Diablo 3 - Reaper of Souls

Needless

Toe Sucker
<Silver Donator>
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That steed change would be too strong since it's the fastest movement skill, it just needs a way shorter cooldown (like 10 seconds). The biggest flaw of the class is that the spenders have such poor damage in comparison to other classes.


What? That's an awful spender for the reason you specified. Best way to do damage currently is lightning hammers with a shitton +lightning.
if all movement skills were changed to being charge based it would be fine.
If anything; do as i suggested above and reduce the speed increase slightly and thats that. (although i am entirely down with a 10 second CD)

Secondly, the entire point of that is that there is no good way to quickly dump your excess wrath. Saying a 200% damage hammer that whiffs often and has an awful 40% lightning charge that conducts to you as damage, for a measly 10 wrath is by no means a viable spender. Hammers should be aGENERATORif anything.

The only quick dump a crusader has is heaven's fury w/ fires of heaven, which is awful because you cannot keep up with the generation rate for it to be viable, since it costs 40 wrath per shot.
 

Mures

Blackwing Lair Raider
4,014
511
if all movement skills were changes to being charge based it would be fine.
If anything; do as i suggested above and reduce the speed increase slightly and thats that.

Secondly, the entire point of that is that there is no good way to quickly dump your excess wrath. Saying a 200% damage hammer that whiffs often and has an awful 40% lightning charge that conducts to you as damage, for a measly 10 wrath is by no means a viable spender. Hammers should be aGENERATORif anything.

The only quick dump a crusader has is heaven's fury w/ fires of heaven, which is awful because you cannot keep up with the generation rate for it to be viable, since it costs 40 wrath per shot.
Is there a fire based version of heaven's fury? Because cluster arrow costs 40 hatred and people can fire like 20 of dem bitches w/ 175 hatred and the right gear. Started a crusader yesterday and the resource regeneration of wrath/hatred seemed similar.
 

Needless

Toe Sucker
<Silver Donator>
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Is there a fire based version of heaven's fury? Because cluster arrow costs 40 hatred and people can fire like 20 of dem bitches w/ 175 hatred and the right gear. Started a crusader yesterday and the resource regeneration of wrath/hatred seemed similar.
Heaven's Fury by default is a 20 second CD beam attack that shoots down on top of enemies, the last rune "Fires of Heaven" removes the cooldown, and makes it shoot a beam out from your shield instead, costing 40 wrath to use. All variants of the ability are holy based.

You might be able to get 3 shots in a row, maaaybe 4 if you stack +wrath gear and the passive that gives you 30 wrath but yeah... definitely can't spam it a whole lot.

The fact that it's not even naturally supposed to really be a spender, makes it even worse lol
 

Mures

Blackwing Lair Raider
4,014
511
The right gear being legacy SoJ and DMF?
20 is the conservative, non-legacy item estimate, if you have those items you can get ca down to ~5 hatred cost in which case you can fire them indefinitely.

Speaking of, I love the new shrines in rifts, particularly the infinite resource one.
 

Falstaff

Ahn'Qiraj Raider
8,559
3,570
I would like to see them change the blood shards and Kadala. I would like to see them change 250 or 500 (something substantial) and allow you a chance at a Legendary or Set armor. Right now, I see no point in Kadala except to get some gear to salvage or sell.
I'm not sure what they could change about blood shards... but 500 is even too low for a guaranteed legendary/set item because of how easy they are to farm.

I spent 2300 on belts alone and only ended up with one set item and it was a Blackthornes.
 

Springbok

Karen
<Gold Donor>
9,678
14,438
My RNG is fucking horrible in this game. I've been sitting on 310k dps and 8m toughness for 4 days... kind of burnt myself out in the process and will probably take a break from this. Doesn't help that Crusader is slower than fuck and more than a little bit unfinished. Having to rely on specific legs to make viable, fun builds is shit.

That said, this IS the game that should have been available on release. It's really pretty damned good now, in spite of some of the issues I have with it.
 

