Play aside, these drafts are not the best.
Game 1 Quantic had clinkz as the single core of a lineup that had to execute PERFECTLY to work, against a tricore lineup that needed only 1.5 of the 3 to "go off" and SF made that trilane his bitch for first blood.
Game 3 they again chose a single core lineup with Sven (with Wisp/DS combo), while RS chose to do a dual core lineup of CK and Gyro. The problem with this single core lineup was that again, it needed to be executed really well each time (vacuum into the stun into the RNG crit cleave) and we saw it work once, and kinda a second time.
This requirement Quantic put on themselves is what cost them both games. RS didn't need a perfect vacuum or pray for a huge crit cleave. They had CK and Gyro to handle the load.
Of course, it goes deeper when the play comes in but even in theory the Quantic drafts were somewhat weak, requiring more precision play, where the RS drafts allowed for more variability. The execution of game 3's trilane also should have netted Quantic far more than it actually got them.