Have you even played D3? Legendary items are huge and imagine people that play the game can name off dozens as they can be as build defining as the sets. There's entire builds that use nothing but legendary items.Yeah that's what they did with D3, Sets were the build defining items ,and they completley pigeon holed everyone into playing the exact same items and farming was just about + paragon and + gooder on the exact same items.
This seems headed exactly the same way.
I'm not asking every new AARPG to have the insane diversity of builds POE has because that's just unrealistic, but there HAS to be a middle of the road compromise between D3 and POE, this isn't headed that way from what i can tell, this is headed exactly the D3 way. Blues and yellows are going to be crafting 'mats' fodder, legendaries are going to be the uniques of D2 but more uninspired and completely useless since not tradeable and usable at lower levels, and the new flavor will be the build defining items that sets were, which will limit the number of builds possible per class to a handful.
Bind on equip, bind on account, dailies, weeklies etc have no fucking place in AARPG.
It sounds like "Legendary" is WoW: Shadowlands crafted legendaries and not Diablo 3 "Legendary".Have you even played D3? Legendary items are huge and imagine people that play the game can name off dozens as they can be as build defining as the sets. There's entire builds that use nothing but legendary items.
I do agree that what we've seen of D4 legendaries, they're boring as shit so hopefully there's something later.
Common and Uncommon items have a couple hours of shelf life on them. The noobie experience and those rarities may last longer in retail, but I doubt it. At level 25, disregarding Legendary drops - for every 10 drops, 7 are Rare, 2 are Uncommon, 1 is common. So you're not bogged down by a rainbow of shit dropping. Just bogged down by a hoard of useless fucking rares instead. What you can do with the the loot is pretty cool. But spending about 30 seconds every 10 minutes looking through each piece in your inventory for what may or may not be an upgrade is just... awful. Thats why I was agreeing with Mists take.It sounds like "Legendary" is WoW: Shadowlands crafted legendaries and not Diablo 3 "Legendary".
Diablo 3 "Legendary" was Diablo 2 "Unique" and it seems like Diablo 4 will have Uniques.
So they just added a new teir of item even though Magic items are useless and could have been removed to make space.
Theres supposedly more to it than what we saw in beta, isnt there?Have you even played D3? Legendary items are huge and imagine people that play the game can name off dozens as they can be as build defining as the sets. There's entire builds that use nothing but legendary items.
I do agree that what we've seen of D4 legendaries, they're boring as shit so hopefully there's something later.
Ya. Open for all and you can play Necro and Druid too. (You couldnt this weekend.)Wait is this on PS4? Anyone playing it on that?
Is Open Beta next weekend for everyone or just people who preordered?
Thanks for the info.Common and Uncommon items have a couple hours of shelf life on them. The noobie experience and those rarities may last longer in retail, but I doubt it. At level 25, disregarding Legendary drops - for every 10 drops, 7 are Rare, 2 are Uncommon, 1 is common. So you're not bogged down by a rainbow of shit dropping. Just bogged down by a hoard of useless fucking rares instead. What you can do with the the loot is pretty cool. But spending about 30 seconds every 10 minutes looking through each piece in your inventory for what may or may not be an upgrade is just... awful. Thats why I was agreeing with Mists take.
Theres supposedly more to it than what we saw in beta, isnt there?
Ya. Open for all and you can play Necro and Druid too. (You couldnt this weekend.)
Im kind of curious how the worth of them got figured out because item level doesnt seem to depict its worth. A Legendary may sell for 12k gold, or it may sell for 56 gold. That is also a good point about upgrading - its a system that encourages and wants you to use it early in the leveling process. But why would anyone in their right mind spend the significant amount of money it takes to upgrade an item? Especially with no certainty that an upgrade may or may not drop in the very next pack of mobs. If it is related to the item power then it is just far too expensive.The choice between selling stuff for gold and salvaging it is very real, at least at these levels.
At this point my only chokepoints for upgrades is gold, not mats, and selling items for gold is the best way to get gold fast.
They're 3+ months out from release, I can't imagine any of that stuff is final.Im kind of curious how the worth of them got figured out because item level doesnt seem to depict its worth. A Legendary may sell for 12k gold, or it may sell for 56 gold. That is also a good point about upgrading - its a system that encourages and wants you to use it early in the leveling process. But why would anyone in their right mind spend the significant amount of money it takes to upgrade an item? Especially with no certainty that an upgrade may or may not drop in the very next pack of mobs. If it is related to the item power then it is just far too expensive.
this is going to be a hell of a game.
He says if you're not a streamer using it for content like he is you're a complete retard tho.Watching Asmonwhore simp for the 100$ big mac is a true black pill
No way, this can't be right. Some people on here think otherwise.I like the game simply because it has Fireball Explosion passive, and the Artillery Shrine. Someone one that dev team knows about fun.
I like the game simply because it has Fireball Explosion passive, and the Artillery Shrine. Someone one that dev team knows about fun.
I only played WD and monk pet builds in D3 for like the first 10 or so seasons before I got tired of remaking them every few months and shelved it. Coming back this latest season and rolling DH for speed farming has been balls to the wall fun, and the altar has completely upended the game. Character archetypes are a big staple in ARPGs and in Diablo specifically. Who here doesn't remember their favorite builds from D1 and D2?Wait so you like a game based on a fire explosion trait with an artillery thing, basically anything designed since 1923. You are the perfect reason why Ghostbusters female remake happened.
They're 3+ months out from release, I can't imagine any of that stuff is final.
That said, I really hope this game gets delayed only because I don't want to play this kind of game in the summer, I'll waste the only 2 months this shithole state is actually nice.