DOTA 2

Cybsled

Naxxramas 1.0 Raider
17,420
13,928
If you got dropped at a point where the ancient was going to die, chances are the ancient died after you dropped and the game ended, thus not being able to rejoin.
 

Pyros

<Silver Donator>
11,313
2,420
Korean dota starting. So far VERY standard picks/bans.

Standard picks(kinda) but weird laning, they sent a wisp rubick ck trilane on offensive, which generally no one does anymore because wisp can't get levels from an offensive trilane most of the time. Luckily they're killing. Lots of small mistakes like Nyx not stunning the enemy trilane when they go on jakiro and letting him die and the warlock isn't lvling Fatal Bonds which is a big mistake.
 

Dandain

Trakanon Raider
2,092
917
Korea dota is not yet the best dota. The games i watched were hilariously bad and one sided, but its totally awesome to see a big broadcast tournament with seemingly teams that aren't even comprised of 5 players who queue in the basic levels of vhigh.
 

Dandain

Trakanon Raider
2,092
917
We've got like 66 people in the guild - I figured at this point it might be nice to put together a rough list of what brackets people queue in solo so that when we make any size groups out of the channel there is a reasonable chance to win. Basically the problem of matchmaking as a group is that their system tries to create even games even when teams have players with drastically different skill levels.

The problem comes when stacks become top heavy with (example) vhigh players and then are filled out with folks in the normal bracket. So a stack with 3 vhigh and 2 normal players ends up in some no man's land of vhigh/high where the 2 normal players will most likely struggle to the point that the game becomes unwinnable because one lane or aspect of the early game will just go very badly due to lack of experience or knowledge. Which isn't so much the system or the players fault but it is a reality of dota that the skill stratification is absolutely massive from the newbiest newb to the most pro pro. Basically getting balanced games when you toss a wide stratification of skill in same party is hard to do.

I figured some discussion and a plan to facilitate grouping with folks on the forums in the most successful way possible can both increase the general skill in the channel and set up opportunities to learn more quickly than queuing alone. The catch is that a lopsided dota game is hard to learn anything from past the first 10 minutes because by that time the mistakes have been made and often the game is out of control for a player that isn't familiar with the aspects of the game that appear as you increase in skill level.

So I'm just proposing a list that is kept up to date so that people can learn what names in the channel are their skill bracket so that perhaps there is more grouping, even with 66 people in the guild I never log on to open parties unless I open them. And when the grouping does occur its important that the chance of success is reasonable so people will continue to do it, instead of just having games with a ton of struggle that end in losing or frustration for those involved.

The basic rule is just that if the group has greater or equal number of higher skill players than the group average the game is going to be quite difficult for the lowest player(s) in the group. Additionally if you are the lowest/lower skill players on the team you must recognize that and chose heroes that require the least farm, and generally should play a support role in lane. The reason is - and if you're new you'll just have to take my word, and I'm sure others will back this up, that last hitting efficiently and effectively against a higher skill player or lane is not a simple or easy task. Keep in mind this is only relevant if the variance in party skill is great. If everyone queues in roughly the same skill bracket then chose whatever is fun for the whole group.

With their group matchmaking stacks hit stacks (rightfully so) but it does make casual stacks less successful in general because of the above mentioned reasons. So lack of coordination and understanding of what relative skill bracket the group will be queued into can make for a really poor experience for all 5 players. When people expect new folks to complete tasks (like stacking the jungle, warding appropriately or counter warding, dust or sentries for invis etc) it can cause frustration on both sides that end up in everyone leaving the group with just painful losses and no learning. So folks just queue alone - which I feel defeats the purpose of the game in many ways.

I'd like everyone's feedback and perhaps we can come up with a good system to get this done on the forums, with so many new faces in the guild and the game soon becoming launch ready, this is a serious barrier to both playing with the community that people know in the context of an extremely hard game to master.
 

Intrinsic

Person of Whiteness
<Gold Donor>
15,681
14,372
Korea dota is not yet the best dota. The games i watched were hilariously bad and one sided, but its totally awesome to see a big broadcast tournament with seemingly teams that aren't even comprised of 5 players who queue in the basic levels of vhigh.
yeah that BG vs. DE game was the first Korean dota I've watched and it was like, 'umm.. this is a tournament?'
 

