Oh that last video was quite nice, lots of new footage and a few interesting bits.
No quest markers is surprising(maybe optional?) since handholding is the name of the game lately, I guess without quest markers you will need a 2nd playthrough to get all the sidequests done with a guide since I assume some quests will still be time sensitive. Them going back to 10k gold ferrystone(assuming gold is about the same as the original) is also an interesting choice(the infinite ferrystone was too strong, but there's a middly ground inbetween), the city to city cart travel sounds nice enough as a option for inbetween until lategame when you can afford to just spam teleports. Pawns actually being useful at indicating there's secrets and what not sounds great. There were some new locations in that video(the inside of some castle with orcs similar to the Shadow Keep) and some details on classes too(warriors having a mini rythm check to keep speed up, sorcs having a meditation skill to regenerate stamina quickly inbetween big spells). Also you unlock some(maybe all?) of them via quests, instead of requiring you level base classes, which is great. I hated having to grind Fighter and Mage to unlock Warrior and Sorc and the others, apparently guy did a quest and unlocked both Warrior and Sorcerer out of them and that's likely pretty early too since he only played 10hours.
Also one big change that was mentionned is healing items do not heal over the "reduced cap" of healing unlike the 1st game. In the first game, you can use healing spells in combat to heal your "grey bar" but you always lose a bit of max hp and eventually you have to use items to heal that. Effectively however it means once you have infinite healing materials you can just spam items and not bother with the heal spells at all and never have to care about the systems. In this one, assuming journalist guy isn't wrong here, healing items only function the same as healing spells, they only heal the grey bar. The only way to refill max hp seems to be camping or resting at an inn. There might be rare consumables that help with that later on too but that makes my worry of spamming herbs(which have no animation/cooldown apparently) to trivialize everything not nearly as important, since getting hit a lot will mean your max hp will get fucked up.
I hope Capcom releases a video series like they do for MHW for each vocation, I want to see that spear thing and the sort of changes they made to magick archer which was one of my favorite class in the original.