The big ones
-AI Personalities part 1 is there. If you feel up to the challenge, you can give your main protagonists a will of their own, and they'll make their own choices, just like another player would in multiplayer. Currently only random personalities are activated, but it makes for a very different game. Do try it out, it's a lot of fun.
-Primary stats now affect your skill values. This is the next step in the changes we decided to do to improve the amount of class free builds you can make. The tooltips contain all you need to know.
-The system powering the treasure generation has been refined. Loot balancing has been further improved. Disarm trap kits for instance now actually drop.
The other features you'll notice right away
-We did several modifications to the tutorial dungeon, including a new encounter.
-Surfaces & clouds now have their own level
-The hint system is now operational
-The credits screen now works
-You can now differentiate between stacking items or wanting to craft quantities of items
-Weapons that do elemental damage now have fancy fx
-We Added rotate buttons to character creation screen
-Surfaces have sound now
-You can now select your starting skills during character creation (still a few issues)
-Projectiles have an offset above the ground causing less terrain/projectile interference
-We added the Stabbey waypoint in Cyseal
-A lot of effort was done on improving the tooltips (ongoing)
Some fixes have been done explicitly for the Mac version
[Mac] To rotate camera on trackpad use Apple built-in rotation gesture
[Mac] Crashes on game exiting (free() issue mentioned in crash log) are fixed
[Mac] All physics related crashes (when dragging items around) are fixed
[Mac] ?-"ink issue is fixed for good. Users of GT120/130/8600 and other cards that previously saw only pink background will be able to play. Most of them however are targets of shadows bug. See below.
[Mac] Shadows lockups are fixed but for now are on manual apply. See below
[Mac] Multiple video cards in same Mac are handled more correctly now
[Mac] Exploding ? ire effect has been fixed
[Mac] International symbols input won?s cause issues in the game
[Mac] Mac and Windows are now fully save game compatible
And here are the fixes and balancing changes that you may not notice but which will improve your gameplay
Dragging of items to equipmentslots (from world or inventory) fixed to correctly use AP in combat
Fix for NPC's not being able to pick up items
Fix for invisible character being visible on minimap/worldmap
Tooltips are cleared now when opening journal
Stop using chairs will not place you behind walls anymore
Fix for not being able to drag containers into an inventory when opening inventory first.
Fix for joining multiplayer in combat, resulting in an empty skillbar
Fixed orientation and scale of target hit effect
Fixed mouse cursor being trapped in the window in windowed mode when changing display settings
Fixed window always being topmost window after switching from fullscreen to windowed/fake fullscreen
Possible fix for having no resolution options in the dropdown (and always starting in 800x600)
Fix for skilltree not updating correctly when switching characters
Change for hearing range and sight range affecting the minimap
Fixed previews for queued paths
Fixed animation jitter for moving NPCs
Fixed healing effect not being destroyed when finished
Invisible characters can be hovered now
Don't show attitude changes for enemies in combatlog/overhead
Objects will react to surface changes underneath them without moving first
Fixed Pathfinding for stairs - can't reach
Fixed Visiting the church before Evelyn's lair -> Jake doesnt appear -> stuck in questline
Fixed In the specified places there is a long delay during the change of turn which blocks gameplay
Fixed Game crashed during exit
Fixed Multiple Summon when using pyramids while summoning
Fixed Issue when using teleporter pyramid from inventory while not having character selected
Fixed Tombstone has no icon (Cyseal)
Fixed Teller of Secrets (Homestead) has the same model & portrait as Evelyn, a antagonist in Cyseal
Fixed Short (Orc) Sword = oversized when worn - found in Dark Forest
Fixed Char Cust Screen - If a lot of times "turn around" button is pressed, then model is distorted; sometimes model twitches slightly
Fixed [gameplay] attitude going down for no reason
Fixed In stat's/ability's tooltips, where value of base was written, now says "Blinded!"
Fixed Can't reach bookcase in Cyseal
Fixed The secret tab doesn't show any secret description
Fixed Region border in Homestead, 1st room unlock (Astarte room) has no bounds
Fixed Encourage\Inspire have same effect, but different description
Fixed Large Perception Potion no tooltip\can't be used
Fixed summon was at 0 0 0 after clicking on skill icon a lot - player char started doing animation without a target
Fixed Multiplayer - Player1 doesn't see player2's answer in dual dialog
Fixed Can see invisible enemies (friendlies) on the mini-map
Fixed Summons their timer does not count down during real-time gameplay
Fixed overwriting existing dual dialog between players , plays the teleport effect on player - not clear
Fixed Poison from item's "Inflict poison on contact" is permanent
Fixed Using torches set off "theft" dialog, they probably should not?
