The current patch turned it off due to apparent insult / profanity spam. I haven't noticed. I closed the window when I first loaded up the game, never opened it up again. I didn't want spoilers.Yeah thats the one, I meant to say I died laughing him look at me like wtf?
I havent had access to the global channel either.
Yeah I am biding my time playing through the OC while I await the coming flood of accessibility from Larian, for the tool. And I have to say, I have not been this engrossed in an RPG since 1998.So, I installed the editor and used the norbyte unpacker. I looked through all the .txt files but didn't make any changes. I get the error that the mod 'main' is invalid or corrupt. Which means I can't make any new games! Anyone else have this issue?
*EDIT* If you're a nub like me and mess up the main mod somehow I guess just removing the 'main' folder from your 'mods' folder solves the problem.
I've kind of noticed the same thing, even though I'm still in the first town. My cleric is using a 2h weapon and is kicking the crap out of stuff. My ranger just plinks away from range. Hopefully he gets better or I'm going to have to just invest in other skills for him.2h fighters are just so much better than everything else I've tried... Ranger and rogue skills are so defensive and underwhelming whereas my knight is carrying the party with two different PBAoE whirls, a charge skill with longer range than a bow, a veritable lay-on-hands that's up in every fight, and of course much higher armor and health.
Until you have to break down Evelyn's door to her house.So far in terms of power it seems. Rogue>Knight>Caster>Ranger, Huge gap between Rogue and everyone else when you get to backstab.
LOL, that is one way to do it, scroll of unlock/pick pocket the key/pick the lock. Hammer+nine inch nails=lock picks.Until you have to break down Evelyn's door to her house.
Jesus that was a strong ass door.
Have you tried combining your rogue with the 'Stench' talent? It makes Mobs much less likely to target the character. Just make sure that character is not your 'talker' because it damages attitude.Rangers are craft heavy. Special arrows turn them into pseudo mages. A rog with guerilla and high sneak skill is no slouch. But yeah, the risk is with npc aggro. Plenty of times I buttstab a hard mob just to have it ignore madora, turn around, and comically wreck me. Have to end your rounds with a sneak, where possible is my lesson learned. Hard to do that with low skill points. And really you can do good low risk derpsing with a 2H arms master. Gotta get my RP on though.
If its anything like I think, its a relative thing. Stench would make a character less likely than others to get attention, but if 3:4 members have stench then 75% have similar draw for attention and thus the talent becomes moot. My only member with Stench is almost never singled out when there are other members near by the mob. So I know for sure its working.Moving on ... I've got the stench talent of all my characters except the tank and it's tough to tell if it's actually working since my rogue and Madora still get targeted regularly by melee mobs. It would be clearer if we knew how aggro worked in this game, do they aggro from damage like MMO's or distance or how easy it is to hit certain characters.
They should tie aggro in with armor specialization. Higher ranks on that skill = higher armor = higher aggro since no one other than the tank would take that talent.