Malakriss

Golden Baronet of the Realm
12,872
12,262
Wizards can do core chest runs from the adventure mode waypoint, simply wormhole teleport at the end and stun bubble to protect any stray incoming enemies. I'm using the Cosmic Strand for the free wormhole rune but here's my skill setup:

Electrocute - Chain Lightning (To break piles of bones)
Slow Time - Point of No Return
Teleport - Calamity
Mirror Images - Duplicates (All of them will use Slow Time stun bubbles)
Diamond Skin - Sleek Shell (Movement speed more useful once you're efficient at not being hit)
Energy Armor - Prismatic Armor (Survivability)
Unstable Anomaly / Galvanizing Ward / Blur / Illusionist
 

Nadiar

Silver Knight of the Realm
54
0
Yes, the drop rates were absolutely terrible. Me and my buddy played together for about a year just farming Act 4 Hell and the Cow Level on various characters. Sometimes we'd get an awesome dual leech ring and trade it for some uniques or whatever they were called.

You could buy stuff, sure. Maybe some of the items we got were duped, I have no idea and I didn't care. I was participating in the marketplace in my own way - completely legit from my side.
I played ladder quite often. Not to be first, but to see how high up on it I could get while playing, I'd often end up in the top 10 of my class when I'd go back to EQ. It killed me when I realized even after a reset how cheap I could get a full set of gear even a few weeks after release.


The game being a week old is great reason to boot people that haven't played since joining, if you aren't playing now you sure as shit aren't going to be playing next week. Couple weeks from now I doubt the clan will stay full of active people so no worries, plus I have some suspicions there is more than a few people not of these forums/friend of forum members.
I agree with you, but after we clear some space, I think we should just make the motd state that if you're not going to group with people, or share loot, get the fuck out.

And yeah crafting is too shitty and too expensive
Crafting needs to have "smart loot" cranked to 11. It should consider the item you currently have equipped, and roll 2-3 (random) of those primary stats. If you want to switch to a different build, you can un-equip that slot, or find a shitty rare with the stats you want. Going to ballpark that this would change the chance of a good roll from 1/16 to 1/4

But I think what would be better is if rerolling single stats used the same mats as rares (maybe more of the mats, but the same mats), and forgotten souls were used for a "complete" reroll. Having an option for a complete reroll would be fantastic for equipping other characters. Got a shield for a Wizard? Toss it to your monk, have the Mystic reroll the entire item, and get a decent shield.

Do rares bind to you when you socket them? Sploit gem trading!
I'm not sure if they fixed it, but there was an exploit the other day. The "tradeable for 2 hours" flag overrides the "Bound on Account" flag, even if you stick a gem into it.
 

Crone

Bronze Baronet of the Realm
9,714
3,211
Just got back into this, and spent the last couple days catching up on 60 pages of this thread. Whew... felt that was a marathon.

Figured I'd chime in that I came back on my WD, and hopped in a game with 2 70 friends doing bounties. The numbers on my WD that used to wreck MP10 Inferno don't do a damn thing now. I've been replacing gear with toughness gear so I could survive a little longer but experience has been super fast.

1 night of playing I got up to level 67, and like some others on here I'm not a huge fan of Piranhas. Picked up about 5 legendaries, but none were that huge except a neat bottomless potion that gives me 4500 LoH for 5 seconds.

Build I'm using now on WD is Spirit Barrage, and Acid Rain. Using a passive that gives mana back when you use a spirit spell or something, so Spirit Barrage is part of that. Big Bad Voodoo totem is runed to regen mana, so on elite packs, I drop totem, and spam Acid Rain. I can't lose mana. I'm using a 2 hand sword, and so it's kind of slow going, but when I finally get a faster attack speed, I see it doing very very well.
 

