Frenzied Wombat
Potato del Grande
Lol, this discussion is going places.
I think somewhere in DA:I, buried under piles of formulaic bullshit was a decent game. None of the SJW shit that the game usually gets panned for mattered the slightest bit to me. The problem was they WoW'ified their RPG. They Assassin's Creed'ed that shit. They gave you massive zones with the same bullshit tasks on every single one, so you could accomplish something in your 15 minutes of play time and get your +gooder stats...
The other unfortunate part of the game was that they tried to cram an RPG into a FPS shooters engine. The uneven terrain was maddening. "Am I supposed to get up there this way? Am I supposed to run all the way around the fucking mountain? If I just get stubborn and run my horse up the side of the cliff, strafing occasionally, is that what I am supposed to do to get to this point of interest?"
I got so fucking frustrated that I gave up on the game about 10-15 hours in.
Ughh, now that you mention it the amount of time I spent hugging a mountain wall for a way up, or encircling the same location a hundred times just to get to some ledge to collect X item was maddening. Way too much of the game was spent collecting shit on the map and trying to find the way into some obscure location.
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