Divinity: Original Sin 2

Sinzar

Trakanon Raider
3,149
269
Forgot to pick pet pal when I had the chance first. Thought I get a new skill point for it like 2 levels later, but nope. Annoying, but too far to restart now.

I think in the entirety of act one, the only thing pet pal gave aside from some funny but pointless dialogue, was a single step sidequest from a dog in town that gave maybe 1k exp. Pet Pal is fun, but mostly an RP thing.

Edit: Actually I think it let me skip an optional fight in the caverns, but I killed the guys anyway for the xp, so yeah.
 
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Ridas

Pay to play forum
2,909
4,154
Ah, that makes me feel better. I am not interested in skipping fights anyway. I convinced 4 Magisters to walk away, instead of fighting me and I got nothing for it. Reloaded and killed them for loot and exp. Thinking about restarting and just going ham on everyone.
 

Gravel

Mr. Poopybutthole
41,688
142,889
I think in the entirety of act one, the only thing pet pal gave aside from some funny but pointless dialogue, was a single step sidequest from a dog in town that gave maybe 1k exp. Pet Pal is fun, but mostly an RP thing.

Edit: Actually I think it let me skip an optional fight in the caverns, but I killed the guys anyway for the xp, so yeah.
I read somewhere else that I believe you can just drop a fish on the ground near the dog and it has the same effect. Haven't tried that out though.
 

Sinzar

Trakanon Raider
3,149
269
Yeah that's a flaw with the game, at least for those of us with a powergamer mindset. It's almost always the most rewarding path to go berserker mode and slaughter everyone in your path instead of using stealth, dialogue, etc options to avoid confrontations.
 

Fight

Ahn'Qiraj Raider
4,730
5,614
I bought and downloaded this game over the lunch hour. I thought I only had time to create a character, but I didn't even get that far because after clicking on Single Player, I got 4 options for the game types Explorer, Classic, Tactician, Honor, etc... It was confusing as hell, because they did not even have tool-tips or any explanation of what they were. After searching about 5 different message boards this afternoon I find out that they are difficulty settings.

C'mon bruh... The game looks polished, but is it going to be this un-intuitive the whole way through?
 
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Caliane

Avatar of War Slayer
15,905
12,551
well its a dialogue heavy rpg... Characters and talking to them, are half the appeal. its not an action game. The animals represent a significant number of characters.

Theres a good number of quests and exp associated. act 1 has buddy, emmie and birdie at least. dont remember if the bear gave exp.
They generally give hints for puzzles in the area as well.
There are some petpal only summon options as well.
 
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Chimney

Trakanon Raider
1,865
1,416
I bought and downloaded this game over the lunch hour. I thought I only had time to create a character, but I didn't even get that far because after clicking on Single Player, I got 4 options for the game types Explorer, Classic, Tactician, Honor, etc... It was confusing as hell, because they did not even have tool-tips or any explanation of what they were. After searching about 5 different message boards this afternoon I find out that they are difficulty settings.

C'mon bruh... The game looks polished, but is it going to be this un-intuitive the whole way through?

It will be if you don't read. All of the those options come with a tool tip that states pretty well exactly what they do. The only thing it negates to tell you is the boosts you get or do not get based on the difficulty, but that is remedied once in game as you'll see via tool tip the perks. (i.e. You've gained +30% blah blah due to explorer mode)
 

Caliane

Avatar of War Slayer
15,905
12,551
I bought and downloaded this game over the lunch hour. I thought I only had time to create a character, but I didn't even get that far because after clicking on Single Player, I got 4 options for the game types Explorer, Classic, Tactician, Honor, etc... It was confusing as hell, because they did not even have tool-tips or any explanation of what they were. After searching about 5 different message boards this afternoon I find out that they are difficulty settings.

C'mon bruh... The game looks polished, but is it going to be this un-intuitive the whole way through?
sometimes. yeah.

I noticed that too. horrible design choice. it DOES tell you... but you have to click on the choices first. very bizarre.

