Diablo 3 - Reaper of Souls

Torrid

Molten Core Raider
927
611
Also, one thing that's really fucking infuriating is how much and how well indie publishers and developers communicate with fans, yet a 100 man team at Blizzard has to operate through thick corporate barriers and "CM's" that only instigate further hatred on their official forums. Those forums are the worst, man. They are literally the evil pit of Baalzebub.
You ain't kiddin'.

I developed a dozen addons for WoW, and a few times I discovered some broken API functions. When I tried to contact somebody at Blizzard, I realized I had absolutely no way of talking to a UI dev. The best I could do was report it in the bug forum and watch the post sink off the first page in minutes. Of course the API functions never got fixed.

Another time I wrote to their email address they had set up solely to report bad addons, and essentially pleaded with them to disable one of my addons because I didn't want to maintain it anymore and it was bad for the game. I received zero response whatsoever, although they did disable it months later. If I can't get a response for these issues, then some random Joe trying to offer suggestions on improving the game has no chance.

They insulate themselves from their users; granted reading the forum for 5 minutes will make you realize why.
 

TecKnoe

Molten Core Raider
3,182
51
Try reading the whole post. I even put the conjunction in full capitals to highlight importance of the second part.

You exploit for the purpose of exploiting and personal fun. No shame in that, breaking the game can be fun. Though, from your willingness to use even the most mind numbing of exploits(Tyreal), I'm going to guess you do it primarily for personal gain and not altruistically fixing the exploit.

Also, reading a bug report from you, of whose existence itself would be amazing, would be a trying experience in the least. Your 5th grader grasp on grammar would make it hard to effectively communicate what exactly was broken with the game.
so you did no exploiting in vanilla d3 for personal gain? You have never exploited in any game you have played for personal gain? come the fuck on, I get your point about the exploiting for my own gain but you're going way overboard like the doctor ripped your script of oxycodone and you have no idea what the fuck you're saying, cause you've never done anything in ANY GAME ONLINE EXPLOITIVE FOR PERSONAL GAIN wake the fuck up idiot.

I mean your only argument was grammar, BUUuT EVAn EF Eyte TYPE LYKe DiS DeYT WILl Get Da PointT DAt DIS QUEST is BRoKEN n I cAND ooDODO itO oVER N OV ER again WHEN I SHUDNE tB E ABLKE TO.!

OR THART TYRLREA Is DOng MST OF MY DEMEGE ND KArerYs Me tHrujgh The AKT

you're just being a dumb ass at this point, my post clearly says TO BREAK THE GAME FIND BUGS AND REPORT, like other fan fucking boys wont do they'll just play through and foam at the mouth the whole time, so your fucking point that I WOULDENT report the bugs is fucking stupid learn to read, oh yeah and blizzard totally knows what people to select for beta I mean look at all the greatness that leaked through last time un fucking checked.

And gavin really? still following me around these forums its been about a year bro get help, or attacked again and hopefully killed.
 

Deathwing

<Bronze Donator>
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Again, you fail at basic reading concepts. I am not vilifying exploiting, especially in what is essentially a single player game. I am saying the way you exploit, what was it again...

i know i probably wont buy it on release even though that is the best time to exploit it up and take advantage
Keep going on like you're going to report anything.



But here, prove me wrong. You have a Wildstar key. Give me a comprehensive report on the problems and bugs in the current beta. 10 pages, due by next week. You can double space it if you want, but no fucking with the margins or font.
 

Gavinmad

Mr. Poopybutthole
44,438
53,906
And gavin really? still following me around these forums its been about a year bro get help, or attacked again and hopefully killed.
Whose following you around you self-important retard? I read the D3 thread because I own D3.

Dumbass.
 

Mahes

Bronze Baronet of the Realm
5,822
7,304
Not preordering this expansion. May never buy this expansion. It sounds like Blizzard has learned nothing and the release of RoS will be as big a disaster as the initial release was. If Blizzard does not change the current setup, I hope they sell perhaps 200 copies so that they can choke on it.
 

Gavinmad

Mr. Poopybutthole
44,438
53,906
I think we all know that the expansion is going to sell millions regardless of what state it's in at release.
 

Punko

Macho Ma'am
<Gold Donor>
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This has nothing to do with the 'core' of the game, it's tied to literally ONE stat, which they could change if they weren't retarded (crit damage). The only reason hp totals are so high is because crit damage is so multiplicative that the hps are based on the assumption your crit damage will scale up as you itemize. It forces stale itemization, essentially. It's a dumb design but hardly the 'core' of the game (abilities, gameplay, etc. are all solid).
The core of the game encompasses more then that one stat. Which is a huge problem.

The dependancy on weaponry is another core problem. The fact that there is no point in making alts is another core problem. The fact that the economy is what it is, and that they are changing it to "Lol everything boa with horrid droprates, hf" is another huge one.

