DOTA 2

Genjiro

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God, Aui has bad enough English but his voice getting as high as a 12 year old boy at the end of every sentence makes me want to fucking choke him to death irl. =/
 

Sutekh

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With the little monologue the Liquid players had? Jesus christ I couldn't cringe hard enough. Reminds me of when english speaking people scream shit like "TEAM LIQUID HWAITING!"
 

Zaphid

Trakanon Raider
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Unless LGD has some pocket strat, they are done, too many picks of Alliance that outclass them - LD, Naix, Bat, Prophet, ...
 

Sutekh

Blackwing Lair Raider
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Looks like their pocket strat is give away Batrider, Wisp, and Lone Druid.

Whelp looks like I don't even need to stay up to know who wins this game.
 

Zaphid

Trakanon Raider
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Well, sometimes you draft all the strong heroes but lose because they don't work so well together... This doesn't seem to be the case though.

Dat Wisp play
 

Sutekh

Blackwing Lair Raider
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With the way Alliance fucked up that tournament, do you think we're going to start seeing more Chinese teams try and qualify for western tournies? Maybe they're finally realizing that they can't just sit off and do their own thing anymore and actually have to get some play in against these Western teams?

Also Qpad dropped SeleCT and Mini. Wonder if they'll disband or Steal EE and Arteezy.
 

Pyros

<Silver Donator>
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With the way Alliance fucked up that tournament, do you think we're going to start seeing more Chinese teams try and qualify for western tournies? Maybe they're finally realizing that they can't just sit off and do their own thing anymore and actually have to get some play in against these Western teams?

Also Qpad dropped SeleCT and Mini. Wonder if they'll disband or Steal EE and Arteezy.
Dropping Mini instead of Jerax is mindboggling terrible, probably mini felt like he'd have better chances somehwere else though. Mini and singsing are probably the only 2 good players on Qpad. Wagamama has sometimes good games but way too many terrible and his drafting is awful most of the time. Don't see them doing anything with Jerax on their team though regardless of who they recruit. The current meta and style makes it impossible to play with terrible supports, supports are way too important currently.

Anyway went to bed before the A vs LGD games, guess I didn't miss much. I think mostly the chinese teams will train a lot until TI3, not necessarily play in west tournaments. I don't even know if they can with the perfect world bullshit, some of the players have legacy steam accounts from TI1 but they've segregated chinese IP registration for a while so don't know. Even if they can playing with 250ping doesn't teach you all that much and unless there's stupid rules allowing them to play on chinese servers 1/2 game, I don't see them winning anything but shittiest teams and getting stomped without learning anything from real teams. Not that many LAN events in the west. Dreamhack maybe but that's still a long and expensive travel plus visas.

Na really all I see is them going into bootcamp training early, like right now, and play a fuckton everyday like they usually do. iG last year also had a shitty time right before TI3, and then they came to TI3 after 2+months of training and they raped everyone. They might put more of an emphasis on watching western games as reference material too. For example, you don't let Bulldog get Syllabear without something big in return, that's retarded. You don't give wisp to basically any western team, that's also retarded. You don't try to ban out Loda because he can play so many carries you're just wasting bans. You can throw a chen ban in 2nd phase against Akke, he can still play but removing chen is a good idea if you can afford it. That kind of shit. It's fairly common sense but so many teams seem to not have applied that common sense against A.

Anyway well deserved win, A is looking good, only hope they don't fuck it up until TI3.
 

Pyros

<Silver Donator>
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6.78 is still supposed to hit before TI3, right ? It's going to shake up the game a lot.
That was the plan yes, don't know when. Also TC and possibly Abaddon will be added to the pool. Maybe Centaur, Troll Warlord and Legion Commander could be added too in 6.78. That plus the obvious nerfs to gyro and possibly naix/wisp/pl and random buffs, who knows what's the situation going to be for TI3. That favors teams that can adapt quickly.
 