Pyros

<Silver Donator>
11,313
2,420
The biggest tell that they're not very experienced is that they do trilanes but don't use them properly. Especially those defensive trilanes that are not pulling. They go kotl SD but they're not pulling/kotl farming easy camp/contesting top runes. They even wasted money dewarding the pull yet haven't pulled yet in like 6mins(and you can pull fairly safely with kotl when SD can defensive disrupt). First game was even worse, the void was lvl 5 at 11mins without dying once in the trilane...

Also Nightstalker winning the cs vs a bat lol.
 

Zaphid

Trakanon Raider
5,862
294
I'm pretty sure Zeus shouldn't be winning mid vs OD ...

Vanguard on Slardar ? ... wtf (well, ring of health so far...)
 

Pyros

<Silver Donator>
11,313
2,420
The caster pointed out that some of these teams are LoL teams that picked up the game for this tournament. Which is probably why they're awful at denying. OD should win the lane if he denies zeus which is easy when he's banished, yet this OD only had like 10denies in 10minutes.

Game 1 was so bad too, 40mins spectre, 100cs. Still won because he was fed a billion kills by retarded puck and nightstalker. It's basically very low tier teams, they wouldn't even compete well against like tier3 teams in the west like Iccup, Artyk etc. At least the winner of this gets to go to TI3 to watch the games, they can see some real dota then.

Oh also EoT carry is actually pretty good it seems, they should draft him heroes that can 1vs5 better like AM or Void or Spectre.
 

Ossoi

Potato del Grande
<Rickshaw Potatoes>
17,906
8,786
So folks just queue alone - which I feel defeats the purpose of the game in many ways.

I'd like everyone's feedback and perhaps we can come up with a good system to get this done on the forums, with so many new faces in the guild and the game soon becoming launch ready, this is a serious barrier to both playing with the community that people know in the context of an extremely hard game to master.
Maybe it's cause I'm in the UK and play EU hours but my "anyone wanna play?" in the channel will go unanswered. Rethan seems to be the only person that bothers to set up a Party and that people respond to. But you do raise a good point, playing with Rethan is the only experience I get of trilanes, not last-hitting on supports, sacrificing items for wards etc and it is a big skill jump......my point is there must be more people around my skill bracket in the channel but everyone stays quiet.

Hell, there's enough people that surely we could set up inhouse 5v5s for shits and giggles?
 

an accordion_sl

shitlord
2,162
8
Maybe it's cause I'm in the UK and play EU hours but my "anyone wanna play?" in the channel will go unanswered. Rethan seems to be the only person that bothers to set up a Party and that people respond to. But you do raise a good point, playing with Rethan is the only experience I get of trilanes, not last-hitting on supports, sacrificing items for wards etc and it is a big skill jump......my point is there must be more people around my skill bracket in the channel but everyone stays quiet.

Hell, there's enough people that surely we could set up inhouse 5v5s for shits and giggles?
I've just started making open parties when queueing solo.

I like the idea of separating the guild by brackets, but we honestly don't have enough members to make that divide successful.
 

Gankak

Vyemm Raider
4,082
2,846
I would totally play with you guys more. But I am in the normal bracket and I know most are probably way better than me.
 

Ossoi

Potato del Grande
<Rickshaw Potatoes>
17,906
8,786
Gankak, not everyone in the channel is high bracket...I'm definitely not
 

Nite1

<WoW Guild Officer>
786
65
I like the idea of brackets... im bad so im always hesitant to jump in with guys that are in the higher brackets cause I dont want to as one person told me "your ruining everyones fun by being bad" .
 

Dandain

Trakanon Raider
2,092
917
Alright well lets get an organic post going today, just post an update if your bracket status changes and we'll keep the list running. Just post your stuff, and we can use a google document like the puzzle and dragons thread I'll throw it in my sig and maybe we can get a mod to first post edit that link at the top as well as sticking it inside the in game guilds motd.

Forum name/Steam Name/Bracket/prefered server location so groups know what kind of ping

Dandain / Rethan# / Vhigh / UsWest(closest) (UsEast fine)

I have some errands to run I'll try and get the google document up in the next day.
 

Taloo_sl

shitlord
742
2
I'm firmly in high bracket. I would dip into medium playing a 5 stack with some randoms I met though. Lately I've jsut been running co op v bots or compendium matches to fuck off and kill time though. Feel free to toss me an invite and I'll play a few games if I have time.