283%, no longer deals damage only at the destination)
DiabloWiki.com - Bull RushBull Rush : All enemies hit are stunned for 2.5 seconds. (Previously only enemies critically hit by Furious Charge were stunned)
DiabloWiki.com - StaminaStamina : Generate 12 additional Fury for each enemy hit while charging. (Fury Generation up from 8)
DiabloWiki.com - Battle RageBattle Rage Cost: 20 Fury / Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 300 seconds. (Damage down from 15%, duration increased from 120 seconds)
DiabloWiki.com - Marauder's RageMarauder's Rage : Increase damage bonus to 15%. (Damange down from 30%)
DiabloWiki.com - FerocityFerocity : Increase the duration of Battle Rage to 300 seconds. (Previously critical hits increased duration by 2 seconds)
DiabloWiki.com - Swords to PloughsharesSwords to Ploughshares : Critical Hits have up to a 15% chance to cause enemies to drop additional health globes. (Health Globe chance up from 5%)
DiabloWiki.com - BloodshedBloodshed : Critical Hits cause an explosion of blood dealing 20% of the damage done to all other nearby enemies. (Previously was only a chance for the effect)
DiabloWiki.com - Wrath of the BerserkerWrath of the Berserker Cooldown: 120 seconds / Enter a berserker rage which raises several attributes for 20 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% (Fury cost removed, duration increased from 15 seconds)
DiabloWiki.com - InsanityInsanity : While active gain 80% increased damage. (Damage down from 100%)
DiabloWiki.com - Arreat's WailArreat's Wail : Activating Wrath of the Berserker deals 5000% weapon damage to all enemies within 12 yards. (Knock back removed, damage up from 430%)
DiabloWiki.com - Striding GiantStriding Giant : Increase the Dodge Chance bonus to 80%. (Bonus increased from 60%)
DiabloWiki.com - Thrive on ChaosThrive on Chaos : While active gain 826 Life per Fury spent. (Life per Fury spent up from 248)
DiabloWiki.com - AlabasterAlabaster : Slaughter / While active Critical Hits have a chance to cause an eruption of blood dealing 420% weapon damage to enemies within 15 yards. (Damage up from 155%)
DiabloWiki.com - EarthquakeEarthquake Cost: 50 Fury / Cooldown: 60 seconds / Shake the ground violently, dealing 3600% weapon damage as Fire over 8 seconds to all enemies within 18 yards. (Damage up from 2000%)
DiabloWiki.com - Molten FuryMolten Fury : Increase Earthquake's damage to 6600% weapon damage as Fire. (Renamed from Aftershocks. Previously knocked enemies back and dealt 65% damage)
DiabloWiki.com - Giant's StrideGiant's Stride : 20 secondary tremors follow your movement and deal 250% weapon damage as Fire each. (Damage up from 65%)
DiabloWiki.com - Chilling EarthChilling Earth : Create an icy patch, causing Earthquake to Freeze enemies and deal Cold damage. (Previously slowed enemies by 80%)
DiabloWiki.com - Path of FirePath of Fire : Project 20 secondary tremors up to 12 yards ahead of you that deal 250% weapon damage as Fire each. (Damage up from 65%)
DiabloWiki.com - LeapLeap Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 325% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds. (Damage up from 85%)
DiabloWiki.com - Toppling ImpactToppling Impact : Increase the damage of Leap to 735% and send enemies hurtling away from where you land. (Damage component added)
DiabloWiki.com - LaunchLaunch : You leap with such great force that enemies within 8 yards of the takeoff point take 325% weapon damage and are also slowed by 60% for 3 seconds. (Damage component added)
DiabloWiki.com - Weapon ThrowWeapon Throw Generate: 5 Fury per attack / Hurl a throwing weapon at an enemy dealing 115% weapon damage. (Damage down from 120%)
DiabloWiki.com - Mighty ThrowMighty Throw : Increase thrown weapon damage to 175% weapon damage. (Damage up from 156%)
DiabloWiki.com - Throwing HammerThrowing Hammer : Hurl a hammer with a 20% chance to Stun the enemy for 1 seconds. (Chance down from 50%, duration down from 1.5 seconds)
DiabloWiki.com - StupefyStupefy : Aim for the head, gaining a 10% chance of causing your enemy to be Confused and attack other enemies for 3 seconds. (Chance down from 20%, duration down from 6 seconds)
DiabloWiki.com - RendRend Cost: 20 Fury / A sweeping strike causes all enemies within 12 yards to Bleed for 925% weapon damage as Physical over 5 seconds. (Damage up from 700%)