That last one, and the fix they implemented, shows there is no hope for this game with its current dev team.

Who the fuck wants to farm at current PTR droprates for BoA shit that isn't relevant to your main in a majority of cases? And since you can't sell any of it, whats the point again?

Play more so you can play faster while you play more?

Isn't that the issue D3 has atm? "no endgame"?

To think D2 LoD was actually launched in the past. Thats some Skynet stuff.
 

Deathwing

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Punko

Macho Ma'am
<Gold Donor>
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But these are both easy to tweak settings. If you have a problem with doing bounties to do just about anything else in the game, probably not getting fixed before release.
Its 2 months away from launch. I'm not encouraged by the fact that they "might be listening".

How did someone think such horrid droprates were a good plan first place?

I'm aware a polished turd can shine, but this is just an example of terrible design.

If you like the game thats great, but don't tell me "its probably not getting fixed before release", because I'm still waiting for stuff like PVP, which should have been in at release. Which is what, 2 years ago in a few months?

This is a badly designed game, fixes didn't come since console version was priority (how is that anyway?), the devs are really disconnected, and based on that it seems this game can only go downhill, slowed down only by the "we will fix that soon" and "what colour armour do you prefer" posts from their hilariously repetitive spin/cs-crew.

Why doesn't this game have team pvp yet? Why aren't there arena fights to bet on, towns to invade ...

So bad
tongue.png


Expanding the item hunt with the item hunt as only purpose does not suffice.
 

Deathwing

<Bronze Donator>
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Read the first link. They wanted to tweak one variable(gambling) and one variable only to see how it would affect legendary drop rates. I believe this was a complaint many people gave earlier in the thread, that they just mess with a bunch of shit at once until it "works". This is a better method. Yeah, they could have proactively communicated about the drop rate instead of reacting to complaints. But I'm not as worried about this specific problem anymore.

PVP...don't care. Blizzard has never done PVP + PVE correctly, I'd rather they just forget about it. I also happen to suck at PVP, so that might be affecting my opinion.

I'm not trying to say everything is rainbows and sunshine. Yes, there are still some deep flaws to the game. Just pointing out they have better intentions than we thought on a few (maybe minor)issues. Take it however you want. I'm still leaning towards seeing how launch goes and maybe waiting until it's discounted.
 

Pyros

<Silver Donator>
11,310
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They need to massively buff the rewards on Rifts, and go back to having Rift Stones dropping from other shit including Rifts themselves. Don't want to grind bounties everytime I want to run a rift and don't want to not run rifts either since it's basically the most interesting part of what they added, endgame wise. Bounties are an awful idea overall and wish they didn't bother refining it and instead just made "dailies" that give bags and nothing else, making them entirely optional, instead of being mandatory and the only thing you want to do.

Regardless though I'm probably just going to level a couple of classes to the cap and be done. Not sure it's worth the price at launch though, guess I'll see if I'm playing something else at the time, there's Dark Souls 2 and the Archeage beta so not entirely sure I'll bother.
 

Angry Amadeus_sl

shitlord
332
0
(Travis "I'm A Numbers Guy, Not A Fun Guy!" Day)


Hello folks,

This has been a topic of much discussion within the community so I wanted to take the time to sit down and talk to everyone about drop rates. I'll start out by saying when F&F went out we set the rates far higher than we knew was appropriate because we wanted to get as much feedback and testing on the new and revised legendary and set items as possible. Over the course of F&F the unanimous feedback both internally and from the community was that the drop rates were too high. We knew this ahead of time but we wanted testers to get their hands on as many cool things as possible while also helping us debug and, ya know, test things.

Going into our subsequent beta waves we said we wanted to start narrowing in on what the appropriate drop rates were for legendaries. We had set forth some goals and stated internally what our design intent was so we adjusted these values to reflect a more practical farming environment. As a general rule people won't speak up if you being too rewarding, usually only a handful of people in a crowd will vocalize that "things may be a bit too high" in terms of drop rate. So when the entirety of our player base and internal team were swarming us with this feedback we knew the drop rates were actually FAR too high. Based on that feedback and also the detailed drop rate data that we track and review on a daily basis, we lowered the drop rates to something more reasonable and closed to what we wanted for release of RoS. For the record, I literally told people internally that I actively wanted to hear the feedback that drop rates were too low. We decisively found where too high was, we needed to find the lower bounds of reasonable so that we could narrow in on a place that would be best for the game.

