That was my only complaint about Kiev major meta - all the games were 45+ min nailbiters, since pushing HG was crazy hard even with total map control and the gold gain was so small you had to sit on your ass for 15+ minutes farming. I'm fairly confident the changes will get toned down a bit pre TI, but the games should be faster.All these changes lend to games being faster now. I'm totally OK with that. These events are amazing, but if I want to watch multiple series in a day I shouldn't have to clear 6 hours.
Roughly jungle gives 160% xp and gold compared to 7.05 if you can clear it regularly. Kills above 10k networth are worth more now, so starting at like 20 minutes, ganks become very lucrative. There's extra creep in mid, so 6 is even further - basically all the the base values got bumped and taking HG was made easier, so games will snowball a lot more now.I'm not sure the XP rate is that crazy? The deny xp change is not that enormous from a total XP standpoint unless the lane is completely uncontested.
Old way was a deny was 50% xp to the Enemy 50% to the void of no one. Now its 70% to the enemy and 30% to the denier. This is not as big of a net change as people think unless you can 100% secure the lane and the carry can subsequently last hit all of the creeps reliably.
There is a little more XP in the jungle than there used to be since 7.00 but the jungle used to spawn every minute. The Global gold for map objectives was nerfed a reasonable amount too. The gold explosion from taking t3 and or a couple lanes of rax won't be quite as enormous. The window to exploit buyout is larger for late game plays.
I don't disagree that there isn't more xp, but I'm not convinced the net effect is as strong as people think. Retreating to the jungle now allows many more medium and small camps to be farmed by weak early junglers in much less efficient patterns as it used to be. So the difference between a sac'd lane and a hero that falls into the jungle isn't near as wide as it was with 2 minute camps.
Blocking safelane camps is a thing again even more now. That supports can deny a lot more creeps (in the jungle and more incentive to contest in the lane). This is my happiest change. I've always played a safelane 5, and really missed the lane control of the 1 minute jungle.
Me, HoggFight, and his buddy had a Sven/Dark Seer game last night. We could have made a similar compilation video from that game. It was glorious.
Match 3183085760 - Overview
The exp changes are a little nutty. If you are playing a core, you can get level 25 so fast now.
I'd be amazed if his ult survives without nerf until next week.Yeah, I was too worried about getting kited by the Drow/Veno. Prioritized Blink/BKB, then went damage over MoM since we had B-Lust.
Sven is probably my favorite hero, but I had to stop playing him after they rekt Helm of the Dominator's life steal and fucked with the Ancients in 7.00. His new Ult is pretty overpowered though. Maybe time to start spamming him again.
That's the problem, I pick something to play as 4, but then end up with 4 other cores so I'm sucking dicks and buying wards hoping they will win the game for me 40 minutes later when they finished farming.I play Kunkka as a roamer, semi support often and I can assure you guys this shit is fun as fuck right now. There are literally no problems with the hero, and if you can land a boat (which now everyone can), it's fun and effective as fuck. If you can get a real 5 position on your team to back you up, you can stack some nasty ganks and make mad $$ for the team.
Yeah hail to the king, where's that comp of Fear cleaving people as Sven with Dark Seer