Diablo 3 - Reaper of Souls

Recalcitrant_sl

shitlord
190
0
There were plenty of forums (diablofans type sites or whatever it was called back then) that weren't D2JSP that had communities where you could list items you had/wanted and find trade partners. If you were trying to trade in named public games, it's no wonder all you found were scams. I traded all the time on smaller forums, I never even registered on D2JSP. It's the only way I was able to make a dedicated zealot for ubers, singer barb for baal runs.
 

Dis

Confirmed Male
748
45
Trading would not solve the issue, especially if you don't want to use something like d2jsp. D2 had open trading and in the hundreds/thousand hours I played that game I think I had one successful trade and it was trading 40 perfect skulls for a duped split or skull loom bow, whatever it was called. I never got anything valuable worth trading, that shit was only for the botters and dupers instead I just farmed my ass off for skulls. The majority of the time trading is just people trying to scam you.
One change is never the solution to the whole problem, it generally takes several/many changes. No trading AT ALL, is a bit extreme. I would advocate trading within clan only as to encourage people to join clans, but in order to trade said item, you would have had to be in the clan when it drops. Similar mechanics to group drops. Hell put a timer on it even like group drops. That would be 100% better than the system we have now. The completely BoA upon drop, and only tradeable to people that you are partied with is just too much on the other side of the scale.

Also, I think you keep the loot system in place, start dropping higher end GEMS in the Torment levels, with T6 dropping possiblities for Flawless Royals off of uniques, and elite packs.
 

Tenks

Bronze Knight of the Realm
14,163
607
I wonder if ladder seasons will adjust these rules some. Like for the "open" bucket of characters there is no trading. But in ladder seasons there is in-guild trading or something. No idea if their system supports that kind of stuff or not. If that is the case I'd prefer to just allow unlimited trading for non-ladder characters and restricted trading for ladder characters. If they do ladders right no one will care about what non-ladder characters are doing anyways.
 

Sir Funk

Molten Core Raider
1,251
155
The AH was not the problem at all in 1.0. The problem was that 99% of the time everything that dropped for you in game was nowhere near as good as what you could just go buy at the AH.

Now legos are dropping. Smart loot is tuning drops towards your character. There needs to be tweaks to the loot for sure, but enabling trading would not recreate the problems 1.0 had. It would supplement your drops, but it would not replace them.
 

Leon

<Silver Donator>
5,663
19,151
I wonder if ladder seasons will adjust these rules some. Like for the "open" bucket of characters there is no trading. But in ladder seasons there is in-guild trading or something. No idea if their system supports that kind of stuff or not. If that is the case I'd prefer to just allow unlimited trading for non-ladder characters and restricted trading for ladder characters. If they do ladders right no one will care about what non-ladder characters are doing anyways.
That's a mighty big If heh!
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Have they said why they are against clan trading? or just been silent on the issue? I can imagine you would find ways to abuse it but it seems like a pretty good idea with the right limits put in place.

@Tenks, thats what im waiting for - To see how ladders are going to be done. This league wont matter much if they implement them in any kind of way that makes sense with a different loot structure. IE: Rarer legs only drop on floors 20-22 of Rift challenge, End Game weapons on floors 40+ etc.
 

Nola

Blackwing Lair Raider
3,016
1,447
Just enable the AH and have all the items within the game (maybe with they exception of set items) use forgotten souls as currency. Want a witching hour, ok but will cost you 300 souls on the AH.
 

Tenks

Bronze Knight of the Realm
14,163
607
Have they said why they are against clan trading? or just been silent on the issue? I can imagine you would find ways to abuse it but it seems like a pretty good idea with the right limits put in place.
I think they're being silent on the issue when it comes to trading. Pure conjecture on my part but the AH was so far on one end of "open trading." Absolutely no trading is so far on one end of "closed trading." I'd imagine they wanted to swing all the way to one side and have a "wait and see" approach to what is working and what is not working. Then tune accordingly based upon that feedback.

Alternatively their system could also not be set up to allow in-guild trading to a large set of people. It may be coded so, at most, they thought an item could only be traded to 3 people at a time. So it may take some engineering on their end to adapt the system where items can be restricted to 150 people.
 

Tenks

Bronze Knight of the Realm
14,163
607
Just enable the AH and have all the items within the game (maybe with they exception of set items) use forgotten souls as currency. Want a witching hour, ok but will cost you 300 souls on the AH.
That would lead to insane inflation over time and would be hinged on Souls being meaningful. The reason SOJs were the de-facto currency in Diablo2 is because they were not only rare but because they were desirable. Most people had a character that needed SOJs. Souls just lose value to a player over time. A few weeks ago I was strapped for Souls but now I have over 150 sitting in my bank because I have no use for them.

If they made souls some form of desired currency it would work but at the moment I wouldn't care how many souls I got. Also using souls as currency would only further inflate RIF as being "mandatory" to farm.
 