Pyros

<Silver Donator>
11,310
2,416
Is there a fire based version of heaven's fury? Because cluster arrow costs 40 hatred and people can fire like 20 of dem bitches w/ 175 hatred and the right gear. Started a crusader yesterday and the resource regeneration of wrath/hatred seemed similar.
No and that's another issue I think with Crusaders, they have SHIT for elemental builds. Basically, if you don't build holy, you have very very limited choices. Bombardment? 5physical runes(yeah even though it's a fucking burning rock). Heaven's Fury? All fucking holy, even though Fist of the Heaven's which is kinda similar thematically is mostly lightning. Condemn? All holy, even though physical or fire would make perfect sense there. Phalanx? All physical, what fucking summoned ghosts can't be elemental damage? Smite? All holy. Punish? All physical but one which is fire, for some reason no holy even though a lot of the shield spenders are holy. Shit's fucking stupid. And then you have cold. There are TWO fucking cold skills, both are spenders, no builder, no cooldown. Result is you smart loot drop fucking cold % gear, even though you're never ever going to do a cold build because there's only these 2 skills(and they're both fairly shit).

It's very frustrating, the only sort of general build you can make is holy stuff, but if you want to do holy shield block based shit, you're out of luck on your builder since punish doesn't have a holy rune. Physical too I guess, kinda, but then you're gonna be lacking on cooldowns, I guess falling sword and bombardment and phalanx, so a Lord Commander build. Fire and Lightning builds can also be done, but you'll pretty much have to use non elemental stuff in them because there's simply not enough fire/lightning cooldowns, most of them being holy or physical.

On the DH ressource comparison, you can rely on better "outside" generation as a DH, specifically Blood Vengeance which gives 30hatred per health globes(granted there's bracers for that, but need the malthael bugged material and it's bracers so you need a really good roll on them to not lose out) and most importantly Preparation Punishment, which more or less doubles your hatred regeneration by letting you also convert your discipline into hatred(regens slower but you convert at almost a 1:4 rate) especially when combined with Nightstalker and/or Blood Vengeance again(or bracers which I believe also refill disc, but not sure). And obviously in the case of Cluster, there's Cindercoat which is a 30% reduction, plus Helm of Pride works a lot better as a DH who stays away from shit than as a Crusader who tends to run into the shit or slowly walk out of it.

Also have to remember that fundamentally, crusader hit less often than DH. Even when not using a 2H, you still don't have a quiver/dual wielding, and while you can run law of valor, that's a specific slot to get half the bonus speed of dual wielding(and a third of a good quiver). Another difference is the DH special case of generating hatred even if you don't hit anything. Which is very useful at times.

Finally spenders are mostly unimpressive shit. I think Heaven's Fury Fires of Heaven is one of the better ones, because it banks on the burst of crusaders and the guaranteed crit from Judgement Resolved makes it very wrath efficient, but by using Heaven's Fury as your spender, it means you give up one of the better cooldowns. Falling Sword is the same damage on 30secs cd, Bombardment is better damage but on 60secs cooldown or 40 if you use a passive, Phallanx cooldown runes are inferior due to the lack of aoe they offer(they're equal/superior for single target though).

The class biggest issue is still movement though. Steed should be 15secs cooldown at most and Heavenly Strength shouldn't hurt your mobility that much/at all(a downside for equipping much better weapons is alright though, but it should be something else). Ressource management is annoying and should probably be fixed too(bump wrath generators to 6 wrath per hit, 10 with the passive, probably helps a lot, also taunt needs to generate a fuckton more wrath, and so does zealous glare because they don't fucking do shit against single strong opponents like extra health high health elites or rift bosses) and some work on elemental alignement and the spenders in general should be done, but it's not that bad in comparison to moving slow as shit all the time.

Oh on the DH and Crusader comparison, one fun fact. DH have had "hammers" since a long time, Razor Disk chakram. Only that it's chakrams obviously, and you can select where they start rotating from, they go in a straight line to the spot(hurting mobs on the way) then rotate a lot faster. They cost 10hatred like hammers. The joke though? They do 380%weapon damage. Hammers do 240% WITH a passive, 200% otherwise. This feels so weird. Hammers rotate for longer so they're more efficient if you're getting swarmed(cursed chests events for example at which hammers excel), but most trash is going to die in 2-3 casts anyway so then they rotate for nothing, and like chakrams, they can only hit once per cast per mob.

