The development of the fourth main entry in the Dragon Age series, code-named "Joplin", began in 2015 with Mike Laidlaw as its creative director. It was intended to be a smaller, more narrative-focused game set in the Tevinter Imperium region of the game's world setting, Thedas.
Problems with the development of Bioware's other games ME:A and Anthem led to repeated interruptions as "Joplin" staff was shifted to these games. This included putting "Joplin" on hold in late 2016 with development resuming in March 2017 after Andromeda shipped. In October 2017, BioWare and its parent company Electronic Arts cancelled "Joplin" altogether, reportedly because it had no room for a live service component to provide ongoing monetization opportunities. Several veteran Dragon Age staff, including Laidlaw, left the company in response.
Development of the game was restarted under the code-name "Morrison" in 2018, this time with a live-service component and based on Anthem's code. Mark Darrah remained as an executive producer, while Matthew Goldman took over the position of creative director for the project from 2017 to 2021.
By December 3, 2020, Darrah had resigned from BioWare, replaced by BioWare Austin studio head Christian Dailey as executive producer. According to Bloomberg, after the success of the single-player game Jedi Fallen Order and the decision to cancel the reworking of the Anthem in February 2021 following its lackluster launch, EA and BioWare decided to remove the planned multiplayer components from "Morrison" and to develop it as a single-player game only. Goldman left BioWare by November 2021, and was replaced as Creative Director by John Epler. Dailey left Bioware in February 2022. Corinne Busche became game director thereafter, Benoit Houle director of product development, and Mac Walters production director.