Byr
Ahn'Qiraj Raider
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That's why you're retarded. It's not flawed "1000 different ways" it's flawed in a bunch of different ways that comes down to the awful loot. Whether its too many shitty stats, no loot to strive for making everything pointless, hilariously bad affixes pigeonholing everyone into only using very few out of a large number, etc
Which is why you haven't been able to name any big issues that doesn't ultimately come down to loot. Just "hurr durr fixing loot is for dummies they should be fixing these other things I'm too stupid to name"
And this is why you're retarded. The flaws don't come down to loot. Loot is an issue but even it's problems link up to the interactions between the flawed systems elsewhere. Like I said before +30% damage vs crowd controlled enemies would be a fine mod on an item but it runs into the issue that that boss enemies are almost never CCed. That isn't a loot issue, the item mod itself is fine, it's an issue with the bosses not being able to CCed at any kind of reasonable uptime. Of course bosses being CC-able runs into a ton more problems because this game is nothing but problematic. You could let bosses always be CCed but as we've seen in other games its just a constant design problem going forward, like PoE and the unending nerfs to stuff like Temporal Chains. Beyond that, why CC a boss when you can just instantly kill it which is not all that difficult in Diablo 4 given how out of control player power is even though the retards will try to argue players aren't powerful enough. So while they could just make it +1000% more damage against crowd controlled enemies and retards like you would lose your shit over it, it's just a band aid on a much deeper problem in interwoven systems that isn't centered around loot in any fashion.
We can look further into this. You don't like that you can find end game equipment at level 70 but with the game scaling with the players level, its scaling with that kind of equipment available. You can make it so item mods have ilvls required like some uniques but you are going to fuck up the balance all the way from lvl 50 onward to do it. It's a loot issue to the small minded but it's also a massive balance issue that effects 50%+ of the game.
The idea I couldn't name any other big issues that don't come down to loot when you just completely abandoned the entire player power argument you originally tried to make once I provided examples of how player power is out of control long before you get sacred/ancient items, or even access to the pantheon system, is again laughable. Talk about having no self perception at all. The list of issues is a long one and goes much further than loot. The easy, top down, one is that there's nothing to do in the game. You kill uber Lillith within a few days play time and then what? There's no end game content. Further from that, leveling is just running the same dungeons over and over again. You unlock the next world tiers then continue to just run the same dungeons over and over. The builder/spender combat feels like shit, it's simply not fun to play and it pidgeon holes you into 1 or 2 builds per class based on what can maintain their resource. It's a massive shared world that has absolutely no purpose. The D4 team has no chance at maintaining an interesting seasonal model, they simple don't have the dev skills to do it. The million different on death effects and combat with screen clarity that makes PoEs seem good. Everything related to mounts. A very console focused UI with very little customization available. Janky hitboxes for enemy abilities. Etc, etc, etc. Trying to act like the only issue Diablo 4 has is loot is something only someone who was dumb enough to pre-order the game would do. I've been editing as I remember more and it's already doubled in size within 15 minutes. The issues D4 has is an almost endless list and only a fool would try to say it starts and ends at loot.
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