DiabloWiki.com - LacerateLacerate : Increase damage to 1350% weapon damage as Physical over 5 seconds. (Damage up from 903%)
DiabloWiki.com - BloodbathBloodbath : Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 925% weapon damage as Physical over 5 seconds. (Bleed damage up from 100%)
DiabloWiki.com - FrenzyFrenzy Generate: 3 Fury per attack / Swing for 115% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. (Damage up from 110%)
DiabloWiki.com - ManiacManiac : Each Frenzy effect also increases your damage by 2.5%. (Damage down from 4%)
DiabloWiki.com - SidearmSidearm : Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage to all enemies in its path. (Damage up from 110%)
DiabloWiki.com - Call of the AncientsCall of the Ancients Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill. (Fury cost removed)
DiabloWiki.com - Seismic SlamSeismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 540% weapon damage and 4 yard Knockback to enemies in a 45 yard arc. (Damage up from 240%, knock back distance down from 8 yards)
DiabloWiki.com - Shattered GroundShattered Ground : Increase damage to 670% weapon damage and increase Knockback distance by 100%. (Damage increased from 288%)
DiabloWiki.com - RumbleRumble : The ground continues to shudder after the initial strike, damaging enemies in the area for 230% weapon damage as Physical over 2 seconds. (Damage increased from 60%)
DiabloWiki.com - StaggerStagger : Each hit has has a 60% chance of stunning enemies for 1 second. (Chance down from 100%, duration down from 1.5 seconds)
DiabloWiki.com - Strength from EarthStrength from Earth : Gain 1% of your maximum Life for every enemy hit. (Maximum Life down from 2%)
DiabloWiki.com - Cracking RiftCracking Rift : Focus the seismic shockwaves along a narrow path to deal 880% weapon damage to enemies along a 42 yard path. (Damage up from 340%)
DiabloWiki.com - WhirlwindWhirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 275% weapon damage. / While whirlwinding, you move at 66% movement speed. (Damage up from 145%)
DiabloWiki.com - Volcanic EruptionVolcanic Eruption : Turns Whirlwind into a torrent of magma that deals 325% weapon damage as Fire. (Damage up from 189%)
DiabloWiki.com - Dust DevilsDust Devils : Generate harsh tornadoes that deal 80% weapon damage to enemies in their path. (Damage up from 40%)
DiabloWiki.com - Blood FunnelBlood Funnel : Critical Hits restore 1% of your maximum Life. (Maximum Life down from 2%)
DiabloWiki.com - RevengeRevenge Cost: 1 charge / Deal 220% weapon damage to all nearby enemies. You heal 2% of your maximum Life for each enemy hit. / Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. (Healing down from 5%)
DiabloWiki.com - RetributionRetribution : Increase damage to 660% weapon damage. (Damage increased from 286%)
DiabloWiki.com - Blood LawBlood Law : Increase healing to 4% of maximum Life for each enemy hit. (Previously gained 5 Fury and healed for 8%)
DiabloWiki.com - Best Served ColdBest Served Cold : Increase your Critical Hit Chance by 10% for 6 seconds after using Revenge. (Duration down from 12 seconds)
DiabloWiki.com - OverpowerOverpower Cooldown: 12 seconds / Deal 600% weapon damage to all targets within 9 yards. / Critical Hits have a chance to reduce the cooldown of Overpower by 1 second. (Damage up from 165%)
DiabloWiki.com - Storm of SteelStorm of Steel : Throw up to 3 axes at nearby enemies that each deal 600% weapon damage. (Damage up from 50%)
DiabloWiki.com - RevelRevel : Increase damage to 1200% weapon damage. (Damage up from 215%)
DiabloWiki.com - Crushing AdvanceCrushing Advance : Redirect 35% of incoming melee damage back to the attacker for 5 seconds after Overpower is activated. (Duration up from 4 seconds)
DiabloWiki.com - AvalancheAvalanche Avalanche
desc : Cooldown: 30 seconds / Cause a massive deluge of rocks and debris to sweep across an area dealing 1800% weapon damage to all enemies caught in its path. / Cooldown is reduced by 1 second for every 25 Fury you spend.
stat :
DiabloWiki.com - GlacierGlacier : (Advanced) Giant spears of ice freeze enemies.
DiabloWiki.com - Snow-Capped MountainSnow-Capped Mountain : (Advanced) Cave in from both sides push monsters into a valley in front of you.
