For me it's not a marketing thing, it's a "support shit you want thing".While on principle I agree with you both, the practice DOES encourage studios (or, probably more accurately, publishers) to release games in unfinished, lower quality states.
In the age of brick and mortar stores and limited game boxes on shelves, pre-ordering a game you really wanted to play made a lot of sense (after playing the beta of WoW, you know I immediately preordered my copy of WoW full release). But in the age of digital distribution I don't get the allure. I know some collectors like the extra stuff they may add to the promotion, but that is, imo, just feeding the beast and falling prey to the marketing machine.
But to each his own.
While on principle I agree with you both, the practice DOES encourage studios (or, probably more accurately, publishers) to release games in unfinished, lower quality states.
In the age of brick and mortar stores and limited game boxes on shelves, pre-ordering a game you really wanted to play made a lot of sense (after playing the beta of WoW, you know I immediately preordered my copy of WoW full release). But in the age of digital distribution I don't get the allure. I know some collectors like the extra stuff they may add to the promotion, but that is, imo, just feeding the beast and falling prey to the marketing machine.
But to each his own.
Interesting that they moved from the Diablo naming conventions (Nightmare, Hell, Torment) to the Genshin Impact one (World Level).I found that World Tier Reveal video pretty depressing. The number of times those two guys focused on "progression" and "builds" and "customization" and "endgame" and not on "fun" or "awesome experience" has me pretty alarmed. Those are just the front-end industry buzzwords for "engagement" which is the new revenue metric. The game itself didn't look that interesting and you can bet it is couched in all these mechanics that solely have as their end Day 14 retention. Blech. Maybe I'll be wrong and the game itself will be, you know, fun and exciting but that's certainly not what I took away from that conversation.
We can talk about it. Maybe "Diablo 4 - Light your money on fire for better entertainment"?Amod requesting a thread title change from "Diablo IV" to "Diablo 4 - If you buy this you are an idiot and deserve the death of a thousand purple haired snowflakes stomping on your nut sack while they sing the song Rainbow Connection"
If you want to make it a donation thing where I can use points to change thread titles that would suffice as well.
On the condition that if its miraculously a pretty decent game we have to rename it to Diablo 4 - Doom and Groom.Amod requesting a thread title change from "Diablo IV" to "Diablo 4 - If you buy this you are an idiot and deserve the death of a thousand purple haired snowflakes stomping on your nut sack while they sing the song Rainbow Connection"
If you want to make it a donation thing where I can use points to change thread titles that would suffice as well.
ya i haven't followed much as D3 just didn't really do it for me from the start and the few times I gave it another go. Grim Dawn was twice the quality of game to me just lacked online envirnment.I haven’t followed the development much aside from a few videos recently from IGN, but everything I saw and heard from those videos looks good to me.
Mind you I loved Diablo 3. Aside from MMOs it’s my most played game.
i was one of the rare few that abbhored D3 at the start but came to really enjoy it as a popcorn game for a bit later....its an inch deep but entertaining....
Diablo 3 with just the gold auction house, no smart loot, skill points like D2, and some sort of end game mapping that was deeper than rifts would have been great. That isn't a ton of changes.