Diablo 3 - Reaper of Souls

Saladus

Bronze Knight of the Realm
271
11
Clan may be full for the moment, going to check tonight, anyone that hasn't logged in for a while will be removed.
Yeeesh. I'd feel bad for anyone who may be on vacation this week, unless we're planning on doing weekly checks. The 150 member limit is fucking retarded. But again, within the month I expect numbers to dwindle a little.
 

Mures

Blackwing Lair Raider
4,014
511
I don't think the new clan is even a week old yet, or it may make a week today, seems harsh to boot someone for inactivity if it hasn't even been a week since they've been on. Not that it matters to me really either way really, just seems like we could at least give people 10 days.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Shitters full. Your next clan has my blessing to use "Rehabilitated Retards." You're welcome.

So it seems everything I've gotten since hitting 70 has been -2% dps +15% toughness "upgrades" so I walking around with some retarded amount of toughness and still not killing things fast enough. So to compliment my (lv36) Moonlight Ward I came up with The Juicer:Wizard - Game Guide - Diablo III

Not terribly practical, but it does melt face at the cost of a mere 3 or 4 million toughness.
Kreug what element mod does your gear mostly have? From your AP spender it would like like Arcane? You would do much, much better dps focusing on Arcane % mods on your armor and swapping out any 1 of those passives for EE. If you used Arcane torrent w/ Disruption as your spender and swapped to EE + Bracer alone = 60% Arcane damage without knowing if your neck or other slots also add.

Also sparkflint is paper DPS trash, I use it to proc the fire meteors until I get the 70 hellfire I want. Right now familiar with cannoneer is a little OP with arcane builds, it AE?s your target for 200% weapon damage constantly and will synergize with your build much better than the 10% dps increase on paper.
 

Falstaff

Ahn'Qiraj Raider
8,559
3,570
Also sparkflint is paper DPS trash, I use it to proc the fire meteors until I get the 70 hellfire I want. Right now familiar with cannoneer is a little OP with arcane builds, it AE's your target for 200% weapon damage constantly and will synergize with your build much better than the 10% dps increase on paper.
I thought they nerfed cannoneer? Or did they nerf familiar to fire slower so people all assumed that meant cannoneer sucked now?
 

Hatorade

A nice asshole.
8,672
7,581
I don't think the new clan is even a week old yet, or it may make a week today, seems harsh to boot someone for inactivity if it hasn't even been a week since they've been on. Not that it matters to me really either way really, just seems like we could at least give people 10 days.
The game being a week old is great reason to boot people that haven't played since joining, if you aren't playing now you sure as shit aren't going to be playing next week. Couple weeks from now I doubt the clan will stay full of active people so no worries, plus I have some suspicions there is more than a few people not of these forums/friend of forum members.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
I thought they nerfed cannoneer? Or did they nerf familiar to fire slower so people all assumed that meant cannoneer sucked now?
They nerfed to slow it down, it still AEs for 200% constantly off of its target. If I didnt have a 4pc I would 100% go into arcane again like I was before.

Real EASY way to test any classes eDPS is to hit butcher on whatever Torment you can barely handle. You can divide the hp's you take down by 180 = eDPS. I normally try to do 6-8 runs at least when I test changes or gear out to get a better average.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
How is EE an increase in an arcane build?
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Pyros

<Silver Donator>
11,310
2,416
How is EE an increase in an arcane build?
Familiar is fire damage and chain lightning is lightning. You use them enough that they would keep the debuff up most of the time for a 15% increase. Even in a pure elemental build, you'd still get 5% out of it, granted that's not much.
 

Nidhogg

Molten Core Raider
1,484
89
My wiz is sitting at 1.1m paper DPS and Im chaining Manglemaw.
My ultimate setup will be:
Helm/Shoulders/Legs of Firebirds
Source/Neck/Belt of Tal-Rasha
Chest/Boot/Glove of Vyrs

Then the Ring of Royal Grandeur

Kaboom, 4 piece bonus for all 3 level 70 sets.
Gonna take a while to farm up :[
 

dak

Bronze Knight of the Realm
183
1
Did 10 core runs last night, ended up with a good Quetzalcoatl and SoJ.


First Wrathful protector, does it proc if you resummon the garg? I haven't bothered trying this one but I see a lot of people with it in their build and unless it reset when you resummon, it seems all kinds of awful due to procing off 5mobs which is basically, every pack everywhere in adventure mode/rifts. I assume it does but if it doesn't, do people just run around with it unsummoned and summon it then somehow unsummon it(don't know if you can dismiss it like a follower) until next pack? Is the cooldown affected by Grave Injustice?
Unless they changed it in 2.0.1 resummoning refreshes the proc cooldown. Grave injustice reduces the gargs summon cooldown, but not the gargs own proc cooldown. So yes, you can have him proc, then resummon him and instantly proc again, then kill mobs with grave injustice on to reduce the resummon cooldown.


Other question is Haunt. What the fuck? Like pretty much, I used it for quite a while and I still have no fucking idea how it works. Does it only target one mob? Does it pick a target automatically or do you have to target it(seems auto but does it always hit if you select one specifically?) When a mob dies it haunts another mob apparently, is the duration reset or does it just haunt for the remaining duration? It took me a bit to figure out how Locus Swarm works, mostly the fact it has god awful range is what got me confused(I'd try to locust from afar then it would do nothing) but I have no fucking idea how Haunt works, other than it works fine if I cast it on a single target like a boss
For the longest time I thought you could only have one haunt out at a time, not sure why I misread (Seemingly a lot of people misunderstood the tooltip).