DiabloWiki.com - Volcanic EruptionVolcanic Eruption : (Advanced) Chunks of molten lava rain down from the sky.
DiabloWiki.com - LaharLahar : (Advanced) Cooldown is reduced by 1 second for every 15 Fury spent.
DiabloWiki.com - Tectonic RiftTectonic Rift : (Advanced) Store up to 3 charges of Avalanche at a time.
Demon Hunter
DiabloWiki.com - AmbushAmbush "The art of surprise is difficult, but rewarding to master." ???Mynton, Demon Hunter
DiabloWiki.com - AwarenessAwareness "Everything is a test. Study your surroundings well, and you will pass." ???Josen, Master Hunter
DiabloWiki.com - Single OutSingle Out Wield your focus like a weapon.
DiabloWiki.com - MultishotMultishot Cost: 25 Hatred / Fire a massive volley of arrows dealing 330% weapon damage to all enemies in the area. (Damage up from 220%)
DiabloWiki.com - Full BroadsideFull Broadside : Increase the damage of Multishot to 420% weapon damage. (Damage up from 286%)
DiabloWiki.com - Burst FireBurst Fire : Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as Arcane. (Damage down from 200%)
DiabloWiki.com - ArsenalArsenal : Every time you fire, launch 3 rockets at nearby enemies that each deal 140% weapon damage as Fire. (Damage down from 200%)
DiabloWiki.com - Fire at WillFire at Will : Reduce the Hatred cost to 18. / Multishot's damage turns into Lightning. (Hatred cost reduction up from 15)
DiabloWiki.com - Fan of KnivesFan of Knives Cooldown: 8 seconds / Throw knives out in a spiral around you, dealing 500% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 seconds. (Damage up from 320%, duration down from 2 seconds)
DiabloWiki.com - Assassin's KnivesAssassin's Knives : Also throw long-range knives that deal 500% weapon damage to 5 additional enemies. (Damage up from 70%)
DiabloWiki.com - Fan of DaggersFan of Daggers : Enemies hit are knocked back and Stunned 1.5 seconds. (Previously did not stun)
DiabloWiki.com - Pinpoint AccuracyPinpoint Accuracy : Increase cooldown to 12 seconds and increase damage to 1650% weapon damage. (Previously "doubled" the damage)
DiabloWiki.com - Bladed ArmorBladed Armor : Gain 65]% additional armor for 4 seconds. (Up from 30%)
DiabloWiki.com - Entangling ShotEntangling Shot Generate: 3 Hatred / Imbue an arrow with shadow energy that deals 140% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. (Damage up from 90%)
DiabloWiki.com - Shock CollarShock Collar : Strike enemies with electrified chains that deal an additional 80% weapon damage as Lightning over 2 seconds. (Damage up from 70%)
DiabloWiki.com - Bounty HunterBounty Hunter : Increase the Slow amount to 80%. (Was not implemented)
DiabloWiki.com - GrenadesGrenades Grenade
DiabloWiki.com - Gas GrenadesGas Grenades : Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 95% weapon damage as Poison over 3 seconds to enemies who stand in the area. (Previously 3 grenades dealing 95% damage, cloud damage up from 75%)
DiabloWiki.com - Cluster GrenadesCluster Grenades : Throw cluster grenades that deal 185% weapon damage as Fire over a 36 yard radius. (Damage up from 112%)
DiabloWiki.com - Grenade CacheGrenade Cache : Throw out 3 grenades that explode for 160% weapon damage as Fire each. (Previously 5 grenades for 95% damage)
DiabloWiki.com - ChakramChakram Cost: 10 Hatred / Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. (Damage up from 200%)
DiabloWiki.com - Twin ChakramsTwin Chakrams : A second Chakram mirrors the first. Each Chakram deals 340% weapon damage as Physical. (Damage up from 130%)
DiabloWiki.com - BoomerangBoomerang : The Chakram path turns into a loop, dealing 400% weapon damage as Lightning to enemies along its path. (Damage up from 240%)
DiabloWiki.com - SerpentineSerpentine : The Chakram follows a slow curve, dealing 500% weapon damage as Poison to enemies along the path. (Damage up from 270%)
DiabloWiki.com - Razor DiskRazor Disk : The Chakram spirals out from the targeted location dealing 340% weapon damage as Arcane to enemies along the path. (Damage up from 220%)
DiabloWiki.com - Shuriken CloudShuriken Cloud : Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts 120 seconds. (Damage up from 50%)
