...Total bottom line sales projection was around 18 million. So even by generous estimates this was never expected to beat D3.
If it does, then it's overperforming.
Ooh this is so they can get Melissa McCarthy to act in their live action movie!
Please never. Live action is 99% always bad.Ooh this is so they can get Melissa McCarthy to act in their live action movie!
Lol Quin69 just died in what has to be the most bullshit way I've ever seen in ARPG history. He cleared a dungeon, was perfectly fine and alive and inside the invuln bubble. He got dc'd when he ported back to town and when he came back he was dead. Nice game blizzard! Rip level 91 druid. This is honestly one death I wouldn't be surprised if blizzard undoes because it literally can't get more bullshit than that.
Ya but this isn't even lag or DC really. How can he die when he cleared the dungeon and is inside of an invulnerability bubble? That's just a blatant game breaking bug. But ya playing HC is completely fucking retarded. IMO it's the worst aspect of this entire genre by an extremely large margin.There is a bunch of clips of players dying in HC to lag, DCs etc. I dont think any of them were undone.
Why I would never play HC in a game with online as a requirement.
Ya but this isn't even lag or DC really. How can he die when he cleared the dungeon and is inside of an invulnerability bubble? That's just a blatant game breaking bug. But ya playing HC is completely fucking retarded. IMO it's the worst aspect of this entire genre by an extremely large margin.
Not entirely sure, I've never seen it disappear myself. There weren't even any mobs up around him but he did have that lightning thing that follows you around so I guess that somehow killed him.I have had isntances where there are still mobs alive after a boss/objective complete. The bubble goes up on dungeon end(Either boss kill or objective complete), but the mobs will stay there and they cant damage you. So if you TP to town, but it never goes through cause of DC and it leaves you there with the monsters. Is that bubble timed? I have never stayed long enough to find out.
I’ve had 5-6 nightmares reset on me doing that. I no longer risk leaving the keys mid run anymore. I start dropping sacreds on the ground at that point.IDK why people treat these games as races all the fucking time. Picking up everything yellow or better, going through it and dismantling ot selling it, takes like 5 min even if it takees a portal mid dungeon, like why not?
Thanks for the suggestion! But it was off alreadyWas having some terrible performance after one of the recent patches and the following worked for me:
Go into the blizzard launcher and under the apps tab in settings, check to see if browser hardware acceleration is enabled, if it is turn it off.
Mist!
I haven't done nightmare sigils yet, just got my first ones last night.
I know they turn a regular dungeon into a nightmare version, better drops, etc.
The "losing sigil to D/C" thing has me curious though.
Are people popping the sigil, and then running to the dungeon? I always thought I would run to the dungeon first, then pop it outside the entrance. Seems like this would give a much smaller window in case of a D/C.
In a group, you generally do this with all members there because if you don't it can bug out and kick "late" players in/out of the dungeon or split the dungeon 4 ways with 4 instances. However, as a single player you can just click it and open map and it'll tell you which dungeon it is because their map doesn't have a dungeon find feature (lul) which can be helpful rather than scouring the map for 30 seconds. Like I said, after a certain point they're about as worthless as most legendaries you find so it's a non-issue. Annoying perhaps, but definitely not in the top 25 things I'd work on first.Are people popping the sigil, and then running to the dungeon? I always thought I would run to the dungeon first, then pop it outside the entrance. Seems like this would give a much smaller window in case of a D/C.
This shouldn't even matter. Shield was up, he completed his TP and had a load screen. So we're under the assumption that being in the load screen keeps your character there and killable? Seems kind of game breaking if so. I'd agree with you about maybe the shield goes away after some time or something, but he successfully completed his TP.I have had isntances where there are still mobs alive after a boss/objective complete. The bubble goes up on dungeon end(Either boss kill or objective complete), but the mobs will stay there and they cant damage you. So if you TP to town, but it never goes through cause of DC and it leaves you there with the monsters. Is that bubble timed? I have never stayed long enough to find out.
This shouldn't even matter. Shield was up, he completed his TP and had a load screen. So we're under the assumption that being in the load screen keeps your character there and killable? Seems kind of game breaking if so. I'd agree with you about maybe the shield goes away after some time or something, but he successfully completed his TP.
In a group, you generally do this with all members there because if you don't it can bug out and kick "late" players in/out of the dungeon or split the dungeon 4 ways with 4 instances. However, as a single player you can just click it and open map and it'll tell you which dungeon it is because their map doesn't have a dungeon find feature (lul) which can be helpful rather than scouring the map for 30 seconds. Like I said, after a certain point they're about as worthless as most legendaries you find so it's a non-issue. Annoying perhaps, but definitely not in the top 25 things I'd work on first.