Juvarisx

Florida
4,293
4,796
Go look up the FiCEN rules on virtual currency if you want to know why they got rid of the RMAH. They did not do it out of the goodness of their heart believe me.
 

Juvarisx

Florida
4,293
4,796
Once the RMAH was gone I guess they felt the game did not benefit from having a gold one. when you can look at it from a perspective of a game instead of hey lets make money they finally realized it was shit.
 

Juvarisx

Florida
4,293
4,796
"FinCEN will apply the Bank Secrecy Act (BSA) to exchangers or administrators of virtual convertible currencies where those exchangers or administrators are considered to be money services businesses (MSBs). If an exchanger or administrator is considered an MSB, then it is subject to FinCEN's registration, reporting, and recordkeeping regulations."

"Activision Blizzard is the centralized repository and administrator for gold pieces in World of Warcraft, and CCP Games is the centralized repository and administrator for ISK and PLEX in Eve Online. The administrator in these examples would be considered an MSB "to the extent that it allows transfers of value between persons or from one location to another." This suggests that so long as an administrator does not allow users to engage in transfers of convertible virtual currencies, then it will not be considered an MSB. In other words, the administrator cannot allow the transfer of virtual currency that has an equivalent value in real currency. It is unlikely that any MMORPG that does not allow users to convert their virtual currency into real currency or equivalent value in real currency, would be subject MSB rules. Linden Dollars in Second Life likely run afoul of these rules, and PLEX in Eve Online are a tough case."

Apply to Diablo 3 RMAH, HMM I WONDER WHY THEY GOT RID OF IT
 

BoozeCube

The Wokest
<Prior Amod>
54,544
324,160
No no man they totally did it out of the goodness of their hearts just like the other dipshits have been telling us. Remember we don't have insider info.
 

Tenks

Bronze Knight of the Realm
14,163
607
They do allow you to easily transfer your virtual currency to real currency. It would just dump to your PayPal.
 

Juvarisx

Florida
4,293
4,796
The problem is if you look at it in the way of an MMO (stay with me), it would be like removing the AH from World of Warcraft, then removing mob loot tables and saying go have fun any mob in the game can drop anything. D2 might have had super rare drops but you could target certain ones off Pindle or Baal etc. PoE sidesteps this by having extreme customization via alchs etc on items, so shit ones can in theiry become great ones through lots of RNG and patience. The trap PoE fell into was assuming everyone was just going to third party trade so they completely gutted the drop rate, when what they should have done was keep the drop rate in a good spot and let people do 3rd party if they wanted. In that game ther eis so many wasy to play who the hell cared if you could immediately get a 6L, you either had to trade a huge amount of in game currency for it or maybe someone bought it for IRL bucks but atleast that number would be very small in comparison. Really the majority of D3 user base as it stands would not use d2jsp esque sites, they would just be happy playing the game. So what if the semi herdcore and beyond players do they will be playing the game far longer then anyone casual did anyways.

Between the banking regulations, the shit implementation of the gold AH, and realzing they needed to have far less CS staff because wtf is the point of hacking a Diablo account they made everything BoA, and threw it behind the guise of hey now we can increase drop rates. Maybe you cans but when 95% of your drops are absolute garbage it makes not a damn bit of difference.
 

fanaskin

Well known agitator
<Silver Donator>
56,275
139,898
The AH was not the problem at all in 1.0. The problem was that 99% of the time everything that dropped for you in game was nowhere near as good as what you could just go buy at the AH.
.
The problem with that line of reasoning is, that those decisions on drop rates and item drop rules were dictated with the auction house in mind. Too many decisions were made with the direct influence of thinking how it would affect the auction house.
 

Tenks

Bronze Knight of the Realm
14,163
607
I don't follow PoE but from what I understand the main issue was botting being rampant so they punished the non-botters by gutting the drop rate. Basically conceding to the botters "you win" and sticking it to legit players. Again this is another reason I'm so against any form of open trading. There may even be a good chance I'd leave the clan if they offered in-clan trading because we have so many botters as well. Bots today are far more advanced than they were back in D2. They can do more and perform more complex tasks than simply running Pindle over and over. So even if they guard themselves from doing runs like that the botters would just catch up by using more advanced scripts to do things.

I wouldn't exactlyhateadding some form of TC to D3. Like make it so Butcher has an increased chance to drop boots, Belial for chests, ZK for Bracers and so on. It would make focused grinding a bit easier. It could be an overall good quality of life enhancement. But I would only like to see that if trading is kept to a minimum.

And unless I completely misunderstood what you posted it sounds like if Blizzard let you make BlizzardBucks with real money but offered no way of transferring your BlizzardBucks back into real money is where the issue would arise. Since the RMAH was driven by BlizzardBucks and they already had a workflow to get BlizzardBucks back into real life currency I don't see how it's an issue. It also read more like it was directed towards more BitCoin operations. I don't know if Blizzard housing your BlizzardBucks would make them a money service. Either way they still support BlizzardBucks currency to buy games so wouldn't they be under the same guidelines and stipulations with or without the RMAH?