DiabloWiki.com - Cluster ArrowCluster Arrow Cost: 40 Hatred / Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire. (Damage of cluster arrow up from 300%, damage of grenades up from 135%)
DiabloWiki.com - Loaded for BearLoaded for Bear : Increase the damage of the explosion at the impact location to 770% weapon damage as Fire. (Damage up from 405%)
DiabloWiki.com - Shooting StarsShooting Stars : Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 400% weapon damage as Physical. (Damage up from 300%)
DiabloWiki.com - Cluster BombsCluster Bombs : Launch a cluster through the air, dropping grenades in a straight line that each explode for 800% weapon damage as Fire. (Damage up from 280%)
DiabloWiki.com - MaelstromMaelstrom : Instead of releasing bombs, release up to 5 shadow tendrils at nearby enemies that each deal 220% weapon damage as Physical. You gain 1% Life per enemy hit. (Damage down from 225%)
DiabloWiki.com - Dazzling ArrowDazzling Arrow : Enemies hit by the grenades have a 75% chance to be stunned for 2 seconds. / Cluster Arrow's damage turns into Lightning. (Damage changed from Physical)
DiabloWiki.com - Marked for DeathMarked for Death
DiabloWiki.com - Mortal EnemyMortal Enemy : Attacks that you and your allies make against the marked enemy generate resources: / *Demon Hunter: 3 Hatred / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 33 Mana / *Wizard: 4 Arcane Power (Witch Doctor mana up from 16)
DiabloWiki.com - SentrySentry Cost: 30 Hatred / Cooldown: 6 seconds / Summon a turret that fires at nearby enemies for 240% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time. (Damage up from 175%)
DiabloWiki.com - Chain of TormentChain of Torment : Create a chain between you and the Sentry and between each Sentry that deals 280% weapon damage every second to each enemy it touches. (Damage up from 125%)
DiabloWiki.com - Spitfire TurretSpitfire Turret : The turret will also fire homing rockets at random nearby enemies for 100% weapon damage as Fire. (Damage up from 30%)
DiabloWiki.com - Aid StationAid Station : The turret heals nearby allies for 1% of their maximum Life per second. (Healing down from 2%)
DiabloWiki.com - Hungering ArrowHungering Arrow Generate: 3 Hatred / Fire a magically imbued arrow that seeks out enemies for 125% weapon damage and has a 35% chance to pierce through them. (Damage up from 115%)
DiabloWiki.com - Smoke ScreenSmoke Screen
DiabloWiki.com - Healing VaporsHealing Vapors : Regenerate 15% Life while invisible. (Regeneration up from 10%)
DiabloWiki.com - Special RecipeSpecial Recipe : Remove the Discipline cost but add a 12 second cooldown. (Cooldown reduced from 14 seconds)
DiabloWiki.com - DisplacementDisplacement : Gain 100% movement speed while invisible. (Movement speed increased from 60%)
DiabloWiki.com - Shadow PowerShadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds. (Life per Hit increased from 826)
DiabloWiki.com - Night BaneNight Bane : Slow the movement speed of enemies within 30 yards by 80% for 5 seconds. (Slow effect up from 60%, duration up from 3 seconds)
DiabloWiki.com - GloomGloom : Reduce damage taken by 15% while Shadow Power is active. (Reduction down from 25%)
DiabloWiki.com - Blood MoonBlood Moon : Increase Life per Hit gain to 3303. (Up from 1239)
DiabloWiki.com - Rain of VengeanceRain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1800% weapon damage over 5 seconds to all enemies in the area. (Damage up from 715%)
DiabloWiki.com - ShadeShade : Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 3600% weapon damage over 5 seconds to all enemies in the area. (Renamed from Beastly Bombs. Previously summoned 20 Shadow Beasts that dealt 245% damage each)
DiabloWiki.com - Dark CloudDark Cloud : Launch a volley of guided arrows that rain down on enemies for 4000% weapon damage over 8 seconds. (Damage up from 792%, duration down from 12 seconds)
DiabloWiki.com - AnathemaAnathema : Summon a Shadow Beast that drops grenades from the sky dealing 6000% weapon damage over 8 seconds. (Damage up from 3300%, duration down from 15 seconds)
DiabloWiki.com - Flying StrikeFlying Strike : Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 480% weapon damage each and stunning enemies for 2 seconds. (Damage up from 100%)