The spenders in general don't feel they do the damage they should considering their cost and area of effect. Shield Bash does good damage but the aoe is so poor(even with the aoe runes) it probably should do 20-25% more damage. Blessed Shield has a limited amount of targets per cast, a small amount too(think 3 or 4 don't wanna check), and doesn't do nearly enough damage considering. Fist of Heaven's does absolute trash damage with the only redeeming feature is that it leaves ground aoes, which do not stack.
 

Kirun

Buzzfeed Editor
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But I think what would be better is if rerolling single stats used the same mats as rares (maybe more of the mats, but the same mats), and forgotten souls were used for a "complete" reroll. Having an option for a complete reroll would be fantastic for equipping other characters. Got a shield for a Wizard? Toss it to your monk, have the Mystic reroll the entire item, and get a decent shield.
I like this idea a lot.

Having to rely on specific legs to make viable, fun builds is shit.
These are the types of statements that illustrate exactly how bi-polar most gamers are.

"This loot sucks, Blizzard! It's all +gooder bullshit! Where are the days of yesteryear?! The build-defining items, like you had in Diablo 2!" - "WTF, Blizzard!? All of these build-defining items that I'm forced to farm for are bullshit!"
 

an accordion_sl

shitlord
2,162
8
Secondly, the entire point of that is that there is no good way to quickly dump your excess wrath. Saying a 200% damage hammer that whiffs often and has an awful 40% lightning charge that conducts to you as damage, for a measly 10 wrath is by no means a viable spender. Hammers should be aGENERATORif anything.
My hammers at the moment crit for just under 4mil and the lightning charge crits for 700-800k. The damage is fine if you gear right for it, it's a viable spender because you don't instantly run of wrath.
 

nyn

Lord Nagafen Raider
548
153
for now i build my crus on lightning dmg. Have a shaefer hammer (+15%), thundervigor belt (+10%), +first of heaven dmg on helm (+14%). As finisher am running fist of heaven/retribution and it does ok dmg, crit for 3.9 million little bolts included. Proc from belt/wpn is very helpful to clear off trash and elites easy.

My cds are all dps for now, running condemn/bomb/heaven fury/ascendency. Works ok. For single target i switch condemn with phalanx/bodyguard. Passive are Renewal/hold your ground/heavenly str and lord commander. As soon i find the flail with triple hfray ill prolly switch to a holy build with fire of heaven rune we shall see.
 

Falstaff

Ahn'Qiraj Raider
8,559
3,570
"WTF, Blizzard!? All of these build-defining items that I'm forced to farm for are bullshit!"
most of the people saying this are people who just want to go for whatever the top build is and don't care about trying to find a viable build based on the gear they can get... like people who bitch about not having a Thunderfury because they think they need it because they think the need to have a lightning build because some king kong euro faggot who streams 20 hours a day says its the best.
 

Noodleface

A Mod Real Quick
38,642
16,692
most of the people saying this are people who just want to go for whatever the top build is and don't care about trying to find a viable build based on the gear they can get... like people who bitch about not having a Thunderfury because they think they need it because they think the need to have a lightning build because some king kong euro faggot who streams 20 hours a day says its the best.
Pretty much. Let's all watch the faggot who lives in his parents basement with his peach fuzz faggot neck beard who looks like he hasn't showered once in his entire life because you can still see his dad's semen in his hair from conception play a game and get paid for it.
 

Nirgon

Log Wizard
15,046
24,754
All these hot fixes....


no Reaper's Fear drop rate fix yet?

frown.png
 

Hatorade

A nice asshole.
8,672
7,581
most of the people saying this are people who just want to go for whatever the top build is and don't care about trying to find a viable build based on the gear they can get... like people who bitch about not having a Thunderfury because they think they need it because they think the need to have a lightning build because some king kong euro faggot who streams 20 hours a day says its the best.
That is exactly what some one without a thunderfury would say!
 

Vanderhoof

Trakanon Raider
1,709
1,629
I have some difficulty with evaluating gear. As I understand it, I should be look for EHP stats on chest, boot, belt and legs and DPS stats on gloves, rings amulet and weapons (and a mix of both on helm and bracer); is this correct? Everyone says +elemental damage is important but which DPs stats give you the most bang for your buck? I primarily play a monk.