Pyros
<Silver Donator>
Don't know how it'll be for this but online pawns tend to be pretty broken cause the cost to hire them was absolutely not scaled properly and you could end with like lvl 100 pawns at lvl 15 or whatever, it's definitely one of these feature that's better ignored if you're looking at a more challenging run. I think since this one has you design all your pawns it shouldn't be as bad, in the first one you only designed your "main" pawn, and then you'd get 2 other random ones out of a pool of premade pawns(if offline) or 2 out of the online stuff, but in DD2 seems you can make your whole 5 man party(your main char+4pawns) so definitely what I'll do and I'll ignore other people's pawns.DD was kind of my first introduction to somewhat hard, non hand holding action games. For a lot of people it was one of the Souls game but I'll never forget walking in the dark night and coming across a troll at a bridge. Shit got my heart beating fast as I couldn't see WTF I was doing and the thing was hard. The first griffon kill was pretty epic too and then there was the dragon? thing at the bottom of some deep pit or something like that? The pawns made it maybe a little too easy eventually but I thought they were a fun concept.
Made my char earlier today, will probably tweak it somewhat until release, I'll get the pawns done too later will probably just do generic appearances for them as I can't be bothered doing too much for them, probably big brawny guy for a fighter, young elven girl for mage and another one for last slot although I'm not sure what I want to make with that yet, likely archer cause I bet the melee AI is still dumb as fuck at times.
- 1