DiabloWiki.com - StampedeStampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 520% weapon damage each. (Damage up from 120%)
DiabloWiki.com - Elemental ArrowElemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. (Damage up from 155%)
DiabloWiki.com - Frost ArrowFrost Arrow : Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit have their movement speed slowed by 60% for 1 second. (Damage up from 170%)
DiabloWiki.com - Ball LightningBall Lightning : Shoot a ball of lightning that electrocutes enemies along its path for 300% weapon damage as Lightning. (Damage up from 155%)
DiabloWiki.com - Screaming SkullScreaming Skull : Shoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1 seconds. (Damage up from 155%, duration down from 1.5 seconds)
DiabloWiki.com - Nether TentaclesNether Tentacles : Shoot a shadow tentacle that deals 300% weapon damage to enemies along its path and returns 0.4% of your maximum Life for each enemy hit. (Damage up from 155%, healing up from 0.2%)
DiabloWiki.com - Lightning BoltsLightning Bolts : Shoot an electrified bolt for 300% weapon damage as Lightning that Stuns enemies for 1 seconds on a Critical Hit. (Damage up from 155%, duration down from 1.5 seconds)
DiabloWiki.com - Rapid FireRapid Fire Cost: 20 Hatred initially, and an additional 6 Hatred while channeling / Rapidly fire for 525% weapon damage as Physical. (Damage up from 438%)
DiabloWiki.com - BombardmentBombardment : Rapidly fire grenades that explode for 837% weapon damage as Fire to all enemies within a 11 yard radius. (Damage up from 745%)
DiabloWiki.com - PreparationPreparation
DiabloWiki.com - Battle ScarsBattle Scars : Gain 35% Life when using Preparation. (Healing down from 60%)
DiabloWiki.com - ImpaleImpale Cost: 20 Hatred / Throw a knife that impales an enemy for 620% weapon damage. (Damage up from 360%)
DiabloWiki.com - ImpactImpact : The impact causes Knockback and has a 40% chance to Stun for 1.5 seconds. (Stun chance down from 65%)
DiabloWiki.com - Grievous WoundsGrievous Wounds : Critical Hits deal 130% additional damage. (Damage up from 100%)
DiabloWiki.com - StrafeStrafe Cost: 12 Hatred / Shoot at random nearby enemies for 315% weapon damage while moving at 75% of normal movement speed. (Damage up from 280%)
DiabloWiki.com - DemolitionDemolition : Throw out bouncy grenades that explode for 290% weapon damage to enemies within 16 yards. (Damage up from 240%)
DiabloWiki.com - EmberstrafeEmberstrafe : Leave a trail of fire in your wake that deals 80% weapon damage as Fire over 2 seconds. (Damage down from 160%)
DiabloWiki.com - Rocket StormRocket Storm : In addition to regular firing, fire off homing rockets for 90% weapon damage as Fire. (Damage down from 140%)
DiabloWiki.com - Stinging SteelStinging Steel : Throw out knives rather than arrows that deal an extra 130% damage on Critical Hits. (Damage up from 100%)
DiabloWiki.com - Vengeance is MineVengeance is Mine Vengeance
desc : Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 4 additional piercing shots for 100% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 50% weapon damage each on every attack. (Previously on Side Guns gave 2 additional shots to the left and right. On Homing Rockets damage is down from 75%)
DiabloWiki.com - From the ShadowsFrom the Shadows : Summon allies from the shadows that attack and Stun your enemies for 2 seconds.
DiabloWiki.com - Training DroneTraining Drone : A mechanical contraption orbits you, dealing 460% weapon damage per second to enemies around you. (Damage up from 150%)
DiabloWiki.com - Personal MortarPersonal Mortar : Launch 2 grenades at random enemies outside melee range every second for 200% weapon damage each.
DiabloWiki.com - StimulantsStimulants : Heal for 6% of maximum life each second. (Healing down from 10%)
DiabloWiki.com - SeetheSeethe : Gain 25 Hatred per second. (Renamed from Hatred. Hatred gained up from 18)
Monk
DiabloWiki.com - Mythic RhythmMythic Rhythm "The spirit is inconquerable, it folds in upon itself, it grows, always strengthening." ??? Patriarch Anisim
DiabloWiki.com - MomentumMomentum Always in motion, flowing like water.