Now with that said, the data that we have has shown us that drop rates are in the right ball park but that's not to say they are final. A big piece of the pie that was missing was that we always intended for Kadala to be able to generate legendary items. More specifically she was intended to help give players more direct control over their ability to find specific items they were after. Not to the tune of "I want X item so I buy it" but we wanted players to have a degree of control by saying "Man I really want X helm, so I'll spend all my Blood Shards buying helms and try to get the one I'm after eventually". The environment that you have all been playing in has been missing this key piece of the puzzle for quite some time. When we are talking about the overall income of legendary items and finding a good pace for them Kadala has always been intended to factor into this. We are very actively tracking data and adjustments will be made to narrow in more as we proceed. However since obviously you all haven't had the insight into these conversations I'm here to say that you've only been seeing a piece of the pie and with the latest patch should now be seeing the full picture.

A couple of other related notes, Rifts have always been intended to feel highly rewarding and we don't think they are there yet. We want the obvious answer when someone asks "Whats the most rewarding thing I can kill with the time I have?" to be Rifts, this is part of why access to them is restricted by keys, they are meant to be AWESOME!. We have a plan changed that I'll be hotfixing in hopefully today or tomorrow to add a reasonably large number of Blood Shards to the loot run boss but more importantly to give him a chance to drop Forgotten Souls. One of the problems that has been expressed here is how legendary and rares compare, barring the obviously build changing ones. A large part of the reason that players sometimes have a hard time replacing a rare with a legendary that should be an upgrade is because, generally, you are comparing rares that have been enchanted many times over to a stock legendary. We want the act of enchanting legendaries to have some degree of investment but what you are seeing in the beta is too much. In addition to being able to use the, soon to be acquired, crafting mats to enchant your legendary items it will also allow everyone a reasonable amount more access to the crafting legendaries.

Lastly on the topic of split farming, this is very clearly not how we want players to play the game. We know of the problems it causes as well as the reasons its occurring and are actively discussing ways to address the problem. While we love coop and we want players to enjoy playing the game together, the right answer should obviously not be "Lets play coop and all go solo in the game!". I'm walking into a meeting as soon as I post this to discuss the issue and possible solutions.

Hopefully this helps clear the air some and I'll touch back in later to answer more questions.
 

Deathwing

<Bronze Donator>
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Yeah, I've been reading the posts made after that. No one so far has said "yep, it's in the ballpark!". And this is the same thread where a bunch of people made a stink about drop rates, so you'd think at least one or two people would show up to provide agreement just for lulz.



Druin doesn't count. He's the "happy" monk ffs.
 

Angry Amadeus_sl

shitlord
332
0
Gheed was always an accessory in my game, never a focus point. What the fuck gets in their minds, these asshole cunts, when it comes to design?

"Let's make another casino-type element where there's more luck of the draw and less item hunt, and have it balance out the legendary rewards system by reducing legendaries dropped from monsters and increasing the chances to find them off this one vendor chick who happens to have bags of legendaries?"

^

That's a simple fact, Jack. Shit is complete and utter trash.
 

Mahes

Bronze Baronet of the Realm
5,822
7,304
At this point, why not literally create a virtual casino. It just seems as though it is easier for them to program /turn in item get something, than to make the game at least appear to be fun. Why does it really matter if a lot of great stuff drops, if the game is fun? Nothing is tradable so it is not like the farmers will rejoice or somebody will buy a car off the fortunes they have gained. I am just at a lost with how they are handling it.
 

Angry Amadeus_sl

shitlord
332
0
At this point, why not literally create a virtual casino. It just seems as though it is easier for them to program /turn in item get something, than to make the game at least appear to be fun. Why does it really matter if a lot of great stuff drops, if the game is fun? Nothing is tradable so it is not like the farmers will rejoice or somebody will buy a car off the fortunes they have gained. I am just at a lost with how they are handling it.
They are handling it in the same way a major publisher would handle a sports launch or a top-5 FPS launch - one and done. But they are forgetting how much refinement Diablo 2 required (even though the core game was much more enjoyable than D3's core game).

I think, at this point, consumers really deserve a class-action suit.

I don't think it's been done before, but - the emotionality tied into this game is probably a bit different than most games; I can't think of another game that had the same mental pull as D2 did - maybe EQ? And the promises that were built into and leading up to the launch of Diablo 3, which didn't make it into the game (or even now, 2 years later) have led to some seriously harsh withdrawals for millions of people who actually bought the game.

I think that's illegal. /shrug
 

Tenks

Bronze Knight of the Realm
14,163
607
They are handling it in the same way a major publisher would handle a sports launch or a top-5 FPS launch - one and done. But they are forgetting how much refinement Diablo 2 required (even though the core game was much more enjoyable than D3's core game).

I think, at this point, consumers really deserve a class-action suit.

I don't think it's been done before, but - the emotionality tied into this game is probably a bit different than most games; I can't think of another game that had the same mental pull as D2 did - maybe EQ? And the promises that were built into and leading up to the launch of Diablo 3, which didn't make it into the game (or even now, 2 years later) have led to some seriously harsh withdrawals for millions of people who actually bought the game.

I think that's illegal. /shrug
What the fuck am I reading