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Its all an instant turn off. You ever play that Magic - Legends crap that got shut down a month after release? They tried to do this mmo-lite shit and couldn't figure it out. Yea D4 has all the production value behind it, but take that away, its the same backbone gameplay system as Magic - Legends. Seeing as they were in development at same time its not much a surprise. The problem there is it didn't have Blizzard $$$ and popularity behind it
You know the game that got the ARPG with mmo-like network right? Marvel Heroes. They somehow managed to pull off making a greatr arpg, and mixing in a little open world shit. But they knew where to draw the line without trying to adopt too many mmo-lite systems like points of interest achievements, tedious fetch quests, forced dumb story.... You played it because it was fun, they had a TON of distinct characters with incentive to play them all, and a fun and unique loot system which encouraged playing the game. You played because it was fun not because you felt you were being forced to do tedious crap.
You know the game that got the ARPG with mmo-like network right? Marvel Heroes. They somehow managed to pull off making a greatr arpg, and mixing in a little open world shit. But they knew where to draw the line without trying to adopt too many mmo-lite systems like points of interest achievements, tedious fetch quests, forced dumb story.... You played it because it was fun, they had a TON of distinct characters with incentive to play them all, and a fun and unique loot system which encouraged playing the game. You played because it was fun not because you felt you were being forced to do tedious crap.
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