DiabloWiki.com - NirvanaNirvana "Only in the ceaseless pursuit of purification can enlightment be achieved." ??? Patriarch Anisim
DiabloWiki.com - Fists of ThunderFists of Thunder Generate: 8 Spirit per attack / Teleport to your target and unleash a series of extremely fast punches that deal 121% weapon damage as Lightning. / Every third hit deals 182% weapon damage as Lightning split between all enemies in front of you. (Damage down from 145%, third hit damage down from 275%, no longer does chain lightning)
DiabloWiki.com - ThunderclapThunderclap : Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 95% weapon damage as Lightning and causes knockback with every third hit. (Damage up from 35%)
DiabloWiki.com - Static ChargeStatic Charge : Your primary enemy is charged with static electricity for 5 seconds and takes 172% weapon damage as Lightning when you attack other enemies with Fists of Thunder. (Damage up from 37%)
DiabloWiki.com - QuickeningQuickening : Critical Hits generate an additional 12 Spirit for each enemy hit. (Spirit generation down from 15)
DiabloWiki.com - Lightning FlashLightning Flash : Increase your chance to Dodge by 20]% for 3 seconds after each hit. (Dodge chance increased from 16%, duration increased from 2 seconds)
DiabloWiki.com - Deadly ReachDeadly Reach Generate: 7 Spirit per attack / Project lines of pure force over a short distance for 103% weapon damage as Physical. / Every third hit has a 10% chance to knock up enemies. (Damage down from 110%, knock back chance down from 30%)
DiabloWiki.com - ForesightForesight : Every third hit also increases the damage of all your attacks by 10% for 30 seconds. (Damage increase down from 18%)
DiabloWiki.com - Piercing TridentPiercing Trident : Increases knock up chance to 30% and the second and third hits gain increased area of effect. (Added "knock up" component)
DiabloWiki.com - Scattered BlowsScattered Blows : Every third hit randomly damages enemies within 25 yards for 150% weapon damage as Lightning. (Damage down from 170%)
DiabloWiki.com - Strike from BeyondStrike from Beyond : Critical Hits generate an additional 6 Spirit for each enemy hit. (Spirit generation down from 10)
DiabloWiki.com - Keen EyeKeen Eye : Every third hit also increases your Armor by 40% for 3 seconds. (Armor increase down from 50%, duration down from 4 seconds)
DiabloWiki.com - Cyclone StrikeCyclone Strike Cost: 50 Spirit / Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 386% weapon damage as Holy. (Damage up from 313%)
DiabloWiki.com - SunburstSunburst : Blast enemies with an explosion of fire that has a 50% chance to Fear enemies for 1.5 seconds. (Fear chance up from 35%)
DiabloWiki.com - Eye of the StormEye of the Storm : Reduce the Spirit cost of Cyclone Strike to 33 Spirit.
DiabloWiki.com - Crippling WaveCrippling Wave Generate: 7 Spirit per attack / Unleash a series of large sweeping attacks that deal 140% weapon damage as Physical to all enemies in front of you. / Every third hit also dazes enemies around you within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. (Spirit reduction up from 30, damage up from 125%, slow effect down from 60%)
DiabloWiki.com - MangleMangle : Increase damage to 213% weapon damage as Physical. (Damage increased from 163%)
DiabloWiki.com - Rising TideRising Tide : Critical Hits generate an additional 4 Spirit for each enemy hit. (Spirit generation down from 5)
DiabloWiki.com - Way of the Hundred FistsWay of the Hundred Fists Generate: 6 Spirit per attack / Unleash a rapid series of punches that strike enemies for 205% weapon damage as Physical. (Spirit generation down from 7, damage up from 140%)
DiabloWiki.com - Fists of FuryFists of Fury : Perform a short dash to the first enemy and deal an additional 309% weapon damage as Holy over 5 seconds to enemies you hit. (Damage up from 100%)
DiabloWiki.com - Hands of LightningHands of Lightning : Increase the number of hits in the second strike from 7 to 10, increasing damage to 293% weapon damage as Physical. (Damage up from 200%)
DiabloWiki.com - Spirited SalvoSpirited Salvo : Every activation of the skill has a 40% chance to generate 12 additional Spirit. (Proc up from 15%, Spirit generation down from 15)
DiabloWiki.com - Windforce FlurryWindforce Flurry : Every third hit also generates a wave of wind that deals 221% weapon damage as Physical to enemies directly ahead of you. (Damage down from 250%)
DiabloWiki.com - Dashing StrikeDashing Strike Cost: 25 Spirit / Quickly dash up to 50 yards, striking enemies along the way for 327% weapon damage as Physical. (Spirit cost down from 50, damage down from 535%)