Fixed Hasted enemies visual bug
Fixed Winterblast does not leave behind an ice surface, it should
Fixed (balance) Farseer skill does nothing
Fixed Divine Light is useless right now (balance)
Fixed Winterblast spell book has an air icon, rather than water
Fixed Cant reach Thelyron's bookcase, Cyseal
Fixed Can't reach balista west exit cysel
Fixed Squares are observed during "Nullify Resistances" and "Lower Resistances" animation
Fixed The weaver of time animation
Fixed Shield Specialist still uses its old values (+5% block per level, instead of +10% as mentioned in tooltip)
Fixed When lying on matrasses the visual shows player lying with feet at the head resting area
Fixed Reputation value doesn't update to reflect the +20 from the "Altruistic" Talent
Fixed Cannot read Treasure Maps, no option given in contextmenu
Fixed Dug up a "Voodoo Doll Level 3" item in Cyseal
Fixed Currently Equipped tooltip is closer to the item, than actual item's tooltip
Fixed Leadership is incorrectly called "character" in the "Damage" tooltip (e.g. "From character: +10%")
Fixed Can walk into Jake's coffin at Cyseal graveyard
Fixed Zombie Jake has standard sheathe mechanic dialog (Cyseal)
Fixed Formations behaviour at the start of the fight
Fixed Character who was second in char cust screen becomes the first in the game
Fixed Cyseal: Burning Ship trigger happens too soon
Fixed When you enter the Cyseal graveyard, the AD about "The dog is trying to tell us something?" should appear
Fixed Cyseal_Tutorial area - Fragments of chest are not on floor, and hang in air
Fixed In the specified place if the character goes through it, animation of water appears though there is no water
Fixed The 3 guys you can possibly save in the Sparkmaster 5000 quest (Cyseal) are nowhere to be seen in town afterwards
Potion colour fixes on 3D visuals
Potion colour fixes on Stat objects
Luck table improved
Exploration bonus xp improved
Exploration bonus xp triggers fixed
Tweaked position of hatch in Mirror Players' lairs
Removed to 1H 2H thing under title of item, should not be here, we will do it in description
Lowered Daggers damage penalty
Junius and Bibius now have drunk status
Fixes to Item Descriptions, Stacking, Stats
Fixed Ranger trainer offering Rogue skillbooks
improved the Cyseal burning boat's texture
More vitality for vitality boosts
Updated the perception distance of the mines
Added a check to make sure Dietmar isn't CHARMED when he calls for help
Witchcraft Skilltrainers now sell vampiric touch
Some characters may loot potions from the battlefield
Remove trade for evelyn in vault
Updated the Voodoo Doll names
Fixed scrolls for ranger and warrior that did not have stats
Rearranged Bickies in garden scene, equipped & gave spells to Gardener
Changed requirements on Talents
Gave preset chars new Talents
Removed the "AP bonus on daggers" talent and all daggers are now 2AP by default
All presets that have something magical in them, such as the wayfarer and shadowblade, now have staff of magus & have a staff in their inventory when they start
Removed APDagger talent because all daggers will autom. cost 2AP
Flanking talent removes ALL flanking penalty now
Gave starting dagger another visual that looks more like a dagger instead of a butterknife
Rogue now starts with razorsedge instead of venomous strike because Cyseal is full of undead
Changed some projectile skills so that they take surfaces and AoE into account
Description for backpack
Disarm kit in trader
Immunity skills are now available before Shield skills because it makes a lot more sense that way
All zombie creatures have the zombie talent, ie. they now heal from poison and take damage from normal healing
Made zombies slower because they're zombies...
West Gate near beach is now called South West Gate
Updated some TUT messages and changed some timings
Skillbooks now mention what stat improves the skill
Fixed some arrow combinations that gave you the wrong arrow
Updated willpower and bodybuilding values for characters
Updated the player comments regarding the furnace and the whetstone wheel
Fixed icon and visual of winterbreath skillbook
Divine Light decreases Willpower AND Bodybuilding now, and costs only 3 AP
Farsight gives CTH bonus now
Earth skill poison arrow and poison dart have new and different icons now
Food stuff gives more healing now
Mass Weakness skill has new icon
Fixed all buffs, debuffs, potions and effects that should give an armour boost or penalty
Fixed tooltips of Skill that would show Bodybuilding +0 instead of actual effect
If anyone is hit with silver arrow, status icon is shown
Traders ignore level diff when generating items
All sizes of Poison flasks now work with combos
Changed the treasures of the TUT chests to RewardTiny
Shorter skilldata tooltips
Arrow seller sells arrows again
Loot for Traders
Less drops from chests
Orc sword has a name, stats and is no longer oversized
Being wet gives you 10% fire resistance
Changed targeting snap of AoE spells
Tweaked damages dealt by burning, bleeding, poisoned and surfaces and clouds
Shovel is no longer a weapon, only for digging
Chars only loot potions in combat in turn
Fixed inspire vs encourage (inspire did not do what it said it did)
Updated the WPShrine location at the blacksmith house