It can be cast on as many mobs as you want, but it only stacks once per mob.

You target it initially and after the mob dies it seeks out a new target, refreshing the duration. If no mob is available to pick up the spell after the last target's death, the spell dissipates (It lingers if you use one of the more crappy passives).

The spell looks like a projectile but I'm almost 100% certain that is just a graphical effect and it hits what you target in a crowd.

Overall, Haunt feels kinda weak even with a Quetzalcoatl and Creeping Doom, partially because it doesn't go with the +Fire% I'm stacking for Vampire Bats and Searing Locusts, but also because its really doesn't transfer around between mobs very well (Seems to vanish a lot more than it should).

I find it's a lot of mana for anything other than elites/bosses that you're having to kite and shouldn't be farming anyways (Goo for Mal and Diablo I suppose).

If you do use it, consider the mana regen runeword which adds mana per second for each haunted target. Cast that on three elites in a pack with Creeping Doom and you've essentially got unlimited mana for the remainder of the fight.
 

Senaiel

Silver Knight of the Realm
238
42
To anyone getting a tidbit bored, I would recommend giving hardcore a try. Nothing will make your butthole pucker and you more excited than running with 5% health and a pot on cool down. If anyone needs a hardcore clan just add me at hoggfight102#1915. We have a small group that play hardcore only.
 

Pyros

<Silver Donator>
11,310
2,416
Ok thanks that's kinda what I expected but wasn't entirely sure. Haunt is nice for additional single target damage but yeah the mana strain is pretty big. In general I disliked the mana costs on shit even with stacked mana regen(just not looking for it but happened to find gear with like 14 14 and 11) as well as flat mana(think 150 on helm and 100 on mojo or some shit). It was still stupid if I used too many spells in a row or like if mobs knockbacked me out of vampire bats after the initial dump and then I'd have to wait doing nothing for 1-2secs to recast bats.

Overall I found the playstyle to be pretty boring, kinda like poe summoner. Might just be my build but I was going leeching dogs(way too good for survivability early on), locust(cast once per fight basically), spirit walk(cast between fights to move between packs), pirana with like pull or chill rune, vampire bats to go with sycophants and because it's the strongest "builder" and then one more slot for whatever. But the thing is at the start of the fight I'd cast pirana+locust+vampire bats channel and then there just wasn't anything else to do. If the last skill was cooldown I'd pop that on bosses, when I was using haunt I was trying to use it with the 2 target rune(but it was hard to quantify how useful that was) but mostly, cast your dot+damage bonus then channel firebats until everything is dead, felt a bit too passive. Just not a big fan of mana as a mechanic I guess, it's too slow to generate and the spells cost a fuckton so you dump a few spells then have to wait/spam crappy builders that regen crappy amounts of mana to dump a few more spells, feels like playing a crusader or barb with terrible ressource efficiency. I much prefer how arcane power works where it goes up and down super fast over and over. On the other hand I like the army of pets shit with bats spawning sycophants and the dogs, I just wish the rest of the gameplay was more engaging.
 

Kreugen

Vyemm Raider
6,599
793
I'm using arcane because I have a Moonlight Ward, which is 25% to arcane plus near constant 250% arcane damage in a 9 yard radius around me. I have something like 55% to arcane and 25% or so to beam.

I'm not seeing the love for EE. Its usefulness mostly depends on the element of your weapon. And even then, most of the time you'd only get 10% out of it. If I needed the toughness, I'd switch glass cannon out for something that helps me survive rather than swapping in EE.

EE is great for the butcher, sure, if you have a weapon of the right element so you can stack it to 20%. But on most stuff, meh.

And I've tried cannoneer and it just seems bad. The fire rate is so slow, the missiles miss so often, and the AOE range is so tiny, that I don't see how it could make up for the flat 10% buff. Granted, they hit a lot harder with my arcane bonus. But look at how many sources of damage I have - beams, neck explosions, and another 200% physical aoe proc from my shoulders. Sparkflint buffs all of that. It's something that's hard to judge for sure.

As for disintegrate over torrent. Well, for starters beam gets another +25% damage from gear and it would take a thousand rerolls to fix it. And I just don't like torrent much - it hits such a tiny area, wheras beam I just focus on the strongest target while the little beams + Moonlight Ward explosions + fan of knives procs kill everything else around me. Basically it's less work than torrent, heh. But yeah, torrent would probably be better against strong elites/bosses, but I'd be spending more time individually nuking down trash.

It seems to come down to "best build to burn down a solo boss vs better at everything else"

(I can't link my char from work because apparently I need an authenticator just to find the fucking link to it)
 

TecKnoe

Molten Core Raider
3,182
51
so if I mostly use lightning skills I more or less need a weapon with that elemental dmg on it? is it never worth it to use another type even for say 10% paperdoll increase? SORRY haven't played in forever.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,425
8,194
Cannoneer is heavily dependent on your attacks per second to put out dps. Once you get up to around 2 attacks/sec it starts to be pretty legit.

Your weapon damage type means nothing anymore (except for like one crusader passive). All that matters are the types of skills you're using. EE is nice if you can fit 3+ elements in to a build, as the stacks on elites/champs are quite a bit of damage. Obviously it blows vs trash, but who cares that shit all dies instantly anyway.