DiabloWiki.com - BarrageBarrage : The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 200% weapon damage as Physical over 2 seconds. (Damage down from 1337%)
DiabloWiki.com - QuicksilverQuicksilver : Reduce the cost of Dashing Strike to 16 Spirit. (Spirit cost reduced from 30)
DiabloWiki.com - Flying Side KickFlying Side Kick : Perform a flying kick that has a 40% chance to Stun enemies hit for 1 second. (Proc chance down from 100%)
DiabloWiki.com - Inner SanctuaryInner Sanctuary
DiabloWiki.com - Temple of ProtectionTemple of Protection : Allies inside Inner Sanctuary are also immune to control impairing effects. (Previously protected from projectiles and increased ally resources generation and regeneration by 35%)
DiabloWiki.com - Sweeping WindSweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 43% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 129% weapon damage. (Damage up from 20%, total damage up from 60%)
DiabloWiki.com - Blade StormBlade Storm : Intensify the vortex, increasing the damage per stack to 58% weapon damage. This increases the damage with 3 stacks to 174% weapon damage. (Damage per stack up from 26%, 3 stacks damage up from 78%)
DiabloWiki.com - CycloneCyclone : While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 31% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. (Damage up from 26%)
DiabloWiki.com - Inner StormInner Storm : As long as your vortex is at the maximum stack count, you gain 5 Spirit per second. (Spirit regeneration up from 3 per second)
DiabloWiki.com - Master of WindMaster of Wind : Increase the duration of the vortex to 15 seconds. (Duration down from 20 seconds)
DiabloWiki.com - Mantra of RetributionMantra of Retribution Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 60 yards to reflect damage back at enemies, dealing Holy damage equal to 40% of the damage taken. Lasts 3 minutes. / For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. / Only one Mantra may be active at a time. (Now also reflects ranged)
DiabloWiki.com - RetaliationRetaliation : Increase the amount of damage reflected by the Mantra to 60%. (Projectile reflection removed as it's now inherited)
DiabloWiki.com - Exploding PalmExploding Palm Cost: 40 Spirit / Cause a enemy to Bleed for 1832% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies. (Bleed damage up from 745%)
DiabloWiki.com - Impending DoomImpending Doom : Increase the duration of the Bleed effect to deal 3486% weapon damage as Physical over 12 seconds. (Bleed effect up from 745%, duration reduced from 15)
DiabloWiki.com - Creeping DemiseCreeping Demise : Enemies hit are Slowed by 80% for 9 seconds. (Slow duration up from 3 seconds)
DiabloWiki.com - The Flesh is WeakThe Flesh is Weak : Enemies hit take 10% additional damage for 9 seconds. (Additional damage down from 12%)
DiabloWiki.com - Strong SpiritStrong Spirit : If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast. (Spirit regeneration up from 5)
DiabloWiki.com - Essence BurnEssence Burn : Instead of bleeding, the enemy will burn for 1832% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 343% weapon damage as Fire over 3 seconds. This effect can happen multiple times. (Fire damage up from 745%, exploding damage up from 60%)
DiabloWiki.com - Seven-Sided StrikeSeven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 3777% weapon damage over 7 strikes. (Damage up from 1777%)
DiabloWiki.com - Sudden AssaultSudden Assault : Teleport to the enemy and increase damage dealt to 4777% weapon damage over 7 strikes. (Damage up from 2310%)
DiabloWiki.com - Several-Sided StrikeSeveral-Sided Strike : Increase the number of strikes to 10. (Strikes up from 9)
DiabloWiki.com - PandemoniumPandemonium : Enemies hit by Seven-Sided Strike have a 77% chance to be stunned for 7 seconds by each hit. (Stun chance up from 25%)
DiabloWiki.com - Sustained AttackSustained Attack : Reduce the cooldown by 7 seconds and Spirit cost to 7 Spirit. (Spirit cost reduction added)
DiabloWiki.com - Fulminating OnslaughtFulminating Onslaught : Each strike explodes, dealing 777% weapon damage as Holy in a 7 yard radius around the enemy. (Damage up from 254%)
DiabloWiki.com - Wave of LightWave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 897% weapon damage as Holy, followed by an additional 149% weapon damage as Holy to all enemies in a line. (Damage up from 829%, additional damage up from 96%)
DiabloWiki.com - Wall of LightWall of Light : Increase damage of the initial strike to 1185% weapon damage as Holy and adds a knockback. (Damage down from 1202%)