Runes are another similarly odd UI. Pretty much EVERY other item magic pockets from one to other as needed. But, not runes. Runes need to be in the specific inventory, of the character you want to place the rune on.
 
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Rafterman

Molten Core Raider
740
684
I can't stop playing, but I'm getting quickly annoyed with how easy it is to break quests. Like, I get that a normal quest can get fucked, no big deal, but the Origin quests are far too easy to break if you don't encounter things in the exact right order.

So I refuse to give up the thief to Griff, which starts a fight. An hour later this bitch wants me to talk to Griff, who is dead. Even eating him doesn't advance the quest. So then someone online says that if you find the next guy in the chain he will clue you in, but that mutherfucker doesn't either so no Origin quest for me, which takes away the main reason I didn't make custom characters in the first place.
 

Tenks

Bronze Knight of the Realm
14,163
607
I think in the entirety of act one, the only thing pet pal gave aside from some funny but pointless dialogue, was a single step sidequest from a dog in town that gave maybe 1k exp. Pet Pal is fun, but mostly an RP thing.

Edit: Actually I think it let me skip an optional fight in the caverns, but I killed the guys anyway for the xp, so yeah.

Buddy quest gave quite a bit more than 1k. There is another dog you can talk to after finding his mate which then gives further XP.
 

k^M

Blackwing Lair Raider
2,749
2,011
Having a lot of fun so far, and laughed when I found a pair of panties as it made me think of the pair from the starting town in OS1

Teleport gloves are seriously the most OP part of this game if you have enough initiative to round 1 + rogue. Tendon slice (I think?) and teleport a boss away, practically kills himself running back to you. Works great given how much dmg they do already on backstab. Double lonewolf + tactician is pretty crazy so far
 

turbo

Molten Core Raider
1,262
117
So i never did pickpocketing before; whats the trick to not getting caught? I tried on a few people and then moving away but once my sneak eventually breaks or i break and run when im far away they still come to me to inspect if i stole from them?
 

Sinzar

Trakanon Raider
3,149
269
Steal, run like 4 screens away, wait about 45 seconds. When you go back, they forgot all about it.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,425
8,194
So i never did pickpocketing before; whats the trick to not getting caught? I tried on a few people and then moving away but once my sneak eventually breaks or i break and run when im far away they still come to me to inspect if i stole from them?

Engage target in conversation with a party member, unlink your thief, steal everything from target, run the thief away, have your conversation party member break the conversation then wait around in front of the NPC until they demand to search you, search will turn up empty since your conversation party member doesn't have the stolen items and your thief is out of range, then they'll stop looking for the thief so you're away scott free. Works on every NPC. Note that when searching your conversation character they care about ANY stolen items, not just their own. If they find stolen items they don't recognize you can try and persuade you're way out of a fight, but just easier to make sure not to store stolen items on your talker. Yes, wearing stolen items triggers this.

You can farm basically infinite money by abusing pickpocket if you so choose. You can hire an infinite string of generic thief characters from the NPC on the boat, and each one comes with a "clean" pickpocket record so they can hit every NPC. You can repeat this every time merchants restock to clean them out of as much as you can. Only ~800 gold to hire a new thief each time, and with a few pieces of +thievery gear they can steal like 7-8k from every NPC every time you level or the NPCs reset.
 

Jabberwhacky

Molten Core Raider
434
537
Much easier than that. Use one character to lock the target in place (facing a certain direction, allowing back-access) via conversation, grab items you want, drop them on the ground at your feet or at the feet of the vendor, release him from convo, he'll throw his hands up in desperation that his stuff is missing, turn to you and accuse you, you allow them to search, they find nothing and that's it, you're free. Seems like maybe 4 out of 5 times they'll say "Well you didn't steal from me but you're still guilty!" (I've had stolen items in my inventory since lvl 2) and you can bribe them. Act 1 seemed to be like 50-80 gold, Act 2 is like 400. Still waaaaaaaaay below the cost of the items. I've never had a bribe fail, even that goody two-shoes Gareth was happy to get a greased palm.

