Vorph
Silver Baronet of the Realm
Suggestions:Can you take a look at my DH Vorph, gotten a lot of +fire shit now and the Kridershot has been fun. Am I using the right passives and should I reroll my helm from crit into fire damage? Still have to do +CA on boots and belt when I get time.
Helm - 20% fire > 15% CA > 6% crit. Not sure I'd spend a lot of souls on an Andy that didn't already start out perfect (dex/fire/crit or CA/ias -> reroll to CA or crit) however. I'd try to get a Pride's Fall instead since they're so easy to reroll to dex/crit/CA/vit and the secondary effect is godly enough that it more than makes up for losing fire%.
Shoulders - Pray for Marauder's Spines to drop and roll perfectly or craft something with Dex/RCR/AE Damage/(Vit or AR).
Bracers - Consider making Reaper's Wraps now that Malthael should be fixed. You only need one person in a group with Strongarm, and ideally it's the monk since he's the one actually triggering the effect with CS.
Belt - Can't roll CA here actually, belts roll builder damage (which is useless to you with a Kridershot). Best stats for you would be dex/vit/AR/life%, which I see you already have. So basically you just need a Harrington with the same stats. Good luck with that.
Legs - Reroll regen to vit if you didn't already have to reroll for the sockets. Try to get Marauder's Encasement.
Boots - Reroll to CA damage. Try to get Marauder's Treads.
Quiver - Reroll to CA damage. Or don't, since it takes absurd luck to actually get 14-15% CA on a quiver because every single skill we have can roll in that slot.
For skills, swap Vengeance rune to Seethe. 10 hatred per second so you can [almost] spam CA the whole time it's active is way better than converting the damage to fire. I would also use frost arrow the vast majority of the time instead of screaming skull. Yes, you lose fire damage, but splitting into 10 projectiles more than makes up for that against trash. Switch back to fire for bosses.
Passives are situational. Cull the Weak is a must when you use frost arrow. Ambush is huge for clearing trash. I prefer Tactical Advantage and Steady Aim for the final two slots, but drop Steady Aim (for Blood Vengeance usually) on certain maps that I know will constantly put shit in my face and negate the effect. BV is probably better than TA in a group too, since sprinting around the map isn't terribly useful when you have to wait for the non-dex classes to slowly trudge along behind you anyway. Single Out is pretty much bosses-only. If the game would give me a goddamn Pride's Fall, I'd probably use Awareness a lot more to keep the effect up.