I'm not even sure GGG fully understands what it did to loot either. The solution is to buy some quad tabs, pick up what your loot filter tells you to pick up, ID what needs IDing, and then toss it all unseen into a quad tab. If it's underpriced, the market will tell you quite quickly. If it's overpriced, you rotate the quad tab through price points until it sells or you vendor liquidate the tab.
Is this a really stupid system, requiring ~$50 in tabs, and not really solving the problem of exciting loot? Yep. But, you can now pick up loot and potentially sell it without having to decipher affixes!
They've talked about the loot problem for fucking years now and the one time they implemented smart loot for Talismans, the lead developer got personally buttmad and nuked it the next league. GGG needs a good asskicking. I don't think the game of this thread is going to do it.