Dandain

Trakanon Raider
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Just a comment about surrender and why its bad for dota. And Go Alliance, 7-0 G1 lan won't be a forgotten accomplishment for a long time.

Dota hero balance is more of a continuum based on time/farm. A quick and dirty illustration that is completely fabricated

Crystalmaiden - Jakiro ----------Juggernaut------Faceless / Antimage .... etc

And all the heroes fall somewhere on this line, some overlap, gold or networth moves positions around, but assuming equal levels and equal farm dota heroes can all be put on this line, in pub dota the hero compositions can be very fluid, and you can have amazing games with 10 heroes who peak past 15-20 minutes that are just hilarious, likewise, you can have a game with a team of 15 minute peaking heroes and push and a team with 5 late game carries that really peak at 25+ and the game can be very one sided. Often times dota really does come down to 1 team trying to end the game before this moment, and the other team trying to stall the game out. That's why we see so many varied strats and drafts in dota that actually function when the enemy team has the right lineup that's weak to what the goal is.

Items and their extremely powerful skills (orchid/sheep/bkb) all throw wrenches during the duration of any game. The items themselves even have counter design to each other, Evasion is countered by MKB and Sheep for example. Force staff is a viable counter to many skills.

What this means is that dota games are far more in doubt much of the time if the losing team plays them out still trying to win. Its also an etiquette to a point, the winning team gets to get a few extra kills breaking the base, you offer that fun to your opponent like they do to you. There is also that type of player who cannot stand a losing game or playing from behind and has such weak will that they are fucking annoying to play with, those players dictate surrender spam as well as harassment of teammates that they believe are the sole reason that the game is lost (its never them). Surrender should not be in the game, if your team agrees you can always smoke into the trees and mutually decide to not feed kills to encourage the other team to end the game

Comparatively to league, their balance is to have every ADC be as close to equal as possible, every top be close to equal, mid etc. Because the nature of items in league truly do two things, more damage, more defense. Holding on doesn't exactly mean much in league because you'll rarely gain enough traction to overcome the raw damage/mitigation that gold primarily gives. There is no Reverse polarity, black hole, ravage, AE 5 man stuns, etc in league, these single skills can win fights under large deficit. I don't think surrender is necessarily a bad thing in league, because without TP's, Smoke, camp stacking, jungle mechanics, and large teamfight ultimates there are very few ways to find or make space in league by comparison, you can't BKB TP, or many other things in dota that let you over extend against certain comps, and TP's really add another dimension to split push not to mention the heroes that can do it. In league the meta requires shen, or a hero to take teleport as the summoner skill to get a pseudo same result.

TLDR; Bit Long, but surrender would absolutely make the quality of dota games go down, in the high/vhigh bracket, people defend to the bitter end 99% of the time, and teams will push when they get ahead, the thrill of pond camping is not all that challenging most of the time compared to just starting a new game.
 

Delly

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Agree mostly Dandain, except this is pubs a.k.a. real people who don't give a fuck. People will just abandon games and completely ruin them. That is why concede can be good if done correctly.

Not sure if you read what I posted about it, but the reason concede is good at around the 40 minute mark is because A. It allows the games to play out, by 40 mins most games are won or close, if they're close then most of the time concede will never happen. B. Some teams just farm the game, I had an example of Slarder who wouldn't push and farmed FOUR Battle Furies (For reals). My team defended, but admitted the game was over. So we wasted time just giving up kills. C. A concede option around 40-45 minutes could actually let games play out instead of people abandoning them. If I'm 25 minutes into a game and the game is absolute shit, I might just abandon it, BUT if I know I can concede in 15 minutes I would just stay and play. Hell, maybe we could even turn the game around and win. So instead of an abandon, it turns into either a concede or win or they push before 40 minutes and we lose? Sounds great to me.

Most of my games seem to end between 30-45 minutes, so I doubt I would barely use it except on rare occasion.

To say its completely bad is just silly.