DiabloWiki.com - Explosive LightExplosive Light : Release bursts of energy that deal 1085% weapon damage as Holy to nearby enemies. (Damage up from 914%)
DiabloWiki.com - Pillar of the AncientsPillar of the Ancients : Summon an ancient pillar that deals 831% weapon damage followed by an additional 831% weapon damage after 2 seconds. (Damage up from 595% on both effects)
DiabloWiki.com - Empowered WaveEmpowered Wave : Reduce the cost of Wave of Light to 50 Spirit. (Spirit cost up from 40)
DiabloWiki.com - Blinding LightBlinding Light : Critical Hits Stun enemies for 4.5 seconds. (Stun duration up from 3 seconds)
DiabloWiki.com - Mantra of EvasionMantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within 60 yards a 20% bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 20% Dodge Chance. / Only one Mantra may be active at a time. (Dodge Chance up from 15% on both effects)
DiabloWiki.com - Wind through the ReedsWind through the Reeds : Increase movement speed by 10%. (Movement speed up from 8%)
DiabloWiki.com - Lashing Tail KickLashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that deals 732% weapon damage as Physical. (Damage up from 470%)
DiabloWiki.com - Vulture Claw KickVulture Claw Kick : Release a torrent of fire that burns nearby enemies for 732% weapon damage as Fire. (Damage up from 517%)
DiabloWiki.com - Spinning Flame KickSpinning Flame Kick : Hurl a column of fire that burns through enemies, causing 851% weapon damage as Fire to each enemy it strikes. (Damage up from 588%)
DiabloWiki.com - Sweeping Armada Sweeping Armada : Damage done is increased to 869% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds. (Damage up from 611%)
DiabloWiki.com - Scorpion StingScorpion Sting : Enemies hit have a 50% chance to be stunned for 2 seconds. (Stun duration up from 1.5 seconds)
DiabloWiki.com - Tempest RushTempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, dealing 349% weapon damage while running. (Damage up from 155%, knock back and slow effects removed, run speed bonus removed)
DiabloWiki.com - TailwindTailwind : Increases your movement speed while using Tempest Rush by 25%. (Movement speed now added to the rune, no longer inherited)
DiabloWiki.com - Northern BreezeNorthern Breeze : Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 396% weapon damage. (Added damage increase component)
DiabloWiki.com - FlurryFlurry : Enemies hit are Slowed by 60%. (Slow effect down from 80%)
DiabloWiki.com - Blinding FlashBlinding Flash Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3.5 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. (Blind duration up from 3 seconds)
DiabloWiki.com - Faith in the LightFaith in the Light : For 3.5 seconds after using Blinding Flash, all of your attacks are empowered to deal 43% additional weapon damage as Holy. (Duration up from 3 seconds, additional damage up from 30%)
DiabloWiki.com - Blinding EchoBlinding Echo : 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 3.5 seconds.
DiabloWiki.com - Blinded and ConfusedBlinded and Confused : Blinded enemies have a 50% chance to attack each other. (Charm effect chance up from 25%)
DiabloWiki.com - Self ReflectionSelf Reflection : Increase the duration enemies are blinded to 5 seconds. (Blind duration up from 4 seconds)
DiabloWiki.com - EpiphanyEpiphany
DiabloWiki.com - Desert ShroudDesert Shroud : Infuse yourself with sand, reducing damage taken by 50% and increasing your damage by 3% for each enemy within 15 yards. (Renamed from "Sand". Damage reduction up from 40%

DiabloWiki.com - Soothing MistSoothing Mist : Imbue yourself with water, instantly resetting your Defensive cooldowns and reducing their cooldown durations by 50%. Using a Defensive ability also cleanses negative effects off of allies within 30 yards. (Renamed from "Water")
DiabloWiki.com - WindwalkerWindwalker : Each enemy killed during your Epiphany increases your Attack Speed by 3% for the remaining duration of Epiphany. (Attack speed bonus increased from 1%)
DiabloWiki.com - Inner FireInner Fire : Engulf yourself in flames, burning enemies within 10 yards for 250% weapon damage as Fire and causing your attacks to assault enemies in front of you for 330% weapon damage as Fire. (Renamed from "Fire", damage up from 150%, additional damage up from 100%)
DiabloWiki.com - AscensionAscension : Charge yourself with Lightning, increasing your movement speed by 10% and causing your next attack after moving 10 yards to Stun enemies for 1.5 seconds. (Renamed from "Lightning"