I think the reason I keep coming back to it is that it's easy to just hop on for an hour and play a game. It's not like most games where there's a longer term commitment. I don't need to put in 40+ hours in quick succession to remember what I was doing.this game has too many fun characters; all i want to do is play this over all other games.
rip
Singsing cracks me up, dude makes the dumbest builds work
Jakiro + Bots + 5 dragon lances because he's a dragon.
edit: 8 dragon lances.
Secret is playing good early game for once, which hasn't been the case for like a year, so I remain hopeful, however they didn't seem to perform very well and there are some obvious communication issues. Neither of the koreans looked all that great and PLD needs to step it up. EG is really surprising, I didn't expect them to transition so smoothly from losing PPD. OG wins with Ana and loses with Notail, he seems to be the most hit or miss player on the team. S4 is still a god, out of all the new teams, this one seems to have the most potential along with EG.Curious what others think of the teams after we've seen them playing in MDL. Obviously still early days but...
The Chinese teams for the past year+ I can't keep track of at all anymore.
- Secret seems like the weakest incarnation of the team, only really running MVP Phoenix strats?
- EG, looks great, a lot more coordinated & cohesive than I would have expected
- OG seems average, a bit like pre-Frankfurt where I wouldn't have picked them to win tournaments
Bamboe & 33 (Coon) remind me of Kuro`ky playing with Sing, heaviest games ever haha.
...wow, I thought the frog would just focus on 6.89, but instead we get nerfs for days.6.88e:
- Dragon Lance strength reduced from 14 to 13
- Infused Raindrop cooldown increased from 4 to 6
- Illusions attack damage reduction against buildings increased from 25% to 30%
- Diffusal Blade cooldown increased from 2 to 4
- Outworld Devourer base armor reduced by 1.5
- Shadow Poison initial damage reduced from 50 to 26/34/42/50
- Flamebreak cooldown increased from 14 to 17
- Drow base damage reduced by 4
- Torrent damage reduced from 120/180/240/300 to 75/150/225/300
- Echo Stomp channel time increased from 1.2 to 1.3
- Oracle base damage reduced by 6
- Morphling intelligence gain reduced from 1.5 to 1.1
- Starstorm Scepter cooldown increased from 8 to 9
- Time Dilation now only freezes abilities that are on cooldown, rather than also affecting abilities cast afterwards
- Time Dilation slow per frozen ability increased from 8% to 10%
- Tempest Double gold and XP bounty increased from 140 to 160
- Juggernaut base damage reduced by 2
- Counter Helix damage reduced from 90/120/150/180 to 75/110/145/180
- Repel cast point improved from 0.5 to 0.35
- Repel duration reduced from 6/8/10/12 to 4/6/8/10
- Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
- Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
- Stifling Dagger cast range reduced from 1200 to 825/950/1075/1200
- Smokescreen slow reduced from 25% to 19/21/23/25%
- Track manacost increased from 50 to 65
- Mana Leak manacost increased from 75 to 150
- Illuminate radius increased from 350 to 375
- Blinding Light knockback distance increased from 400 to 525
- Sand King movement speed reduced by 5
- Timbersaw base strength reduced by 1
When do they plan to nerf reactive armor?