Caliane
Avatar of War Slayer
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It's a strange design choice.Yeah you get used to it. It's a retro thing, there was a time when most RPGs were that first-person combat view where you didn't see your characters attacking. It was really Squaresoft who changed the game with Final Fantasy showing the characters stepping forward and doing actions.
This seems to be the main complaint about DQ3 HD and it's really just a harkening back to the way it used to be done. That or they wanted to save money, IDK. Then again the environments in this game look pretty incredible and I think it might be the best-looking 2D game I've seen at this point.
Dragonquest combat is taken right from Wizardry. party based first person dungeon crawl. text/menu based.
dq 1 had the backgrounds t hat matched the environments.
dq 2 and 3 originally, dropped the backgrounds, going back to black. to save space and make the game bigger.
Then yes, final fantasy introduced the party on the right, ON SCREEN, and jumping in to attack.
Phantasy star 2 was 1989. I don't know if this was the FIRST game to use behind the back 3rd person party, with attack animations.
Might and magic 3 was the first m&m dungeon crawl with character portraits on screen. 1991
so here... we have the party on screen during attack selection. ugly ass hp/mana Ui. I legit don't like how open the screen is. sure the giant ass original menus weren't great either..
then a swap to battle phase, with no characters...
showing the characters, then swapping to first person and not showing the attack is a very strange choice.
Instead of copying other jrpg design, like ff, golden sun, etc. I would have used the might and magic/bards tale/dungeon crawl party layout system.
or portraits, that react to situation.
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