Ronne beat me by a minute. But, you guys are crazy with the running away. Just drop it on the ground and pick it back up afterwards.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,425
8,194
Act 2 spoilers:

Am I missing something with the void woken cold-crawlers? The big bugs that web you up and drag you down to the bottom of the caves? They are by far the hardest enemy I've seen in the game, more so than any boss even, and they give shitdick XP, like 3000? You get almost 3x that XP from the shitty possessed dwarves here, and they are nowhere near on the level the cold-crawlers are. Clearing them out down in the bottom level isn't so bad because they come one at a time, but jesus if I miss once or twice and fail to break their armor and can't CC lockdown them they'll just straight delete one of my party with their 4 attacks per turn.
 

cyrusreij

Trakanon Raider
1,724
689
Act 2 spoilers:

Am I missing something with the void woken cold-crawlers? The big bugs that web you up and drag you down to the bottom of the caves? They are by far the hardest enemy I've seen in the game, more so than any boss even, and they give shitdick XP, like 3000? You get almost 3x that XP from the shitty possessed dwarves here, and they are nowhere near on the level the cold-crawlers are. Clearing them out down in the bottom level isn't so bad because they come one at a time, but jesus if I miss once or twice and fail to break their armor and can't CC lockdown them they'll just straight delete one of my party with their 4 attacks per turn.

Not sure what to say here. I just cleared out the whole place and found it extremely easy. I would always just nuke the cold ones out of existence on the first turn with a full physical dps burst from rogue, archer, incarnate summon and warrior. They would move first, drop a hail storm that didn't even break anyone's magic armor, then get obliterated. The only fight in the whole bug area that was hard was taking the secret tunnel that drops you in the middle of a nest with a lightning bug and two vampires. I managed to get the two vampires down before the storm bug moved into range though, so wasn't too bad. Took hours to clear out that whole area though, from top to bottom, made thousands of gold off of all the gems, bug legs, and paintings and shit scavenged from the dwarf base. Happy to be out of there though, I missed the sunlight.
 

Droigan

Blackwing Lair Raider
2,630
1,356
well its a dialogue heavy rpg... Characters and talking to them, are half the appeal. its not an action game. The animals represent a significant number of characters.

Theres a good number of quests and exp associated. act 1 has buddy, emmie and birdie at least. dont remember if the bear gave exp.
They generally give hints for puzzles in the area as well.
There are some petpal only summon options as well.

My stat allocation in any RPG is fairly simple. If it "adds" content, I pick the skill or character. So anything that adds conversation options, lockpicking or access to areas. I always pick those first over combat skills. I care more about min maxing content than combat, even if that content is just extra dialogue.

So for this game, must haves for me in the party are pet pal, thievery, elf flesh eating and the undead ability to walk through death fog.
 

Vimeseh

Trakanon Raider
938
726
I can't stop playing, but I'm getting quickly annoyed with how easy it is to break quests. Like, I get that a normal quest can get fucked, no big deal, but the Origin quests are far too easy to break if you don't encounter things in the exact right order.

So I refuse to give up the thief to Griff, which starts a fight. An hour later this bitch wants me to talk to Griff, who is dead. Even eating him doesn't advance the quest. So then someone online says that if you find the next guy in the chain he will clue you in, but that mutherfucker doesn't either so no Origin quest for me, which takes away the main reason I didn't make custom characters in the first place.

No clue how you broke that one. The quest literally goes stingtail (lizard with oranges) is the first step in Sebille's quest, he directs you to Griff who you can either persuade or kill and then eat the body part he drops to link to the next step. So assuming you had Sebille in your party when you interacted with Stingtail then either the game is straight bugged or you didn't eat Griff's body part after fighting him.
 

k^M

Blackwing Lair Raider
2,749
2,011
god damn stay away from franken-werewolf in A2. Gets buffed by his pack of wolves hitting for 500-1000 per swing and has 3-4 attacks per round.

Can't be teleported either, fuuuuuck